mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
Save previous index on game mode and map list select
This commit is contained in:
@ -2,7 +2,8 @@ require("T6.Lobby")
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require("T6.Menus.PopupMenus")
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require("T6.Menus.PopupMenus")
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require("T6.ListBox")
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require("T6.ListBox")
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local GameModes = {
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CoD.MapsList = {}
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CoD.MapsList.GameModes = {
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"ZMUI_ZCLASSIC_GAMEMODE_CAPS",
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"ZMUI_ZCLASSIC_GAMEMODE_CAPS",
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"ZMUI_ZSTANDARD_CAPS",
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"ZMUI_ZSTANDARD_CAPS",
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"ZMUI_ZGRIEF_CAPS",
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"ZMUI_ZGRIEF_CAPS",
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@ -12,14 +13,14 @@ local GameModes = {
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"ZMUI_ZMEAT_CAPS",
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"ZMUI_ZMEAT_CAPS",
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-- "ZMUI_ZCLEANSED_CAPS", -- TODO: uncomment when game mode is added
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-- "ZMUI_ZCLEANSED_CAPS", -- TODO: uncomment when game mode is added
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}
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}
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local Maps = {
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CoD.MapsList.Maps = {
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"ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS",
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"ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS",
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"ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS",
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"ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS",
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"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
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"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
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"ZMUI_ZCLASSIC_ZM_BURIED_CAPS",
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"ZMUI_ZCLASSIC_ZM_BURIED_CAPS",
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"ZMUI_ZCLASSIC_ZM_TOMB_CAPS",
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"ZMUI_ZCLASSIC_ZM_TOMB_CAPS",
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}
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}
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local Locations = {
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CoD.MapsList.Locations = {
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"ZMUI_TRANSIT_STARTLOC_CAPS",
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"ZMUI_TRANSIT_STARTLOC_CAPS",
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"ZMUI_DINER_CAPS",
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"ZMUI_DINER_CAPS",
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"ZMUI_FARM_CAPS",
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"ZMUI_FARM_CAPS",
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@ -48,7 +49,9 @@ end
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local function gameModeListSelectionClickedEventHandler(self, event)
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local function gameModeListSelectionClickedEventHandler(self, event)
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local focusedIndex = self.listBox:getFocussedIndex()
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local focusedIndex = self.listBox:getFocussedIndex()
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local gameMode = GameModes[focusedIndex]
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CoD.MapsList.prevSelectGameModeListZMIndex = focusedIndex
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local gameMode = CoD.MapsList.GameModes[focusedIndex]
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if gameMode == "ZMUI_ZCLASSIC_GAMEMODE_CAPS" then
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if gameMode == "ZMUI_ZCLASSIC_GAMEMODE_CAPS" then
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Engine.SetDvar("ui_zm_gamemodegroup", "zclassic")
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Engine.SetDvar("ui_zm_gamemodegroup", "zclassic")
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@ -104,7 +107,7 @@ local function gameModeListCreateButtonMutables(controller, mutables)
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end
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end
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local function gameModeListGetButtonData(controller, index, mutables, self)
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local function gameModeListGetButtonData(controller, index, mutables, self)
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local gameMode = GameModes[index]
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local gameMode = CoD.MapsList.GameModes[index]
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mutables.text:setText(Engine.Localize(gameMode))
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mutables.text:setText(Engine.Localize(gameMode))
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end
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end
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@ -124,11 +127,16 @@ function LUI.createMenu.SelectGameModeListZM(controller)
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self:addTitle(Engine.Localize("MPUI_GAMEMODE_CAPS"))
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self:addTitle(Engine.Localize("MPUI_GAMEMODE_CAPS"))
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local index = 1
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if CoD.MapsList.prevSelectGameModeListZMIndex ~= nil then
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index = CoD.MapsList.prevSelectGameModeListZMIndex
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end
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, gameModeListCreateButtonMutables, gameModeListGetButtonData, 0, 0)
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, gameModeListCreateButtonMutables, gameModeListGetButtonData, 0, 0)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:setTotalItems(#GameModes)
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listBox:setTotalItems(#CoD.MapsList.GameModes, index)
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self:addElement(listBox)
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self:addElement(listBox)
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self.listBox = listBox
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self.listBox = listBox
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@ -146,7 +154,10 @@ end
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local function mapListSelectionClickedEventHandler(self, event)
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local function mapListSelectionClickedEventHandler(self, event)
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local focusedIndex = self.listBox:getFocussedIndex()
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local focusedIndex = self.listBox:getFocussedIndex()
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local map = Maps[focusedIndex]
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CoD.MapsList.prevSelectMapListZMIndex = focusedIndex
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CoD.MapsList.prevSelectLocationListZMIndex = 1
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local map = CoD.MapsList.Maps[focusedIndex]
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if map == "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS" then
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if map == "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS" then
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Engine.SetDvar("ui_mapname", "zm_transit")
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Engine.SetDvar("ui_mapname", "zm_transit")
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@ -189,7 +200,7 @@ local function mapListCreateButtonMutables(controller, mutables)
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end
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end
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local function mapListGetButtonData(controller, index, mutables, self)
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local function mapListGetButtonData(controller, index, mutables, self)
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local map = Maps[index]
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local map = CoD.MapsList.Maps[index]
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mutables.text:setText(Engine.Localize(map))
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mutables.text:setText(Engine.Localize(map))
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end
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end
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@ -204,11 +215,16 @@ function LUI.createMenu.SelectMapListZM(controller)
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self:addTitle(Engine.Localize("MPUI_MAPS_CAPS"))
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self:addTitle(Engine.Localize("MPUI_MAPS_CAPS"))
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local index = 1
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if CoD.MapsList.prevSelectMapListZMIndex ~= nil then
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index = CoD.MapsList.prevSelectMapListZMIndex
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end
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, mapListCreateButtonMutables, mapListGetButtonData, 0, 0)
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, mapListCreateButtonMutables, mapListGetButtonData, 0, 0)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:setTotalItems(#Maps)
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listBox:setTotalItems(#CoD.MapsList.Maps, index)
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self:addElement(listBox)
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self:addElement(listBox)
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self.listBox = listBox
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self.listBox = listBox
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@ -225,7 +241,10 @@ end
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local function locationListSelectionClickedEventHandler(self, event)
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local function locationListSelectionClickedEventHandler(self, event)
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local focusedIndex = self.listBox:getFocussedIndex()
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local focusedIndex = self.listBox:getFocussedIndex()
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local location = Locations[focusedIndex]
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CoD.MapsList.prevSelectLocationListZMIndex = focusedIndex
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CoD.MapsList.prevSelectMapListZMIndex = 1
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local location = CoD.MapsList.Locations[focusedIndex]
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if location == "ZMUI_TRANSIT_STARTLOC_CAPS" then
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if location == "ZMUI_TRANSIT_STARTLOC_CAPS" then
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Engine.SetDvar("ui_mapname", "zm_transit")
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Engine.SetDvar("ui_mapname", "zm_transit")
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@ -303,7 +322,7 @@ local function locationListCreateButtonMutables(controller, mutables)
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end
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end
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local function locationListGetButtonData(controller, index, mutables, self)
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local function locationListGetButtonData(controller, index, mutables, self)
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local location = Locations[index]
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local location = CoD.MapsList.Locations[index]
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mutables.text:setText(Engine.Localize(location))
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mutables.text:setText(Engine.Localize(location))
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end
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end
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@ -318,11 +337,16 @@ function LUI.createMenu.SelectLocationListZM(controller)
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self:addTitle(Engine.Localize("MPUI_MAPS_CAPS"))
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self:addTitle(Engine.Localize("MPUI_MAPS_CAPS"))
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local index = 1
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if CoD.MapsList.prevSelectLocationListZMIndex ~= nil then
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index = CoD.MapsList.prevSelectLocationListZMIndex
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end
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, locationListCreateButtonMutables, locationListGetButtonData, 0, 0)
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local listBox = CoD.ListBox.new(nil, controller, 15, CoD.CoD9Button.Height, 250, locationListCreateButtonMutables, locationListGetButtonData, 0, 0)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setLeftRight(true, false, 0, 250)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:setTopBottom(true, false, 75, 75 + 530)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:addScrollBar(530 + (8 * 12), 2)
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listBox:setTotalItems(#Locations)
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listBox:setTotalItems(#CoD.MapsList.Locations, index)
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self:addElement(listBox)
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self:addElement(listBox)
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self.listBox = listBox
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self.listBox = listBox
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