CoD.GameMessages = {} CoD.GameMessages.ObituraryWindowIndex = 0 CoD.GameMessages.BoldGameMessagesWindowIndex = 1 CoD.GameMessages.ObituaryWindowUpdateVisibility = function(ObituaryWidget, ClientInstance) if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(ClientInstance.controller) or CoD.ExeProfileVarBool(ClientInstance.controller, "shoutcaster_killfeed")) then ObituaryWidget:setAlpha(1) else ObituaryWidget:setAlpha(0) end end CoD.GameMessages.AddObituaryWindow = function(HUDWidget, MenuBase) local ObituaryWidget = LUI.UIElement.new(MenuBase) ObituaryWidget:setupGameMessages(CoD.GameMessages.ObituraryWindowIndex) ObituaryWidget:setAlignment(LUI.Alignment.Left) ObituaryWidget:setFont(CoD.fonts.ExtraSmall) ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.ObituaryWindowUpdateVisibility) ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.ObituaryWindowUpdateVisibility) ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.ObituaryWindowUpdateVisibility) ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.ObituaryWindowUpdateVisibility) ObituaryWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.GameMessages.ObituaryWindowUpdateVisibility) ObituaryWidget:registerEventHandler("hud_update_refresh", CoD.GameMessages.ObituaryWindowUpdateVisibility) HUDWidget.safeArea:addElement(ObituaryWidget) end CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility = function(BoldGameMessageWidget, ClientInstance) if UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_HUD_OBITUARIES) == 1 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(ClientInstance.controller, CoD.BIT_IN_KILLCAM) == 0 then BoldGameMessageWidget:setAlpha(1) else BoldGameMessageWidget:setAlpha(0) end end CoD.GameMessages.BoldGameMessagesWindow = function(HUDWidget, MenuBase) local BoldGameMessageWidget = CoD.SplitscreenScaler.new(MenuBase, 1.5) BoldGameMessageWidget:setupGameMessages(CoD.GameMessages.BoldGameMessagesWindowIndex) BoldGameMessageWidget:setAlignment(LUI.Alignment.Center) BoldGameMessageWidget:setFont(CoD.fonts.Default) BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility) BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_OBITUARIES, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility) BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility) BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_KILLCAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility) BoldGameMessageWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.GameMessages.BoldGameMessagesWindowUpdateVisibility) HUDWidget.safeArea:addElement(BoldGameMessageWidget) end