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https://github.com/JezuzLizard/BO2-Reimagined.git
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Bouncing Betty: make throwable
Bouncing Betty: use anims from AT Mine Placeable mines: optimize last shot switch time
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@ -1,6 +1,7 @@
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@echo off
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"%OAT_BASE%\Linker.exe" ^
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--load "%OAT_GAME%\zone\all\so_cmp_afghanistan.ff" ^
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--load "%OAT_GAME%\zone\all\frontend_patch.ff" ^
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--load "%OAT_GAME%\zone\all\frontend.ff" ^
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--base-folder "%OAT_BASE%" ^
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@ -175,11 +175,11 @@ betty_last_shot_switch(weapname)
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self endon("disconnect");
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ammo = self getammocount(weapname);
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fire_time = 0.8;
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fire_time = weaponfiretime(weapname) * 0.8;
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if (self hasperk("specialty_rof"))
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{
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fire_time -= 0.2;
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fire_time *= getdvarfloat("perk_weapRateMultiplier");
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}
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wait fire_time;
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@ -140,11 +140,11 @@ claymore_last_shot_switch(weapname)
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self endon("disconnect");
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ammo = self getammocount(weapname);
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fire_time = 0.8;
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fire_time = weaponfiretime(weapname) * 0.8;
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if (self hasperk("specialty_rof"))
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{
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fire_time -= 0.2;
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fire_time *= getdvarfloat("perk_weapRateMultiplier");
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}
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wait fire_time;
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File diff suppressed because one or more lines are too long
@ -7,4 +7,24 @@
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image,menu_mp_weapons_minigun_future
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material,menu_mp_weapons_minigun_future
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image,menu_mp_weapons_m32gl
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material,menu_mp_weapons_m32gl
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material,menu_mp_weapons_m32gl
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xanim,viewmodel_mine_tc6_idle
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xanim,viewmodel_mine_tc6_fire
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xanim,viewmodel_mine_tc6_hold_fire
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xanim,viewmodel_mine_tc6_last_shot
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xanim,viewmodel_mine_tc6_pullout
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xanim,viewmodel_mine_tc6_putaway
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xanim,viewmodel_mine_tc6_quick_pullout
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xanim,viewmodel_mine_tc6_sprint_in
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xanim,viewmodel_mine_tc6_sprint_loop
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xanim,viewmodel_mine_tc6_sprint_out
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xanim,viewmodel_mine_tc6_crawl_in
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xanim,viewmodel_mine_tc6_crawl_forward
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xanim,viewmodel_mine_tc6_crawl_back
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xanim,viewmodel_mine_tc6_crawl_right
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xanim,viewmodel_mine_tc6_crawl_left
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xanim,viewmodel_mine_tc6_crawl_out
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xanim,viewmodel_mine_tc6_d2p_in
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xanim,viewmodel_mine_tc6_d2p_loop
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xanim,viewmodel_mine_tc6_d2p_out
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