#include maps\mp\zm_alcatraz_classic; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include scripts\zm\replaced\_zm_afterlife; give_afterlife() { onplayerconnect_callback(scripts\zm\replaced\_zm_afterlife::init_player); flag_wait("initial_players_connected"); wait 0.5; start_pos = 1; players = getplayers(); foreach (player in players) { if (isDefined(player.afterlife) && !player.afterlife) { player thread fake_kill_player(start_pos); start_pos++; } } }