#include maps\mp\zm_alcatraz_weap_quest; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #using_animtree("fxanim_props"); grief_soul_catcher_state_manager() { wait 1; if (is_true(level.scr_zm_ui_gametype_pro)) { for (i = 0; i < level.soul_catchers.size; i++) { level.soul_catchers[i].is_charged = 1; } return; } while (true) { level setclientfield(self.script_parameters, 0); self waittill("first_zombie_killed_in_zone"); if (isdefined(level.soul_catcher_clip[self.script_noteworthy])) level.soul_catcher_clip[self.script_noteworthy] setvisibletoall(); level setclientfield(self.script_parameters, 1); anim_length = getanimlength(%o_zombie_dreamcatcher_intro); wait(anim_length); while (!self.is_charged) { level setclientfield(self.script_parameters, 2); self waittill_either("fully_charged", "finished_eating"); } level setclientfield(self.script_parameters, 6); anim_length = getanimlength(%o_zombie_dreamcatcher_outtro); wait(anim_length); if (isdefined(level.soul_catcher_clip[self.script_noteworthy])) level.soul_catcher_clip[self.script_noteworthy] delete(); self.souls_received = 0; level thread wolf_spit_out_powerup(); if (is_gametype_active("zgrief")) { wait 20; } else { level waittill("between_round_over"); } self thread soul_catcher_check(); } } wolf_spit_out_powerup() { if (!(isdefined(level.enable_magic) && level.enable_magic)) return; power_origin_structs = getstructarray("wolf_puke_powerup_origin", "targetname"); power_origin_struct = undefined; foreach (struct in power_origin_structs) { if (isdefined(struct.script_string) && struct.script_string == level.scr_zm_map_start_location) { power_origin_struct = struct; break; } } if (!isdefined(power_origin_struct)) { return; } powerup_array = array_randomize(level.zombie_powerup_array); wolf_powerup = undefined; foreach (powerup in powerup_array) { if (powerup == "meat_stink" && level.scr_zm_ui_gametype_obj != "zmeat") { continue; } wolf_powerup = powerup; break; } spawn_infinite_powerup_drop(power_origin_struct.origin, wolf_powerup); power_ups = get_array_of_closest(power_origin_struct.origin, level.active_powerups, undefined, undefined, 100); if (isdefined(power_ups[0])) power_ups[0] movez(120, 4); } hellhole_projectile_watch() { self endon("disconnect"); while (true) { self waittill("grenade_fire", grenade, weapname); if (is_lethal_grenade(weapname)) self thread hellhole_grenades(grenade); } }