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https://github.com/JezuzLizard/BO2-Reimagined.git
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Buildables: fix available buildables not being removed correctly
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@ -654,8 +654,8 @@ choose_open_buildable( player )
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slot = self.buildablestruct.buildable_slot;
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player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
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self.equipname = level.buildables_available[self.buildables_available_index];
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self.hint_string = level.zombie_buildables[self.equipname].hint;
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equipname = level.buildables_available[self.buildables_available_index];
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self.hint_string = level.zombie_buildables[equipname].hint;
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self.playertrigger[num] sethintstring(self.hint_string);
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got_input = 0;
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}
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