#include maps\mp\zm_tomb_craftables; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_main_quest; #include maps\mp\zm_tomb_vo; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_ai_quadrotor; #include maps\mp\zombies\_zm_equipment; init_craftables() { precachemodel("p6_zm_tm_quadrotor_stand"); flag_init("quadrotor_cooling_down"); level.craftable_piece_count = 4; flag_init("any_crystal_picked_up"); flag_init("staff_air_zm_enabled"); flag_init("staff_fire_zm_enabled"); flag_init("staff_lightning_zm_enabled"); flag_init("staff_water_zm_enabled"); register_clientfields(); add_zombie_craftable("equip_dieseldrone_zm", &"ZM_TOMB_CRQ", &"ZM_TOMB_CRQ", &"ZM_TOMB_TQ", ::onfullycrafted_quadrotor, 1); add_zombie_craftable_vox_category("equip_dieseldrone_zm", "build_dd"); make_zombie_craftable_open("equip_dieseldrone_zm", "veh_t6_dlc_zm_quadrotor", (0, 0, 0), (0, -4, 10)); add_zombie_craftable("tomb_shield_zm", &"ZM_TOMB_CRRI", undefined, &"ZOMBIE_BOUGHT_RIOT", undefined, 1); add_zombie_craftable_vox_category("tomb_shield_zm", "build_zs"); make_zombie_craftable_open("tomb_shield_zm", "t6_wpn_zmb_shield_dlc4_dmg0_world", vectorscale((0, -1, 0), 90.0), (0, 0, level.riotshield_placement_zoffset)); add_zombie_craftable("elemental_staff_fire", &"ZM_TOMB_CRF", &"ZM_TOMB_INS", &"ZM_TOMB_BOF", ::staff_fire_fullycrafted, 1); add_zombie_craftable_vox_category("elemental_staff_fire", "fire_staff"); add_zombie_craftable("elemental_staff_air", &"ZM_TOMB_CRA", &"ZM_TOMB_INS", &"ZM_TOMB_BOA", ::staff_air_fullycrafted, 1); add_zombie_craftable_vox_category("elemental_staff_air", "air_staff"); add_zombie_craftable("elemental_staff_lightning", &"ZM_TOMB_CRL", &"ZM_TOMB_INS", &"ZM_TOMB_BOL", ::staff_lightning_fullycrafted, 1); add_zombie_craftable_vox_category("elemental_staff_lightning", "light_staff"); add_zombie_craftable("elemental_staff_water", &"ZM_TOMB_CRW", &"ZM_TOMB_INS", &"ZM_TOMB_BOW", ::staff_water_fullycrafted, 1); add_zombie_craftable_vox_category("elemental_staff_water", "ice_staff"); add_zombie_craftable("gramophone", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_BOUGHT_GRAMOPHONE", undefined, 0); add_zombie_craftable_vox_category("gramophone", "gramophone"); level.zombie_craftable_persistent_weapon = ::tomb_check_crafted_weapon_persistence; level.custom_craftable_validation = ::tomb_custom_craftable_validation; level.zombie_custom_equipment_setup = ::setup_quadrotor_purchase; level thread hide_staff_model(); level.quadrotor_status = spawnstruct(); level.quadrotor_status.crafted = 0; level.quadrotor_status.picked_up = 0; level.num_staffpieces_picked_up = []; level.n_staffs_crafted = 0; } register_clientfields() { bits = 1; registerclientfield("world", "piece_quadrotor_zm_body", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_quadrotor_zm_brain", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_quadrotor_zm_engine", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_riotshield_dolly", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_riotshield_door", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_riotshield_clamp", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_gem_air", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_ustaff_air", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_mstaff_air", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_lstaff_air", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_gem_fire", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_ustaff_fire", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_mstaff_fire", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_lstaff_fire", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_gem_lightning", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_ustaff_lightning", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_mstaff_lightning", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_lstaff_lightning", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_gem_water", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_ustaff_water", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_mstaff_water", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_staff_zm_lstaff_water", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_record_zm_player", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_record_zm_vinyl_master", 14000, 3, "int", undefined, 0); registerclientfield("world", "piece_record_zm_vinyl_air", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_record_zm_vinyl_water", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_record_zm_vinyl_fire", 14000, bits, "int", undefined, 0); registerclientfield("world", "piece_record_zm_vinyl_lightning", 14000, bits, "int", undefined, 0); registerclientfield("scriptmover", "element_glow_fx", 14000, 4, "int", undefined, 0); registerclientfield("scriptmover", "bryce_cake", 14000, 2, "int", undefined, 0); registerclientfield("scriptmover", "switch_spark", 14000, 1, "int", undefined, 0); bits = getminbitcountfornum(5); registerclientfield("world", "gem_player1", 14000, bits, "int", undefined, 0); registerclientfield("world", "gem_player2", 14000, bits, "int", undefined, 0); registerclientfield("world", "gem_player3", 14000, bits, "int", undefined, 0); registerclientfield("world", "gem_player4", 14000, bits, "int", undefined, 0); registerclientfield("world", "staff_player1", 14000, bits, "int", undefined, 0); registerclientfield("world", "staff_player2", 14000, bits, "int", undefined, 0); registerclientfield("world", "staff_player3", 14000, bits, "int", undefined, 0); registerclientfield("world", "staff_player4", 14000, bits, "int", undefined, 0); bits = getminbitcountfornum(5); registerclientfield("world", "quest_state1", 14000, bits, "int", undefined, 0); registerclientfield("world", "quest_state2", 14000, bits, "int", undefined, 0); registerclientfield("world", "quest_state3", 14000, bits, "int", undefined, 0); registerclientfield("world", "quest_state4", 14000, bits, "int", undefined, 0); registerclientfield("toplayer", "sndMudSlow", 14000, 1, "int"); } include_craftables() { level thread run_craftables_devgui(); craftable_name = "equip_dieseldrone_zm"; quadrotor_body = generate_zombie_craftable_piece(craftable_name, "body", "veh_t6_dlc_zm_quad_piece_body", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_body", 1, "build_dd"); quadrotor_brain = generate_zombie_craftable_piece(craftable_name, "brain", "veh_t6_dlc_zm_quad_piece_brain", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_brain", 1, "build_dd_brain"); quadrotor_engine = generate_zombie_craftable_piece(craftable_name, "engine", "veh_t6_dlc_zm_quad_piece_engine", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_engine", 1, "build_dd"); quadrotor = spawnstruct(); quadrotor.name = craftable_name; quadrotor add_craftable_piece(quadrotor_body); quadrotor add_craftable_piece(quadrotor_brain); quadrotor add_craftable_piece(quadrotor_engine); quadrotor.triggerthink = ::quadrotorcraftable; include_zombie_craftable(quadrotor); level thread add_craftable_cheat(quadrotor); craftable_name = "tomb_shield_zm"; riotshield_top = generate_zombie_craftable_piece(craftable_name, "top", "t6_wpn_zmb_shield_dlc4_top", 48, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_dolly", 1, "build_zs"); riotshield_door = generate_zombie_craftable_piece(craftable_name, "door", "t6_wpn_zmb_shield_dlc4_door", 48, 15, 25, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_door", 1, "build_zs"); riotshield_bracket = generate_zombie_craftable_piece(craftable_name, "bracket", "t6_wpn_zmb_shield_dlc4_bracket", 48, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_clamp", 1, "build_zs"); riotshield = spawnstruct(); riotshield.name = craftable_name; riotshield add_craftable_piece(riotshield_top); riotshield add_craftable_piece(riotshield_door); riotshield add_craftable_piece(riotshield_bracket); riotshield.onbuyweapon = ::onbuyweapon_riotshield; riotshield.triggerthink = ::riotshieldcraftable; include_craftable(riotshield); level thread add_craftable_cheat(riotshield); craftable_name = "elemental_staff_air"; staff_air_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_air_part", 48, 64, 0, undefined, ::onpickup_aircrystal, ::ondrop_aircrystal, undefined, undefined, undefined, undefined, 2, 0, "crystal", 1); staff_air_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_air_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_air", 1, "staff_part"); staff_air_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_air_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_air", 1, "staff_part"); staff_air_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_air", 1, "staff_part"); staff = spawnstruct(); staff.name = craftable_name; staff add_craftable_piece(staff_air_gem); staff add_craftable_piece(staff_air_upper_staff); staff add_craftable_piece(staff_air_middle_staff); staff add_craftable_piece(staff_air_lower_staff); staff.triggerthink = ::staffcraftable_air; staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt; include_zombie_craftable(staff); level thread add_craftable_cheat(staff); count_staff_piece_pickup(array(staff_air_upper_staff, staff_air_middle_staff, staff_air_lower_staff)); craftable_name = "elemental_staff_fire"; staff_fire_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_fire_part", 48, 64, 0, undefined, ::onpickup_firecrystal, ::ondrop_firecrystal, undefined, undefined, undefined, undefined, 1, 0, "crystal", 1); staff_fire_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_fire_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_fire", 1, "staff_part"); staff_fire_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_fire_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_fire", 1, "staff_part"); staff_fire_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 64, 128, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_fire", 1, "staff_part"); level thread maps\mp\zm_tomb_main_quest::staff_mechz_drop_pieces(staff_fire_lower_staff); level thread maps\mp\zm_tomb_main_quest::staff_biplane_drop_pieces(array(staff_fire_middle_staff)); level thread maps\mp\zm_tomb_main_quest::staff_unlock_with_zone_capture(staff_fire_upper_staff); staff = spawnstruct(); staff.name = craftable_name; staff add_craftable_piece(staff_fire_gem); staff add_craftable_piece(staff_fire_upper_staff); staff add_craftable_piece(staff_fire_middle_staff); staff add_craftable_piece(staff_fire_lower_staff); staff.triggerthink = ::staffcraftable_fire; staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt; include_zombie_craftable(staff); level thread add_craftable_cheat(staff); count_staff_piece_pickup(array(staff_fire_upper_staff, staff_fire_middle_staff, staff_fire_lower_staff)); craftable_name = "elemental_staff_lightning"; staff_lightning_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_bolt_part", 48, 64, 0, undefined, ::onpickup_lightningcrystal, ::ondrop_lightningcrystal, undefined, undefined, undefined, undefined, 3, 0, "crystal", 1); staff_lightning_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_lightning_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_lightning", 1, "staff_part"); staff_lightning_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_bolt_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_lightning", 1, "staff_part"); staff_lightning_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_lightning", 1, "staff_part"); staff = spawnstruct(); staff.name = craftable_name; staff add_craftable_piece(staff_lightning_gem); staff add_craftable_piece(staff_lightning_upper_staff); staff add_craftable_piece(staff_lightning_middle_staff); staff add_craftable_piece(staff_lightning_lower_staff); staff.triggerthink = ::staffcraftable_lightning; staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt; include_zombie_craftable(staff); level thread add_craftable_cheat(staff); count_staff_piece_pickup(array(staff_lightning_upper_staff, staff_lightning_middle_staff, staff_lightning_lower_staff)); craftable_name = "elemental_staff_water"; staff_water_gem = generate_zombie_craftable_piece(craftable_name, "gem", "t6_wpn_zmb_staff_crystal_water_part", 48, 64, 0, undefined, ::onpickup_watercrystal, ::ondrop_watercrystal, undefined, undefined, undefined, undefined, 4, 0, "crystal", 1); staff_water_upper_staff = generate_zombie_craftable_piece(craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_water_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_water", 1, "staff_part"); staff_water_middle_staff = generate_zombie_craftable_piece(craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_water_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_water", 1, "staff_part"); staff_water_lower_staff = generate_zombie_craftable_piece(craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_water", 1, "staff_part"); a_ice_staff_parts = array(staff_water_lower_staff, staff_water_middle_staff, staff_water_upper_staff); level thread maps\mp\zm_tomb_main_quest::staff_ice_dig_pieces(a_ice_staff_parts); staff = spawnstruct(); staff.name = craftable_name; staff add_craftable_piece(staff_water_gem); staff add_craftable_piece(staff_water_upper_staff); staff add_craftable_piece(staff_water_middle_staff); staff add_craftable_piece(staff_water_lower_staff); staff.triggerthink = ::staffcraftable_water; staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt; include_zombie_craftable(staff); level thread add_craftable_cheat(staff); count_staff_piece_pickup(array(staff_water_upper_staff, staff_water_middle_staff, staff_water_lower_staff)); craftable_name = "gramophone"; vinyl_pickup_player = vinyl_add_pickup(craftable_name, "vinyl_player", "p6_zm_tm_gramophone", "piece_record_zm_player", undefined, "gramophone"); vinyl_pickup_master = vinyl_add_pickup(craftable_name, "vinyl_master", "p6_zm_tm_record_master", "piece_record_zm_vinyl_master", undefined, "record"); vinyl_pickup_air = vinyl_add_pickup(craftable_name, "vinyl_air", "p6_zm_tm_record_wind", "piece_record_zm_vinyl_air", "quest_state2", "record"); vinyl_pickup_ice = vinyl_add_pickup(craftable_name, "vinyl_ice", "p6_zm_tm_record_ice", "piece_record_zm_vinyl_water", "quest_state4", "record"); vinyl_pickup_fire = vinyl_add_pickup(craftable_name, "vinyl_fire", "p6_zm_tm_record_fire", "piece_record_zm_vinyl_fire", "quest_state1", "record"); vinyl_pickup_elec = vinyl_add_pickup(craftable_name, "vinyl_elec", "p6_zm_tm_record_lightning", "piece_record_zm_vinyl_lightning", "quest_state3", "record"); vinyl_pickup_player.sam_line = "gramophone_found"; vinyl_pickup_master.sam_line = "master_found"; vinyl_pickup_air.sam_line = "first_record_found"; vinyl_pickup_ice.sam_line = "first_record_found"; vinyl_pickup_fire.sam_line = "first_record_found"; vinyl_pickup_elec.sam_line = "first_record_found"; level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line("vox_sam_1st_record_found_0", "first_record_found"); level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line("vox_sam_gramophone_found_0", "gramophone_found"); level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line("vox_sam_master_found_0", "master_found"); gramophone = spawnstruct(); gramophone.name = craftable_name; gramophone add_craftable_piece(vinyl_pickup_player); gramophone add_craftable_piece(vinyl_pickup_master); gramophone add_craftable_piece(vinyl_pickup_air); gramophone add_craftable_piece(vinyl_pickup_ice); gramophone add_craftable_piece(vinyl_pickup_fire); gramophone add_craftable_piece(vinyl_pickup_elec); gramophone.triggerthink = ::gramophonecraftable; include_zombie_craftable(gramophone); level thread add_craftable_cheat(gramophone); staff_fire_gem thread watch_part_pickup("quest_state1", 2); staff_air_gem thread watch_part_pickup("quest_state2", 2); staff_lightning_gem thread watch_part_pickup("quest_state3", 2); staff_water_gem thread watch_part_pickup("quest_state4", 2); staff_fire_gem thread staff_crystal_wait_for_teleport(1); staff_air_gem thread staff_crystal_wait_for_teleport(2); staff_lightning_gem thread staff_crystal_wait_for_teleport(3); staff_water_gem thread staff_crystal_wait_for_teleport(4); level thread maps\mp\zm_tomb_vo::staff_craft_vo(); level thread maps\mp\zm_tomb_vo::samantha_discourage_think(); level thread maps\mp\zm_tomb_vo::samantha_encourage_think(); level thread craftable_add_glow_fx(); } onfullycrafted_quadrotor(player) { if (is_true(level.quadrotor_status.crafted)) { return 1; } level.quadrotor_status.crafted = 1; pickup_trig = level.quadrotor_status.pickup_trig; level.quadrotor_status.str_zone = maps\mp\zombies\_zm_zonemgr::get_zone_from_position(pickup_trig.origin, 1); level.quadrotor_status.pickup_indicator = spawn("script_model", pickup_trig.model.origin + vectorscale((0, 0, -1), 10.0)); level.quadrotor_status.pickup_indicator.angles = pickup_trig.model.angles; level.quadrotor_status.pickup_indicator setmodel("p6_zm_tm_quadrotor_stand"); pickup_trig.model.origin += (0, 0, 6.5); pickup_trig.model.angles += (0, -90, 0); level notify("quest_progressed", player, 1); return 1; } quadrotor_control_thread() { self endon("bled_out"); self endon("disconnect"); while (1) { if (self actionslottwobuttonpressed() && self hasweapon("equip_dieseldrone_zm")) { prev_wep = self getCurrentWeapon(); self waittill("weapon_change_complete"); self playsound("veh_qrdrone_takeoff"); if (self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm") { self switchtoweapon(prev_wep); } else { self switchtoweapon(self getweaponslistprimaries()[0]); } self waittill("weapon_change_complete"); if (self hasweapon("equip_dieseldrone_zm")) { self takeweapon("equip_dieseldrone_zm"); self setactionslot(2, "weapon", "held_" + self get_player_melee_weapon()); } str_vehicle = "heli_quadrotor_zm"; if (flag("ee_maxis_drone_retrieved")) { str_vehicle = "heli_quadrotor_upgraded_zm"; } qr = spawnvehicle("veh_t6_dlc_zm_quadrotor", "quadrotor_ai", str_vehicle, self.origin + vectorScale((0, 0, 1), 96), self.angles); level thread maps\mp\zm_tomb_craftables::quadrotor_death_watcher(qr); qr thread quadrotor_instance_watcher(self); return; } wait 0.05; } } setup_quadrotor_purchase(player) { if (self.stub.weaponname == "equip_dieseldrone_zm") { if (players_has_weapon("equip_dieseldrone_zm")) return true; quadrotor = getentarray("quadrotor_ai", "targetname"); if (quadrotor.size >= 1) return true; player maps\mp\zombies\_zm_score::minus_to_player_score(self.stub.cost); self play_sound_on_ent("purchase"); quadrotor_set_unavailable(); player giveweapon("equip_dieseldrone_zm"); player setweaponammoclip("equip_dieseldrone_zm", 1); player playsoundtoplayer("zmb_buildable_pickup_complete", player); if (isdefined(self.stub.craftablestub.use_actionslot)) player setactionslot(self.stub.craftablestub.use_actionslot, "weapon", "equip_dieseldrone_zm"); else player setactionslot(2, "weapon", "equip_dieseldrone_zm"); player notify("equip_dieseldrone_zm_given"); level thread quadrotor_watcher(player); player thread maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "build_dd_plc"); self.stub.hint_string = &"ZM_TOMB_BOUGHT_MAXISDRONE"; self sethintstring(self.stub.hint_string); player thread show_equipment_hint(self.stub.weaponname); return true; } return false; } quadrotor_watcher(player) { quadrotor_set_unavailable(); player thread quadrotor_return_condition_watcher(); player thread quadrotor_control_thread(); level waittill("drone_available"); level.maxis_quadrotor = undefined; if (flag("ee_quadrotor_disabled")) flag_waitopen("ee_quadrotor_disabled"); quadrotor_set_available(); } quadrotor_set_unavailable() { level.quadrotor_status.picked_up = 1; level.quadrotor_status.pickup_trig.model ghost(); } quadrotor_set_available() { playfx(level._effect["tesla_elec_kill"], level.quadrotor_status.pickup_trig.model.origin); level.quadrotor_status.pickup_trig.model playsound("zmb_qrdrone_leave"); level.quadrotor_status.picked_up = 0; level.quadrotor_status.pickup_trig.model show(); flag_set("quadrotor_cooling_down"); str_zone = level.quadrotor_status.str_zone; switch (str_zone) { case "zone_nml_9": setclientfield("cooldown_steam", 1); break; case "zone_bunker_5a": setclientfield("cooldown_steam", 2); break; case "zone_village_1": setclientfield("cooldown_steam", 3); break; } vox_line = "vox_maxi_drone_cool_down_3"; thread maxissay(vox_line, level.quadrotor_status.pickup_trig.model); wait 30; flag_clear("quadrotor_cooling_down"); setclientfield("cooldown_steam", 0); level.quadrotor_status.pickup_trig trigger_on(); vox_line = "vox_maxi_drone_cool_down_4"; maxissay(vox_line, level.quadrotor_status.pickup_trig.model); } quadrotor_timer() { self endon("death"); level endon("drone_available"); wait 50; vox_line = "vox_maxi_drone_cool_down_" + randomintrange(0, 2); self thread maps\mp\zm_tomb_vo::maxissay(vox_line, self); wait 10; vox_line = "vox_maxi_drone_cool_down_2"; self thread maps\mp\zm_tomb_vo::maxissay(vox_line, self); level notify("drone_should_return"); } quadrotor_instance_watcher(player_owner) { self endon("death"); self.player_owner = player_owner; self.health = 200; level.maxis_quadrotor = self; self makevehicleunusable(); self thread maps\mp\zombies\_zm_ai_quadrotor::quadrotor_think(); self thread follow_ent(player_owner); self thread quadrotor_timer(); level waittill("drone_should_return"); self quadrotor_fly_back_to_table(); } tomb_check_crafted_weapon_persistence(player) { if (self.stub.equipname == "equip_dieseldrone_zm") { if (level.quadrotor_status.picked_up) return true; else if (level.quadrotor_status.crafted) return false; } else if (self.stub.weaponname == "staff_air_zm" || self.stub.weaponname == "staff_fire_zm" || self.stub.weaponname == "staff_lightning_zm" || self.stub.weaponname == "staff_water_zm") { if (self is_unclaimed_staff_weapon(self.stub.weaponname)) { s_elemental_staff = get_staff_info_from_weapon_name(self.stub.weaponname, 0); player maps\mp\zombies\_zm_weapons::weapon_give(s_elemental_staff.weapname, 0, 0); if (isdefined(s_elemental_staff.prev_ammo_stock) && isdefined(s_elemental_staff.prev_ammo_clip)) { clip_size = weaponclipsize(s_elemental_staff.weapname); if (s_elemental_staff.prev_ammo_clip < clip_size) { clip_add = clip_size - s_elemental_staff.prev_ammo_clip; if (clip_add > s_elemental_staff.prev_ammo_stock) { clip_add = s_elemental_staff.prev_ammo_stock; } s_elemental_staff.prev_ammo_clip += clip_add; s_elemental_staff.prev_ammo_stock -= clip_add; } player setweaponammostock(s_elemental_staff.weapname, s_elemental_staff.prev_ammo_stock); player setweaponammoclip(s_elemental_staff.weapname, s_elemental_staff.prev_ammo_clip); } if (isdefined(level.zombie_craftablestubs[self.stub.equipname].str_taken)) self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken; else self.stub.hint_string = ""; self sethintstring(self.stub.hint_string); player track_craftables_pickedup(self.stub.craftablespawn); model = getent("craftable_" + self.stub.weaponname, "targetname"); model ghost(); self.stub thread track_crafted_staff_trigger(); self.stub thread track_staff_weapon_respawn(player); set_player_staff(self.stub.weaponname, player); } else { self.stub.hint_string = ""; self sethintstring(self.stub.hint_string); } return true; } return false; } tomb_custom_craftable_validation(player) { if (self.stub.equipname == "equip_dieseldrone_zm") { level.quadrotor_status.pickup_trig = self.stub; if (level.quadrotor_status.crafted) return !level.quadrotor_status.picked_up && !flag("quadrotor_cooling_down"); } if (!issubstr(self.stub.weaponname, "staff")) return 1; if (!(isdefined(level.craftables_crafted[self.stub.equipname]) && level.craftables_crafted[self.stub.equipname])) return 1; if (!player scripts\zm\replaced\zm_tomb_main_quest::can_pickup_staff()) { self thread swap_staff_hint_craftable(); return 0; } e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name(self.stub.weaponname); if (is_true(e_upgraded_staff.ee_in_use)) { return 0; } s_elemental_staff = get_staff_info_from_weapon_name(self.stub.weaponname, 0); weapons = player getweaponslistprimaries(); foreach (weapon in weapons) { if (issubstr(weapon, "staff") && weapon != s_elemental_staff.weapname) player takeweapon(weapon); } return 1; } swap_staff_hint_craftable() { self notify("swap_staff_hint_craftable"); self endon("swap_staff_hint_craftable"); self endon("death"); self sethintstring(&"ZM_TOMB_OSO"); wait 3; self sethintstring(self.stub.hint_string); } track_staff_weapon_respawn(player) { self notify("kill_track_staff_weapon_respawn"); self endon("kill_track_staff_weapon_respawn"); player endon("disconnect"); self thread track_staff_weapon_respawn_player_disconnect_monitor(player); s_elemental_staff = get_staff_info_from_weapon_name(self.weaponname, 1); s_upgraded_staff = s_elemental_staff.upgrade; if (!isdefined(self.base_weaponname)) self.base_weaponname = s_elemental_staff.weapname; flag_clear(self.base_weaponname + "_enabled"); for (has_weapon = 0; isalive(player); has_weapon = 0) { if (isdefined(s_elemental_staff.charger.is_inserted) && s_elemental_staff.charger.is_inserted || isdefined(s_upgraded_staff.charger.is_inserted) && s_upgraded_staff.charger.is_inserted || isdefined(s_upgraded_staff.ee_in_use) && s_upgraded_staff.ee_in_use) has_weapon = 1; else { weapons = player getweaponslistprimaries(); foreach (weapon in weapons) { n_melee_element = 0; if (weapon == self.base_weaponname) { s_elemental_staff.prev_ammo_stock = player getweaponammostock(weapon); s_elemental_staff.prev_ammo_clip = player getweaponammoclip(weapon); has_weapon = 1; } else if (weapon == s_upgraded_staff.weapname) { s_upgraded_staff.prev_ammo_stock = player getweaponammostock(weapon); s_upgraded_staff.prev_ammo_clip = player getweaponammoclip(weapon); has_weapon = 1; n_melee_element = s_upgraded_staff.enum; } if (player hasweapon("staff_revive_zm")) { s_upgraded_staff.revive_ammo_stock = player getweaponammostock("staff_revive_zm"); s_upgraded_staff.revive_ammo_clip = player getweaponammoclip("staff_revive_zm"); } if (has_weapon) { cur_weapon = player getcurrentweapon(); cur_melee_weapon = player get_player_melee_weapon(); if (!issubstr(cur_melee_weapon, "one_inch_punch") && n_melee_element != 0) { if (cur_weapon != weapon && (isdefined(player.use_staff_melee) && player.use_staff_melee)) { player update_staff_accessories(0); continue; } if (cur_weapon == weapon && !(isdefined(player.use_staff_melee) && player.use_staff_melee)) player update_staff_accessories(n_melee_element); } } } } if (!has_weapon) break; wait 0.5; } b_staff_in_use = 0; a_players = getplayers(); foreach (check_player in a_players) { weapons = check_player getweaponslistprimaries(); foreach (weapon in weapons) { if (weapon == self.base_weaponname || weapon == s_upgraded_staff.weapname) b_staff_in_use = 1; } } if (!b_staff_in_use) { model = getent("craftable_" + self.base_weaponname, "targetname"); model show(); flag_set(self.base_weaponname + "_enabled"); } clear_player_staff(self.base_weaponname, player); } track_staff_weapon_respawn_player_disconnect_monitor(player) { self notify("track_staff_weapon_respawn_player_disconnect_monitor"); self endon("track_staff_weapon_respawn_player_disconnect_monitor"); player waittill("disconnect"); model = getent("craftable_" + self.base_weaponname, "targetname"); model show(); flag_set(self.base_weaponname + "_enabled"); } onpickup_crystal(player, elementname, elementenum) { onpickup_common(player); level setclientfield("piece_staff_zm_gem_" + elementname, 1); n_player = player getentitynumber() + 1; level setclientfield("gem_player" + n_player, elementenum); if (flag("any_crystal_picked_up")) self.piecestub.vox_id = undefined; flag_set("any_crystal_picked_up"); } clear_player_crystal(n_element) { if (n_element == self.crystal_id) { n_player = self getentitynumber() + 1; level setclientfield("gem_player" + n_player, 0); self.crystal_id = 0; } } staff_fullycrafted(modelname, elementenum) { player = get_closest_player(self.origin); staff_model = getent(modelname, "targetname"); staff_info = get_staff_info_from_element_index(elementenum); staff_model useweaponmodel(staff_info.weapname); staff_model showallparts(); level notify("quest_progressed", player, 0); if (!isdefined(staff_model.inused)) { staff_model show(); staff_model.inused = 1; level.n_staffs_crafted++; if (level.n_staffs_crafted == 4) flag_set("ee_all_staffs_crafted"); } player clear_player_crystal(elementenum); str_fieldname = "quest_state" + elementenum; level setclientfield(str_fieldname, 3); return true; }