#include maps\mp\zm_tomb; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_gamemodes; #include maps\mp\zm_tomb_fx; #include maps\mp\zm_tomb_ffotd; #include maps\mp\zm_tomb_tank; #include maps\mp\zm_tomb_quest_fire; #include maps\mp\zm_tomb_capture_zones; #include maps\mp\zm_tomb_teleporter; #include maps\mp\zm_tomb_giant_robot; #include maps\mp\zombies\_zm; #include maps\mp\animscripts\zm_death; #include maps\mp\zm_tomb_amb; #include maps\mp\zombies\_zm_ai_mechz; #include maps\mp\zombies\_zm_ai_quadrotor; #include maps\mp\zombies\_load; #include maps\mp\gametypes_zm\_spawning; #include maps\mp\zm_tomb_vo; #include maps\mp\zombies\_zm_perk_divetonuke; #include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perk_electric_cherry; #include maps\mp\zombies\_zm_weap_one_inch_punch; #include maps\mp\zombies\_zm_weap_staff_fire; #include maps\mp\zombies\_zm_weap_staff_water; #include maps\mp\zombies\_zm_weap_staff_lightning; #include maps\mp\zombies\_zm_weap_staff_air; #include maps\mp\zm_tomb_achievement; #include maps\mp\zm_tomb_distance_tracking; #include maps\mp\zombies\_zm_magicbox_tomb; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zm_tomb_challenges; #include maps\mp\zombies\_zm_perk_random; #include maps\mp\_sticky_grenade; #include maps\mp\zombies\_zm_weap_beacon; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_riotshield_tomb; #include maps\mp\zombies\_zm_weap_staff_revive; #include maps\mp\zombies\_zm_weap_cymbal_monkey; #include maps\mp\zm_tomb_ambient_scripts; #include maps\mp\zm_tomb_dig; #include maps\mp\zm_tomb_main_quest; #include maps\mp\zm_tomb_ee_main; #include maps\mp\zm_tomb_ee_side; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zm_tomb_chamber; #include maps\mp\_visionset_mgr; #include maps\mp\zombies\_zm_audio; #include character\c_usa_dempsey_dlc4; #include character\c_rus_nikolai_dlc4; #include character\c_ger_richtofen_dlc4; #include character\c_jap_takeo_dlc4; #include maps\mp\zombies\_zm_powerup_zombie_blood; #include maps\mp\zombies\_zm_devgui; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_challenges; #include maps\mp\zombies\_zm_laststand; tomb_can_track_ammo_custom(weap) { if (!isdefined(weap)) return false; switch (weap) { case "zombie_tazer_flourish": case "zombie_sickle_flourish": case "zombie_one_inch_punch_upgrade_flourish": case "zombie_one_inch_punch_flourish": case "zombie_knuckle_crack": case "zombie_fists_zm": case "zombie_builder_zm": case "zombie_bowie_flourish": case "time_bomb_zm": case "time_bomb_detonator_zm": case "tazer_knuckles_zm": case "tazer_knuckles_upgraded_zm": case "staff_revive_zm": case "slowgun_zm": case "slowgun_upgraded_zm": case "screecher_arms_zm": case "riotshield_zm": case "one_inch_punch_zm": case "one_inch_punch_upgraded_zm": case "one_inch_punch_lightning_zm": case "one_inch_punch_ice_zm": case "one_inch_punch_fire_zm": case "one_inch_punch_air_zm": case "none": case "no_hands_zm": case "lower_equip_gasmask_zm": case "humangun_zm": case "humangun_upgraded_zm": case "falling_hands_tomb_zm": case "equip_gasmask_zm": case "equip_dieseldrone_zm": case "death_throe_zm": case "chalk_draw_zm": case "alcatraz_shield_zm": case "tomb_shield_zm": return false; default: if (is_melee_weapon(weap) || is_zombie_perk_bottle(weap) || is_placeable_mine(weap) || is_equipment(weap) || issubstr(weap, "knife_ballistic_") || getsubstr(weap, 0, 3) == "gl_" || weaponfuellife(weap) > 0 || weap == level.revive_tool) return false; } return true; } sndmeleewpnsound() { // removed - added to all maps in _zm_reimagined }