#include maps\mp\zm_buried; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zm_buried_gamemodes; #include maps\mp\zombies\_zm_banking; #include maps\mp\zm_buried_sq; #include maps\mp\zombies\_zm_weapon_locker; #include maps\mp\zm_buried_distance_tracking; #include maps\mp\zm_buried_fx; #include maps\mp\zm_buried_ffotd; #include maps\mp\zm_buried_buildables; #include maps\mp\zombies\_zm; #include maps\mp\animscripts\zm_death; #include maps\mp\zm_buried_amb; #include maps\mp\zombies\_zm_ai_ghost; #include maps\mp\zombies\_zm_ai_sloth; #include maps\mp\zombies\_load; #include maps\mp\teams\_teamset_cdc; #include maps\mp\gametypes_zm\_spawning; #include maps\mp\zombies\_zm_perk_divetonuke; #include maps\mp\zombies\_zm_perk_vulture; #include maps\mp\zm_buried_jail; #include maps\mp\zombies\_zm_weap_bowie; #include maps\mp\zombies\_zm_weap_cymbal_monkey; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_ballistic_knife; #include maps\mp\zombies\_zm_weap_slowgun; #include maps\mp\zombies\_zm_weap_tazer_knuckles; #include maps\mp\zombies\_zm_weap_time_bomb; #include maps\mp\zm_buried_achievement; #include maps\mp\zm_buried_maze; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zm_buried_classic; #include maps\mp\zombies\_zm_pers_upgrades_functions; #include maps\mp\zombies\_zm_devgui; #include maps\mp\zombies\_zm_buildables; #include character\c_transit_player_farmgirl; #include character\c_transit_player_oldman; #include character\c_transit_player_engineer; #include character\c_buried_player_reporter_dam; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_ai_faller; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_equip_headchopper; init_level_specific_wall_buy_fx() { level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94"); level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57"); level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas"); level._effect["lsat_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_lsat"); level._effect["tazer_knuckles_zm_fx"] = loadfx("maps/zombie/fx_zmb_buried_buy_taseknuck"); level._effect["tazer_knuckles_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_buried_dyn_taseknuck"); level._effect["870mcs_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_870mcs"); level._effect["vector_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_ak74u"); level._effect["an94_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_an94"); level._effect["pdw57_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_pdw57"); level._effect["svu_zm_chalk_fx"] = loadfx("maps/zombie/fx_zmb_wall_dyn_svuas"); }