CoD.OffhandIcons = {} CoD.OffhandIcons.Size = 24 CoD.OffhandIcons.Spacing = 1 CoD.OffhandIcons.AlphaMultiplier = 0.75 CoD.OffhandIcons.Width = CoD.OffhandIcons.Size * 1.5 CoD.OffhandIcons.new = function(HudRef, InstanceRef) local Widget = LUI.UIElement.new(InstanceRef) Widget.type = HudRef Widget.setMaterialAndQuantity = CoD.OffhandIcons.SetMaterialAndQuantity Widget:registerEventHandler("hud_update_offhand", CoD.OffhandIcons.UpdateOffhand) return Widget end CoD.OffhandIcons.SetMaterialAndQuantity = function(f2_arg0, f2_arg1, f2_arg2) local f2_local0 = nil if f2_arg0.icons == nil then f2_local0 = {} f2_arg0.icons = f2_local0 else f2_local0 = f2_arg0.icons end local f2_local1 = CoD.OffhandIcons.Size local f2_local2 = 0 local f2_local3 = f2_local1 * CoD.OffhandIcons.Spacing local f2_local4 = CoD.OffhandIcons.AlphaMultiplier local f2_local5 = CoD.HUDAlphaFull * math.pow(f2_local4, f2_arg2 - 1) for f2_local6 = 1, f2_arg2, 1 do local f2_local9 = f2_local0[f2_local6] if f2_local9 ~= nil then f2_local9:beginAnimation("default") f2_local9:setAlpha(CoD.HUDAlphaFull) f2_local9:setImage(f2_arg1) else f2_local9 = LUI.UIImage.new() f2_local9:setLeftRight(false, true, f2_local2 - f2_local1, f2_local2) f2_local9:setTopBottom(false, true, -f2_local1, 0) f2_local9:setRGB(CoD.HUDBaseColor.r, CoD.HUDBaseColor.g, CoD.HUDBaseColor.b) f2_local9:setAlpha(CoD.HUDAlphaFull) f2_local9:setImage(f2_arg1) f2_local0[f2_local6] = f2_local9 f2_arg0:addElement(f2_local9) end f2_local2 = f2_local2 - f2_local3 f2_local5 = f2_local5 / f2_local4 end local f2_local6 = #f2_local0 for f2_local7 = f2_arg2 + 1, f2_local6, 1 do f2_local0[f2_local7]:close() f2_local0[f2_local7] = nil end end CoD.OffhandIcons.UpdateOffhand = function(f3_arg0, f3_arg1) local f3_local0 = f3_arg1[f3_arg0.type] if f3_local0 == nil then if not f3_arg0.iconOutline then f3_arg0:setMaterialAndQuantity(nil, 0) end else f3_arg0:setMaterialAndQuantity(f3_local0.material, f3_local0.ammo) end end CoD.OffhandIcons.UpdateTomahawkInUse = function(f4_arg0, f4_arg1) local f4_local0 = f4_arg1.newValue if f4_local0 == 0 then if f4_arg0.iconOutline then f4_arg0.iconOutline:close() f4_arg0.iconOutline = nil f4_arg0:setMaterialAndQuantity(nil, 0) end elseif f4_local0 == 1 then if not f4_arg0.iconOutline then f4_arg0.iconOutline = LUI.UIImage.new() f4_arg0.iconOutline:setLeftRight(false, true, -CoD.OffhandIcons.Size * 1.5, CoD.OffhandIcons.Size * 0.5) f4_arg0.iconOutline:setTopBottom(false, true, -CoD.OffhandIcons.Size * 1.5, CoD.OffhandIcons.Size * 0.5) f4_arg0.iconOutline:setRGB(CoD.HUDBaseColor.r, CoD.HUDBaseColor.g, CoD.HUDBaseColor.b) f4_arg0.iconOutline:setAlpha(CoD.HUDAlphaFull) f4_arg0.iconOutline:setImage(f4_arg0.iconOutlineImage) f4_arg0.iconOutline:setPriority(-10) f4_arg0:addElement(f4_arg0.iconOutline) end f4_arg0.iconOutline:setAlpha(CoD.HUDAlphaFull) elseif f4_local0 == 2 then if f4_arg0.iconOutline then f4_arg0.icons[1]:alternateStates(0, CoD.OffhandIcons.PulseLow, CoD.OffhandIcons.PulseBright, 500, 500) f4_arg0.iconOutline:setAlpha(0) end elseif f4_arg0.iconOutline then f4_arg0.icons[1]:closeStateAlternator() f4_arg0.icons[1]:setAlpha(CoD.HUDAlphaFull) f4_arg0.iconOutline:setAlpha(CoD.HUDAlphaFull) end end CoD.OffhandIcons.UpgradeTomahawkIcon = function(f5_arg0, f5_arg1) if f5_arg1.newValue == 0 then f5_arg0.iconOutlineImage = CoD.AmmoAreaZombie.TomahawkOutline else f5_arg0.iconOutlineImage = CoD.AmmoAreaZombie.UpgradeTomahawkOutline if f5_arg0.iconOutline then f5_arg0.iconOutline:setImage(f5_arg0.iconOutlineImage) end end end CoD.OffhandIcons.PulseBright = function(f6_arg0, f6_arg1) f6_arg0:beginAnimation("pulse_low", f6_arg1) f6_arg0:setAlpha(1) end CoD.OffhandIcons.PulseLow = function(f7_arg0, f7_arg1) f7_arg0:beginAnimation("pulse_high", f7_arg1) f7_arg0:setAlpha(0.1) end