From ffa09d22452c5cb5aabb27b82d883d38b105e3f2 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 22 Jan 2022 05:33:38 -0800 Subject: [PATCH] Tranzit: decrease max Denizens spawned at once --- README.md | 3 ++- scripts/zm/_zm_reimagined.gsc | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 43a04d2c..b09802b9 100644 --- a/README.md +++ b/README.md @@ -58,7 +58,8 @@ * Removed headless zombies * Neck counts as headshot -### Screechers +### Denizens +* Decreased maximum amount that can be spawned at once from 2 to 1 * Decreased minimum number of melees to kill from 5 to 3 * Decreased minimum number of melees to kill with Bowie Knife from 3 to 2 * Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1 diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 59b64aba..0ffcd10f 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -190,6 +190,7 @@ post_all_players_spawned() //level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work level.zombie_vars["slipgun_reslip_rate"] = 0; level.zombie_equipment["jetgun_zm"].drop_fn = undefined; + level.zombie_ai_limit_screecher = 1; level.explode_overheated_jetgun = 0; level.unbuild_overheated_jetgun = 0; level.take_overheated_jetgun = 1;