From fcb4017a4095dce48f836c81939e22a63a38faed Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sun, 8 Mar 2020 17:15:02 -0700 Subject: [PATCH] Added current zone HUD --- README.md | 3 + _zm_reimagined.gsc | 1058 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 1061 insertions(+) diff --git a/README.md b/README.md index 0c22d0e2..ffce8abb 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,9 @@ ## Change Notes +## HUD +* Current zone displayed on bottom left of screen + ## Players * Unlimited sprint * 100% backwards speed, strafe speed, and sprint strafe speed diff --git a/_zm_reimagined.gsc b/_zm_reimagined.gsc index 6b88fec7..386da87e 100644 --- a/_zm_reimagined.gsc +++ b/_zm_reimagined.gsc @@ -48,6 +48,8 @@ onplayerspawned() self tomb_give_shovel(); + self thread zone_hud(); + self thread on_equipment_placed(); self thread give_additional_perks(); @@ -188,6 +190,1062 @@ enable_friendly_fire() setDvar( "g_friendlyfireDist", "0" ); } +zone_hud() +{ + self endon("disconnect"); + + zone_hud = newClientHudElem(self); + zone_hud.alignx = "left"; + zone_hud.aligny = "bottom"; + zone_hud.horzalign = "user_left"; + zone_hud.vertalign = "user_bottom"; + zone_hud.x += 7; + if (level.script == "zm_buried") + { + zone_hud.y -= 125; + } + else if (level.script == "zm_tomb") + { + zone_hud.y -= 160; + } + else + { + zone_hud.y -= 100; + } + zone_hud.fontscale = 1.4; + zone_hud.alpha = 0; + zone_hud.color = ( 1, 1, 1 ); + zone_hud.hidewheninmenu = 1; + + flag_wait( "initial_blackscreen_passed" ); + + prev_zone = ""; + while (1) + { + zone = self get_zone_name(); + + if(prev_zone != zone) + { + prev_zone = zone; + + zone_hud fadeovertime(0.25); + zone_hud.alpha = 0; + wait 0.25; + + zone_hud settext(zone); + + zone_hud fadeovertime(0.25); + zone_hud.alpha = 1; + wait 0.25; + + continue; + } + + wait 0.05; + } +} + +get_zone_name() +{ + zone = self get_current_zone(); + if (!isDefined(zone)) + { + return ""; + } + + name = zone; + + if (level.script == "zm_transit") + { + if (zone == "zone_pri") + { + name = "Bus Depot"; + } + else if (zone == "zone_pri2") + { + name = "Bus Depot Hallway"; + } + else if (zone == "zone_station_ext") + { + name = "Outside Bus Depot"; + } + else if (zone == "zone_trans_2b") + { + name = "Fog After Bus Depot"; + } + else if (zone == "zone_trans_2") + { + name = "Tunnel Entrance"; + } + else if (zone == "zone_amb_tunnel") + { + name = "Tunnel"; + } + else if (zone == "zone_trans_3") + { + name = "Tunnel Exit"; + } + else if (zone == "zone_roadside_west") + { + name = "Outside Diner"; + } + else if (zone == "zone_gas") + { + name = "Gas Station"; + } + else if (zone == "zone_roadside_east") + { + name = "Outside Garage"; + } + else if (zone == "zone_trans_diner") + { + name = "Fog Outside Diner"; + } + else if (zone == "zone_trans_diner2") + { + name = "Fog Outside Garage"; + } + else if (zone == "zone_gar") + { + name = "Garage"; + } + else if (zone == "zone_din") + { + name = "Diner"; + } + else if (zone == "zone_diner_roof") + { + name = "Diner Roof"; + } + else if (zone == "zone_trans_4") + { + name = "Fog After Diner"; + } + else if (zone == "zone_amb_forest") + { + name = "Forest"; + } + else if (zone == "zone_trans_10") + { + name = "Outside Church"; + } + else if (zone == "zone_town_church") + { + name = "Upper South Town"; + } + else if (zone == "zone_trans_5") + { + name = "Fog Before Farm"; + } + else if (zone == "zone_far") + { + name = "Outside Farm"; + } + else if (zone == "zone_far_ext") + { + name = "Farm"; + } + else if (zone == "zone_brn") + { + name = "Barn"; + } + else if (zone == "zone_farm_house") + { + name = "Farmhouse"; + } + else if (zone == "zone_trans_6") + { + name = "Fog After Farm"; + } + else if (zone == "zone_amb_cornfield") + { + name = "Cornfield"; + } + else if (zone == "zone_cornfield_prototype") + { + name = "Nacht"; + } + else if (zone == "zone_trans_7") + { + name = "Upper Fog Before Power"; + } + else if (zone == "zone_trans_pow_ext1") + { + name = "Fog Before Power"; + } + else if (zone == "zone_pow") + { + name = "Outside Power Station"; + } + else if (zone == "zone_prr") + { + name = "Power Station"; + } + else if (zone == "zone_pcr") + { + name = "Power Control Room"; + } + else if (zone == "zone_pow_warehouse") + { + name = "Warehouse"; + } + else if (zone == "zone_trans_8") + { + name = "Fog After Power"; + } + else if (zone == "zone_amb_power2town") + { + name = "Cabin"; + } + else if (zone == "zone_trans_9") + { + name = "Fog Before Town"; + } + else if (zone == "zone_town_north") + { + name = "North Town"; + } + else if (zone == "zone_tow") + { + name = "Center Town"; + } + else if (zone == "zone_town_east") + { + name = "East Town"; + } + else if (zone == "zone_town_west") + { + name = "West Town"; + } + else if (zone == "zone_town_south") + { + name = "South Town"; + } + else if (zone == "zone_bar") + { + name = "Bar"; + } + else if (zone == "zone_town_barber") + { + name = "Bookstore"; + } + else if (zone == "zone_ban") + { + name = "Bank"; + } + else if (zone == "zone_ban_vault") + { + name = "Bank Vault"; + } + else if (zone == "zone_tbu") + { + name = "Below Bank"; + } + else if (zone == "zone_trans_11") + { + name = "Fog After Town"; + } + else if (zone == "zone_amb_bridge") + { + name = "Bridge"; + } + else if (zone == "zone_trans_1") + { + name = "Fog Before Bus Depot"; + } + } + else if (level.script == "zm_nuked") + { + if (zone == "culdesac_yellow_zone") + { + name = "Yellow House Cul-de-sac"; + } + else if (zone == "culdesac_green_zone") + { + name = "Green House Cul-de-sac"; + } + else if (zone == "truck_zone") + { + name = "Truck"; + } + else if (zone == "openhouse1_f1_zone") + { + name = "Green House Downstairs"; + } + else if (zone == "openhouse1_f2_zone") + { + name = "Green House Upstairs"; + } + else if (zone == "openhouse1_backyard_zone") + { + name = "Green House Backyard"; + } + else if (zone == "openhouse2_f1_zone") + { + name = "Yellow House Downstairs"; + } + else if (zone == "openhouse2_f2_zone") + { + name = "Yellow House Upstairs"; + } + else if (zone == "openhouse2_backyard_zone") + { + name = "Yellow House Backyard"; + } + else if (zone == "ammo_door_zone") + { + name = "Yellow House Backyard Door"; + } + } + else if (level.script == "zm_highrise") + { + if (zone == "zone_green_start") + { + name = "Green Highrise Level 3b"; + } + else if (zone == "zone_green_escape_pod") + { + name = "Escape Pod"; + } + else if (zone == "zone_green_escape_pod_ground") + { + name = "Escape Pod Shaft"; + } + else if (zone == "zone_green_level1") + { + name = "Green Highrise Level 3a"; + } + else if (zone == "zone_green_level2a") + { + name = "Green Highrise Level 2a"; + } + else if (zone == "zone_green_level2b") + { + name = "Green Highrise Level 2b"; + } + else if (zone == "zone_green_level3a") + { + name = "Green Highrise Restaurant"; + } + else if (zone == "zone_green_level3b") + { + name = "Green Highrise Level 1a"; + } + else if (zone == "zone_green_level3c") + { + name = "Green Highrise Level 1b"; + } + else if (zone == "zone_green_level3d") + { + name = "Green Highrise Behind Restaurant"; + } + else if (zone == "zone_orange_level1") + { + name = "Upper Orange Highrise Level 2"; + } + else if (zone == "zone_orange_level2") + { + name = "Upper Orange Highrise Level 1"; + } + else if (zone == "zone_orange_elevator_shaft_top") + { + name = "Elevator Shaft Level 3"; + } + else if (zone == "zone_orange_elevator_shaft_middle_1") + { + name = "Elevator Shaft Level 2"; + } + else if (zone == "zone_orange_elevator_shaft_middle_2") + { + name = "Elevator Shaft Level 1"; + } + else if (zone == "zone_orange_elevator_shaft_bottom") + { + name = "Elevator Shaft Bottom"; + } + else if (zone == "zone_orange_level3a") + { + name = "Lower Orange Highrise Level 1a"; + } + else if (zone == "zone_orange_level3b") + { + name = "Lower Orange Highrise Level 1b"; + } + else if (zone == "zone_blue_level5") + { + name = "Lower Blue Highrise Level 1"; + } + else if (zone == "zone_blue_level4a") + { + name = "Lower Blue Highrise Level 2a"; + } + else if (zone == "zone_blue_level4b") + { + name = "Lower Blue Highrise Level 2b"; + } + else if (zone == "zone_blue_level4c") + { + name = "Lower Blue Highrise Level 2c"; + } + else if (zone == "zone_blue_level2a") + { + name = "Upper Blue Highrise Level 1a"; + } + else if (zone == "zone_blue_level2b") + { + name = "Upper Blue Highrise Level 1b"; + } + else if (zone == "zone_blue_level2c") + { + name = "Upper Blue Highrise Level 1c"; + } + else if (zone == "zone_blue_level2d") + { + name = "Upper Blue Highrise Level 1d"; + } + else if (zone == "zone_blue_level1a") + { + name = "Upper Blue Highrise Level 2a"; + } + else if (zone == "zone_blue_level1b") + { + name = "Upper Blue Highrise Level 2b"; + } + else if (zone == "zone_blue_level1c") + { + name = "Upper Blue Highrise Level 2c"; + } + } + else if (level.script == "zm_prison") + { + if (zone == "zone_start") + { + name = "D-Block"; + } + else if (zone == "zone_library") + { + name = "Library"; + } + else if (zone == "zone_cellblock_west") + { + name = "Cellblock 2nd Floor"; + } + else if (zone == "zone_cellblock_west_gondola") + { + name = "Cellblock 3rd Floor"; + } + else if (zone == "zone_cellblock_west_gondola_dock") + { + name = "Cellblock Gondola"; + } + else if (zone == "zone_cellblock_west_barber") + { + name = "Michigan Avenue"; + } + else if (zone == "zone_cellblock_east") + { + name = "Times Square"; + } + else if (zone == "zone_cafeteria") + { + name = "Cafeteria"; + } + else if (zone == "zone_cafeteria_end") + { + name = "Cafeteria End"; + } + else if (zone == "zone_infirmary") + { + name = "Infirmary 1"; + } + else if (zone == "zone_infirmary_roof") + { + name = "Infirmary 2"; + } + else if (zone == "zone_roof_infirmary") + { + name = "Roof 1"; + } + else if (zone == "zone_roof") + { + name = "Roof 2"; + } + else if (zone == "zone_cellblock_west_warden") + { + name = "Sally Port"; + } + else if (zone == "zone_warden_office") + { + name = "Warden's Office"; + } + else if (zone == "cellblock_shower") + { + name = "Showers"; + } + else if (zone == "zone_citadel_shower") + { + name = "Citadel To Showers"; + } + else if (zone == "zone_citadel") + { + name = "Citadel"; + } + else if (zone == "zone_citadel_warden") + { + name = "Citadel To Warden's Office"; + } + else if (zone == "zone_citadel_stairs") + { + name = "Citadel Tunnels"; + } + else if (zone == "zone_citadel_basement") + { + name = "Citadel Basement"; + } + else if (zone == "zone_citadel_basement_building") + { + name = "China Alley"; + } + else if (zone == "zone_studio") + { + name = "Building 64"; + } + else if (zone == "zone_dock") + { + name = "Docks"; + } + else if (zone == "zone_dock_puzzle") + { + name = "Docks Gates"; + } + else if (zone == "zone_dock_gondola") + { + name = "Upper Docks"; + } + else if (zone == "zone_golden_gate_bridge") + { + name = "Golden Gate Bridge"; + } + else if (zone == "zone_gondola_ride") + { + name = "Gondola"; + } + } + else if (level.script == "zm_buried") + { + if (zone == "zone_start") + { + name = "Processing"; + } + else if (zone == "zone_start_lower") + { + name = "Lower Processing"; + } + else if (zone == "zone_tunnels_center") + { + name = "Center Tunnels"; + } + else if (zone == "zone_tunnels_north") + { + name = "Courthouse Tunnels 2"; + } + else if (zone == "zone_tunnels_north2") + { + name = "Courthouse Tunnels 1"; + } + else if (zone == "zone_tunnels_south") + { + name = "Saloon Tunnels 3"; + } + else if (zone == "zone_tunnels_south2") + { + name = "Saloon Tunnels 2"; + } + else if (zone == "zone_tunnels_south3") + { + name = "Saloon Tunnels 1"; + } + else if (zone == "zone_street_lightwest") + { + name = "Outside General Store & Bank"; + } + else if (zone == "zone_street_lightwest_alley") + { + name = "Outside General Store & Bank Alley"; + } + else if (zone == "zone_morgue_upstairs") + { + name = "Morgue"; + } + else if (zone == "zone_underground_jail") + { + name = "Jail Downstairs"; + } + else if (zone == "zone_underground_jail2") + { + name = "Jail Upstairs"; + } + else if (zone == "zone_general_store") + { + name = "General Store"; + } + else if (zone == "zone_stables") + { + name = "Stables"; + } + else if (zone == "zone_street_darkwest") + { + name = "Outside Gunsmith"; + } + else if (zone == "zone_street_darkwest_nook") + { + name = "Outside Gunsmith Nook"; + } + else if (zone == "zone_gun_store") + { + name = "Gunsmith"; + } + else if (zone == "zone_bank") + { + name = "Bank"; + } + else if (zone == "zone_tunnel_gun2stables") + { + name = "Stables To Gunsmith Tunnel 2"; + } + else if (zone == "zone_tunnel_gun2stables2") + { + name = "Stables To Gunsmith Tunnel"; + } + else if (zone == "zone_street_darkeast") + { + name = "Outside Saloon & Toy Store"; + } + else if (zone == "zone_street_darkeast_nook") + { + name = "Outside Saloon & Toy Store Nook"; + } + else if (zone == "zone_underground_bar") + { + name = "Saloon"; + } + else if (zone == "zone_tunnel_gun2saloon") + { + name = "Saloon To Gunsmith Tunnel"; + } + else if (zone == "zone_toy_store") + { + name = "Toy Store Downstairs"; + } + else if (zone == "zone_toy_store_floor2") + { + name = "Toy Store Upstairs"; + } + else if (zone == "zone_toy_store_tunnel") + { + name = "Toy Store Tunnel"; + } + else if (zone == "zone_candy_store") + { + name = "Candy Store Downstairs"; + } + else if (zone == "zone_candy_store_floor2") + { + name = "Candy Store Upstairs"; + } + else if (zone == "zone_street_lighteast") + { + name = "Outside Courthouse & Candy Store"; + } + else if (zone == "zone_underground_courthouse") + { + name = "Courthouse Downstairs"; + } + else if (zone == "zone_underground_courthouse2") + { + name = "Courthouse Upstairs"; + } + else if (zone == "zone_street_fountain") + { + name = "Fountain"; + } + else if (zone == "zone_church_graveyard") + { + name = "Graveyard"; + } + else if (zone == "zone_church_main") + { + name = "Church Downstairs"; + } + else if (zone == "zone_church_upstairs") + { + name = "Church Upstairs"; + } + else if (zone == "zone_mansion_lawn") + { + name = "Mansion Lawn"; + } + else if (zone == "zone_mansion") + { + name = "Mansion"; + } + else if (zone == "zone_mansion_backyard") + { + name = "Mansion Backyard"; + } + else if (zone == "zone_maze") + { + name = "Maze"; + } + else if (zone == "zone_maze_staircase") + { + name = "Maze Staircase"; + } + } + else if (level.script == "zm_tomb") + { + if (isDefined(self.teleporting) && self.teleporting) + { + return ""; + } + + if (zone == "zone_start") + { + name = "Lower Laboratory"; + } + else if (zone == "zone_start_a") + { + name = "Upper Laboratory"; + } + else if (zone == "zone_start_b") + { + name = "Generator 1"; + } + else if (zone == "zone_bunker_1a") + { + name = "Generator 3 Bunker 1"; + } + else if (zone == "zone_fire_stairs") + { + name = "Fire Tunnel"; + } + else if (zone == "zone_bunker_1") + { + name = "Generator 3 Bunker 2"; + } + else if (zone == "zone_bunker_3a") + { + name = "Generator 3"; + } + else if (zone == "zone_bunker_3b") + { + name = "Generator 3 Bunker 3"; + } + else if (zone == "zone_bunker_2a") + { + name = "Generator 2 Bunker 1"; + } + else if (zone == "zone_bunker_2") + { + name = "Generator 2 Bunker 2"; + } + else if (zone == "zone_bunker_4a") + { + name = "Generator 2"; + } + else if (zone == "zone_bunker_4b") + { + name = "Generator 2 Bunker 3"; + } + else if (zone == "zone_bunker_4c") + { + name = "Tank Station"; + } + else if (zone == "zone_bunker_4d") + { + name = "Above Tank Station"; + } + else if (zone == "zone_bunker_tank_c") + { + name = "Generator 2 Tank Route 1"; + } + else if (zone == "zone_bunker_tank_c1") + { + name = "Generator 2 Tank Route 2"; + } + else if (zone == "zone_bunker_4e") + { + name = "Generator 2 Tank Route 3"; + } + else if (zone == "zone_bunker_tank_d") + { + name = "Generator 2 Tank Route 4"; + } + else if (zone == "zone_bunker_tank_d1") + { + name = "Generator 2 Tank Route 5"; + } + else if (zone == "zone_bunker_4f") + { + name = "zone_bunker_4f"; + } + else if (zone == "zone_bunker_5a") + { + name = "Workshop Downstairs"; + } + else if (zone == "zone_bunker_5b") + { + name = "Workshop Upstairs"; + } + else if (zone == "zone_nml_2a") + { + name = "No Man's Land Walkway"; + } + else if (zone == "zone_nml_2") + { + name = "No Man's Land Entrance"; + } + else if (zone == "zone_bunker_tank_e") + { + name = "Generator 5 Tank Route 1"; + } + else if (zone == "zone_bunker_tank_e1") + { + name = "Generator 5 Tank Route 2"; + } + else if (zone == "zone_bunker_tank_e2") + { + name = "zone_bunker_tank_e2"; + } + else if (zone == "zone_bunker_tank_f") + { + name = "Generator 5 Tank Route 3"; + } + else if (zone == "zone_nml_1") + { + name = "Generator 5 Tank Route 4"; + } + else if (zone == "zone_nml_4") + { + name = "Generator 5 Tank Route 5"; + } + else if (zone == "zone_nml_0") + { + name = "Generator 5 Left Footstep"; + } + else if (zone == "zone_nml_5") + { + name = "Generator 5 Right Footstep Walkway"; + } + else if (zone == "zone_nml_farm") + { + name = "Generator 5"; + } + else if (zone == "zone_nml_celllar") + { + name = "Generator 5 Cellar"; + } + else if (zone == "zone_bolt_stairs") + { + name = "Lightning Tunnel"; + } + else if (zone == "zone_nml_3") + { + name = "No Man's Land 1st Right Footstep"; + } + else if (zone == "zone_nml_2b") + { + name = "No Man's Land Stairs"; + } + else if (zone == "zone_nml_6") + { + name = "No Man's Land Left Footstep"; + } + else if (zone == "zone_nml_8") + { + name = "No Man's Land 2nd Right Footstep"; + } + else if (zone == "zone_nml_10a") + { + name = "Generator 4 Tank Route 1"; + } + else if (zone == "zone_nml_10") + { + name = "Generator 4 Tank Route 2"; + } + else if (zone == "zone_nml_7") + { + name = "Generator 4 Tank Route 3"; + } + else if (zone == "zone_bunker_tank_a") + { + name = "Generator 4 Tank Route 4"; + } + else if (zone == "zone_bunker_tank_a1") + { + name = "Generator 4 Tank Route 5"; + } + else if (zone == "zone_bunker_tank_a2") + { + name = "zone_bunker_tank_a2"; + } + else if (zone == "zone_bunker_tank_b") + { + name = "Generator 4 Tank Route 6"; + } + else if (zone == "zone_nml_9") + { + name = "Generator 4 Left Footstep"; + } + else if (zone == "zone_air_stairs") + { + name = "Wind Tunnel"; + } + else if (zone == "zone_nml_11") + { + name = "Generator 4"; + } + else if (zone == "zone_nml_12") + { + name = "Generator 4 Right Footstep"; + } + else if (zone == "zone_nml_16") + { + name = "Excavation Site Front Path"; + } + else if (zone == "zone_nml_17") + { + name = "Excavation Site Back Path"; + } + else if (zone == "zone_nml_18") + { + name = "Excavation Site Level 3"; + } + else if (zone == "zone_nml_19") + { + name = "Excavation Site Level 2"; + } + else if (zone == "ug_bottom_zone") + { + name = "Excavation Site Level 1"; + } + else if (zone == "zone_nml_13") + { + name = "Generator 5 To Generator 6 Path"; + } + else if (zone == "zone_nml_14") + { + name = "Generator 4 To Generator 6 Path"; + } + else if (zone == "zone_nml_15") + { + name = "Generator 6 Entrance"; + } + else if (zone == "zone_village_0") + { + name = "Generator 6 Left Footstep"; + } + else if (zone == "zone_village_5") + { + name = "Generator 6 Tank Route 1"; + } + else if (zone == "zone_village_5a") + { + name = "Generator 6 Tank Route 2"; + } + else if (zone == "zone_village_5b") + { + name = "Generator 6 Tank Route 3"; + } + else if (zone == "zone_village_1") + { + name = "Generator 6 Tank Route 4"; + } + else if (zone == "zone_village_4b") + { + name = "Generator 6 Tank Route 5"; + } + else if (zone == "zone_village_4a") + { + name = "Generator 6 Tank Route 6"; + } + else if (zone == "zone_village_4") + { + name = "Generator 6 Tank Route 7"; + } + else if (zone == "zone_village_2") + { + name = "Church"; + } + else if (zone == "zone_village_3") + { + name = "Generator 6 Right Footstep"; + } + else if (zone == "zone_village_3a") + { + name = "Generator 6"; + } + else if (zone == "zone_ice_stairs") + { + name = "Ice Tunnel"; + } + else if (zone == "zone_bunker_6") + { + name = "Above Generator 3 Bunker"; + } + else if (zone == "zone_nml_20") + { + name = "Above No Man's Land"; + } + else if (zone == "zone_village_6") + { + name = "Behind Church"; + } + else if (zone == "zone_chamber_0") + { + name = "The Crazy Place Lightning Chamber"; + } + else if (zone == "zone_chamber_1") + { + name = "The Crazy Place Lightning & Ice"; + } + else if (zone == "zone_chamber_2") + { + name = "The Crazy Place Ice Chamber"; + } + else if (zone == "zone_chamber_3") + { + name = "The Crazy Place Fire & Lightning"; + } + else if (zone == "zone_chamber_4") + { + name = "The Crazy Place Center"; + } + else if (zone == "zone_chamber_5") + { + name = "The Crazy Place Ice & Wind"; + } + else if (zone == "zone_chamber_6") + { + name = "The Crazy Place Fire Chamber"; + } + else if (zone == "zone_chamber_7") + { + name = "The Crazy Place Wind & Fire"; + } + else if (zone == "zone_chamber_8") + { + name = "The Crazy Place Wind Chamber"; + } + else if (zone == "zone_robot_head") + { + name = "Robot's Head"; + } + } + + return name; +} + set_player_lethal_grenade_semtex() { if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")