require("T6.Zombie.CraftablesIcon") CoD.QuestItemDisplay = {} CoD.QuestItemDisplay.IconSize = 48 CoD.QuestItemDisplay.FontName = CoD.CraftablesIcon.FontName CoD.QuestItemDisplay.ContainerSize = CoD.QuestItemDisplay.IconSize + CoD.textSize[CoD.QuestItemDisplay.FontName] + 5 CoD.QuestItemDisplay.IconSpacing = 5 CoD.QuestItemDisplay.NeedItemAlpha = 0.2 CoD.QuestItemDisplay.CrossoutAlpha = 0.75 CoD.QuestItemDisplay.glowBackColor = {} CoD.QuestItemDisplay.glowBackColor.r = 1 CoD.QuestItemDisplay.glowBackColor.g = 1 CoD.QuestItemDisplay.glowBackColor.b = 1 CoD.QuestItemDisplay.glowFrontColor = {} CoD.QuestItemDisplay.glowFrontColor.r = 1 CoD.QuestItemDisplay.glowFrontColor.g = 1 CoD.QuestItemDisplay.glowFrontColor.b = 1 CoD.QuestItemDisplay.MOVING_DURATION = 500 CoD.QuestItemDisplay.ONSCREEN_DURATION = 5000 CoD.QuestItemDisplay.FADE_OUT_DURATION = 500 CoD.QuestItemDisplay.ClientFieldName = "craftable" CoD.QuestItemDisplay.PlayerClientFieldCount = 4 CoD.QuestItemDisplay.PlayerClientFieldName = "piece_player" CoD.QuestItemDisplay.KeyClientFieldName = "piece_key_warden" CoD.QuestItemDisplay.PlaneCraftedClientFieldName = "quest_plane_craft_complete" CoD.QuestItemDisplay.CRAFTABLE_ITEM_NONE = 0 CoD.QuestItemDisplay.STATE_NEED_FIRST_ITEM = 0 CoD.QuestItemDisplay.STATE_HAVE_FIRST_ITEM = 1 CoD.QuestItemDisplay.STATE_NEED_SECOND_ITEM = 2 CoD.QuestItemDisplay.STATE_HAVE_SECOND_ITEM = 3 CoD.QuestItemDisplay.STATE_USED_SECOND_ITEM = 4 CoD.QuestItemDisplay.STATE_NEED_THIRD_ITEM = 5 CoD.QuestItemDisplay.STATE_HAVE_THIRD_ITEM = 6 CoD.QuestItemDisplay.STATE_USED_THIRD_ITEM = 7 CoD.QuestItemDisplay.ClientFieldNames = {} CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON] = {} CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][1] = { clientFieldName = "quest_state1", materialName = "zom_hud_craftable_plane_cloth", } CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][2] = { clientFieldName = "quest_state2", materialName = "zom_hud_craftable_plane_tanks", } CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][3] = { clientFieldName = "quest_state3", materialName = "zom_hud_craftable_plane_engines", } CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][4] = { clientFieldName = "quest_state4", materialName = "zom_hud_craftable_plane_valve", } CoD.QuestItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][5] = { clientFieldName = "quest_state5", materialName = "zom_hud_craftable_plane_rigging", } CoD.QuestItemDisplay.QuestItemName = {} CoD.QuestItemDisplay.QuestItemName[CoD.Zombie.MAP_ZM_PRISON] = Engine.Localize("ZM_PRISON_PLANE_PARTS") CoD.QuestItemDisplay.new = function(f1_arg0) f1_arg0.id = f1_arg0.id .. ".QuestItemDisplay" CoD.QuestItemDisplay.CurrentMapName = CoD.Zombie.GetUIMapName() local f1_local0 = CoD.QuestItemDisplay.CurrentMapName if not CoD.QuestItemDisplay.ClientFieldNames[f1_local0] then return elseif f1_local0 and CoD.QuestItemDisplay.ClientFieldNames[f1_local0] then for f1_local1 = 1, #CoD.QuestItemDisplay.ClientFieldNames[f1_local0], 1 do if not CoD.QuestItemDisplay.ClientFieldNames[f1_local0][f1_local1].material then CoD.QuestItemDisplay.ClientFieldNames[f1_local0][f1_local1].material = RegisterMaterial(CoD.QuestItemDisplay.ClientFieldNames[f1_local0][f1_local1].materialName) end end end CoD.QuestItemDisplay.PreviousIconIndexPerController = { -1, -1, -1, -1, } CoD.QuestItemDisplay.CurrentIconIndexPerController = { -1, -1, -1, -1, } CoD.QuestItemDisplay.StatusStates = { -1, -1, -1, -1, -1, } CoD.QuestItemDisplay.PlayerPieceInfo = { 0, 0, 0, 0, 0, } if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) then if CoD.QuestItemDisplay.QuestPlusMaterial == nil then CoD.QuestItemDisplay.QuestPlusMaterial = RegisterMaterial("zom_hud_craftable_plane_gascan") end if CoD.QuestItemDisplay.KeyMaterial == nil then CoD.QuestItemDisplay.KeyMaterial = RegisterMaterial("zom_hud_icon_epod_key") end if CoD.QuestItemDisplay.CrossoutMaterial == nil then CoD.QuestItemDisplay.CrossoutMaterial = RegisterMaterial("hud_zombie_checkmark") end CoD.QuestItemDisplay.HaveKeyInScoreboard = false end f1_arg0:registerEventHandler(CoD.QuestItemDisplay.ClientFieldName, CoD.QuestItemDisplay.PersistentIconUpdate) f1_arg0:registerEventHandler("quest_status_group_fade_out", CoD.QuestItemDisplay.FadeoutQuestStatusContainer) if CoD.Zombie.SoloQuestMode == false then for f1_local1 = 1, CoD.QuestItemDisplay.PlayerClientFieldCount, 1 do f1_arg0:registerEventHandler(CoD.QuestItemDisplay.PlayerClientFieldName .. f1_local1, CoD.QuestItemDisplay.PlayerPieceOwner) end end CoD.QuestItemDisplay.QuestClientFieldCount = #CoD.QuestItemDisplay.ClientFieldNames[f1_local0] for f1_local1 = 1, CoD.QuestItemDisplay.QuestClientFieldCount, 1 do f1_arg0:registerEventHandler(CoD.QuestItemDisplay.ClientFieldNames[f1_local0][f1_local1].clientFieldName, CoD.QuestItemDisplay.UpdateQuest) end f1_arg0:registerEventHandler(CoD.QuestItemDisplay.KeyClientFieldName, CoD.QuestItemDisplay.UpdateKeyStatus) f1_arg0:registerEventHandler(CoD.QuestItemDisplay.PlaneCraftedClientFieldName, CoD.QuestItemDisplay.UpdatedPlaneCompletedStatus) f1_arg0.visible = true CoD.QuestItemDisplay.QuestItemDisplayHUD = f1_arg0 return f1_arg0 end CoD.QuestItemDisplay.AddPersistentIcon = function(f2_arg0) local f2_local0 = 0 local f2_local1 = 0 local self = LUI.UIElement.new() self:setLeftRight(true, false, f2_local0, f2_local0 + CoD.QuestItemDisplay.ContainerSize) self:setTopBottom(true, false, f2_local1, f2_local1 + CoD.QuestItemDisplay.ContainerSize) self:setAlpha(0) f2_arg0.persQuestContainer = self if not CoD.Zombie.LocalSplitscreenMultiplePlayers then local f2_local3 = LUI.UIText.new() f2_local3:setLeftRight(true, false, 0, 250) f2_local3:setTopBottom(true, false, 0, CoD.textSize[CoD.QuestItemDisplay.FontName]) f2_local3:setFont(CoD.fonts[CoD.QuestItemDisplay.FontName]) f2_local3:setAlignment(LUI.Alignment.Left) self:addElement(f2_local3) f2_local3:setText(Engine.Localize("ZMUI_QUEST_ITEM")) f2_arg0.persQuestTitle = f2_local3 end local f2_local3 = LUI.UIElement.new() f2_local3:setLeftRight(true, false, 0, CoD.QuestItemDisplay.IconSize) f2_local3:setTopBottom(false, true, -CoD.QuestItemDisplay.IconSize, 0) self:addElement(f2_local3) CoD.CraftablesIcon.new(f2_local3, CoD.QuestItemDisplay.glowBackColor, CoD.QuestItemDisplay.glowFrontColor) -- if f2_local3.grunge then -- f2_local3.grunge:setAlpha(CoD.CraftablesIcon.GrungeAlpha) -- end local f2_local4 = LUI.UIImage.new() f2_local4:setLeftRight(true, true, 0, 0) f2_local4:setTopBottom(true, true, 0, 0) f2_local4:setAlpha(0) f2_local4.inUse = nil f2_arg0.craftableIcon = f2_local4 f2_local3:addElement(f2_local4) f2_local4.highlight = CoD.Border.new(1, 1, 1, 1, 0.1) f2_local4.highlight:setPriority(100) f2_local4.highlight:setLeftRight(true, true, 0, 0) f2_local4.highlight:setTopBottom(true, true, 0, 0) f2_local4.highlight:registerEventHandler("button_over", CoD.CraftablesIcon.HighlightButtonOver) f2_local4.highlight:registerEventHandler("button_up", CoD.CraftablesIcon.HighlightButtonUp) f2_local3:addElement(f2_local4.highlight) f2_arg0:addElement(self) end CoD.QuestItemDisplay.AddQuestStatusDisplay = function(f3_arg0, f3_arg1, f3_arg2, f3_arg3, f3_arg4) local f3_local0 = CoD.QuestItemDisplay.CurrentMapName local f3_local1 = 0 local f3_local2 = 0 local f3_local3 = 0 local f3_local4 = 0 local f3_local5 = 0 if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps) and f3_arg2 == true then f3_local5 = CoD.QuestItemDisplay.IconSize local self = LUI.UIElement.new() self:setLeftRight(true, false, f3_local2, f3_local2 + f3_local5) self:setTopBottom(true, false, f3_local3, f3_local3 + CoD.QuestItemDisplay.ContainerSize) self:setAlpha(1) f3_arg0.keyStatusContainer = self if f3_arg3 == true and f3_arg4 then local f3_local7 = LUI.UIImage.new() f3_local7:setLeftRight(true, true, -f3_arg4, f3_arg4) f3_local7:setTopBottom(true, true, -f3_arg4, f3_arg4) f3_local7:setRGB(0, 0, 0) f3_local7:setAlpha(0.7) self:addElement(f3_local7) f3_local1 = f3_local1 + f3_arg4 end local f3_local7 = LUI.UIText.new() f3_local7:setLeftRight(true, false, 0, 250) f3_local7:setTopBottom(true, false, 0, CoD.textSize[CoD.QuestItemDisplay.FontName]) f3_local7:setFont(CoD.fonts[CoD.QuestItemDisplay.FontName]) f3_local7:setAlignment(LUI.Alignment.Left) self:addElement(f3_local7) f3_local7:setText(Engine.Localize("ZMUI_KEY")) f3_arg0.keyStatusTitle = f3_local7 f3_arg0:addElement(self) local f3_local8 = LUI.UIElement.new() f3_local8:setLeftRight(true, false, f3_local4, f3_local4 + CoD.QuestItemDisplay.IconSize) f3_local8:setTopBottom(false, true, -CoD.QuestItemDisplay.IconSize, 0) self:addElement(f3_local8) CoD.CraftablesIcon.new(f3_local8, CoD.QuestItemDisplay.glowBackColor, CoD.QuestItemDisplay.glowFrontColor) local f3_local9 = LUI.UIImage.new() f3_local9:setLeftRight(true, true, 0, 0) f3_local9:setTopBottom(true, true, 0, 0) f3_local9:setImage(CoD.QuestItemDisplay.KeyMaterial) f3_local9:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) f3_arg0.keyStatusContainer.icon = f3_local9 f3_local8:addElement(f3_local9) f3_local4 = f3_local4 + CoD.QuestItemDisplay.IconSize + CoD.QuestItemDisplay.IconSpacing f3_local1 = f3_local1 + f3_local5 + f3_arg1 f3_arg0:addSpacer(f3_arg1) end local self = CoD.QuestItemDisplay.QuestClientFieldCount f3_local5 = CoD.QuestItemDisplay.IconSize * self + CoD.QuestItemDisplay.IconSpacing * (self - 1) local f3_local7 = LUI.UIElement.new() f3_local7:setLeftRight(true, false, f3_local2, f3_local2 + f3_local5) f3_local7:setTopBottom(true, false, f3_local3, f3_local3 + CoD.QuestItemDisplay.ContainerSize) f3_local7:setAlpha(0) f3_arg0.questStatusContainer = f3_local7 if f3_arg3 == true and f3_arg4 then local f3_local8 = LUI.UIImage.new() f3_local8:setLeftRight(true, true, -f3_arg4, f3_arg4) f3_local8:setTopBottom(true, true, -f3_arg4, f3_arg4) f3_local8:setRGB(0, 0, 0) f3_local8:setAlpha(0.7) f3_local7:addElement(f3_local8) end local f3_local8 = LUI.UIText.new() f3_local8:setLeftRight(true, false, 0, 250) f3_local8:setTopBottom(true, false, 0, CoD.textSize[CoD.QuestItemDisplay.FontName]) f3_local8:setFont(CoD.fonts[CoD.QuestItemDisplay.FontName]) f3_local8:setAlignment(LUI.Alignment.Left) f3_local7:addElement(f3_local8) f3_local8:setText(CoD.QuestItemDisplay.QuestItemName[f3_local0]) f3_arg0.questStatusTitle = f3_local8 local f3_local9 = 0 local f3_local10 = 5 local f3_local11 = -2 local f3_local12 = "ExtraSmall" f3_arg0.statusIcons = {} for f3_local13 = 1, CoD.QuestItemDisplay.QuestClientFieldCount, 1 do local f3_local16 = LUI.UIElement.new() f3_local16:setLeftRight(true, false, f3_local9, f3_local9 + CoD.QuestItemDisplay.IconSize) f3_local16:setTopBottom(false, true, -CoD.QuestItemDisplay.IconSize, 0) f3_local7:addElement(f3_local16) CoD.CraftablesIcon.new(f3_local16, CoD.QuestItemDisplay.glowBackColor, CoD.QuestItemDisplay.glowFrontColor) local f3_local17 = LUI.UIImage.new() f3_local17:setLeftRight(true, true, 0, 0) f3_local17:setTopBottom(true, true, 0, 0) f3_local17:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) f3_local16.icon = f3_local17 f3_local16:addElement(f3_local17) local f3_local18 = LUI.UIImage.new() f3_local18:setLeftRight(true, true, 0, 0) f3_local18:setTopBottom(true, true, 0, 0) f3_local18:setImage(CoD.QuestItemDisplay.CrossoutMaterial) f3_local18:setAlpha(0) f3_local16.crossoutImage = f3_local18 f3_local16:addElement(f3_local18) local playerID = LUI.UIText.new() playerID:setLeftRight(true, true, 0, -f3_local10) playerID:setTopBottom(false, true, -CoD.textSize[f3_local12] + f3_local11, f3_local11) playerID:setFont(CoD.fonts[f3_local12]) playerID:setAlignment(LUI.Alignment.Right) playerID:setAlpha(1) f3_local16:addElement(playerID) f3_local16.playerID = playerID f3_arg0.statusIcons[f3_local13] = f3_local16 f3_arg0.statusIcons[f3_local13].clientFieldName = CoD.QuestItemDisplay.ClientFieldNames[f3_local0][f3_local13].clientFieldName f3_local9 = f3_local9 + CoD.QuestItemDisplay.IconSize + CoD.QuestItemDisplay.IconSpacing end CoD.QuestItemDisplay.StatusIconsCount = #f3_arg0.statusIcons f3_arg0:addElement(f3_local7) return f3_local1 + f3_local5 + f3_arg1 end CoD.QuestItemDisplay.PlayerPieceOwner = function(f4_arg0, f4_arg1) local f4_local0 = 0 if 0 < f4_arg1.oldValue then f4_local0 = (f4_arg1.oldValue - 1) % CoD.QuestItemDisplay.QuestClientFieldCount + 1 end local f4_local1 = 0 if 0 < f4_arg1.newValue then f4_local1 = (f4_arg1.newValue - 1) % CoD.QuestItemDisplay.QuestClientFieldCount + 1 end local f4_local2 = tonumber(string.sub(f4_arg1.name, string.len(CoD.QuestItemDisplay.PlayerClientFieldName) + 1)) if f4_local2 < 1 or f4_local2 > 4 then return elseif not f4_arg0.statusIcons then return elseif 0 < f4_local0 then f4_arg0.statusIcons[f4_local0].playerID:setText("") CoD.QuestItemDisplay.PlayerPieceInfo[f4_local0] = 0 end if 0 < f4_local1 then f4_arg0.statusIcons[f4_local1].playerID:setRGB(CoD.Zombie.PlayerColors[f4_local2].r, CoD.Zombie.PlayerColors[f4_local2].g, CoD.Zombie.PlayerColors[f4_local2].b) f4_arg0.statusIcons[f4_local1].playerID:setText(Engine.Localize("ZMUI_PLAYER_NUM_" .. f4_local2)) CoD.QuestItemDisplay.PlayerPieceInfo[f4_local1] = f4_local2 end end CoD.QuestItemDisplay.UpdateQuest = function(f5_arg0, f5_arg1) if f5_arg1.newValue == 0 then CoD.QuestItemDisplay.initKeyStatusUpdated = false end if f5_arg1.oldValue == 0 and f5_arg1.newValue == 2 then if not CoD.QuestItemDisplay.initKeyStatusUpdated then CoD.QuestItemDisplay.initKeyStatusUpdated = true CoD.QuestItemDisplay.UpdateKeyStatus(CoD.QuestItemDisplay.QuestItemDisplayHUD, f5_arg1, 1) end end CoD.QuestItemDisplay.UpdateQuestStatus(f5_arg0, f5_arg1) if f5_arg1.oldValue ~= 0 or f5_arg1.newValue ~= 0 then if f5_arg0.questStatusContainer then f5_arg0.questStatusContainer:beginAnimation("fade_in", CoD.QuestItemDisplay.FADE_OUT_DURATION) f5_arg0.questStatusContainer:setAlpha(1) end if f5_arg0.persQuestTitle then f5_arg0.persQuestTitle:beginAnimation("fade_in", CoD.QuestItemDisplay.FADE_OUT_DURATION) f5_arg0.persQuestTitle:setAlpha(1) end end if f5_arg0.shouldFadeOutQuestStatus then CoD.QuestItemDisplay.AddFadeOutTimer(f5_arg0) end end CoD.QuestItemDisplay.ScoreboardUpdate = function(f6_arg0, f6_arg1) if f6_arg0.questStatusContainer then for f6_local0 = 1, #CoD.QuestItemDisplay.StatusStates, 1 do CoD.QuestItemDisplay.UpdateQuestStates(f6_arg0.statusIcons[f6_local0], CoD.QuestItemDisplay.StatusStates[f6_local0]) end end if f6_arg0.statusIcons then for f6_local0 = 1, #CoD.QuestItemDisplay.PlayerPieceInfo, 1 do local f6_local3 = CoD.QuestItemDisplay.PlayerPieceInfo[f6_local0] if f6_local3 == 0 then f6_arg0.statusIcons[f6_local0].playerID:setText("") else f6_arg0.statusIcons[f6_local0].playerID:setRGB(CoD.Zombie.PlayerColors[f6_local3].r, CoD.Zombie.PlayerColors[f6_local3].g, CoD.Zombie.PlayerColors[f6_local3].b) f6_arg0.statusIcons[f6_local0].playerID:setText(Engine.Localize("ZMUI_PLAYER_NUM_" .. f6_local3)) end end end local f6_local0 = CoD.QuestItemDisplay.PreviousIconIndexPerController[f6_arg1.controller + 1] local f6_local1 = CoD.QuestItemDisplay.CurrentIconIndexPerController[f6_arg1.controller + 1] CoD.QuestItemDisplay.UpdateKeyIconState(f6_arg0, f6_local0, f6_local1) CoD.QuestItemDisplay.UpdatePersistentIconState(f6_arg0, f6_local0, f6_local1) if CoD.Zombie.SoloQuestMode == false then CoD.QuestItemDisplay.UpdateHighlight(f6_arg0, f6_local0, f6_local1) end end CoD.QuestItemDisplay.AddFadeOutTimer = function(f7_arg0) if f7_arg0.questStatusContainer then if f7_arg0.fadeOutTimer then f7_arg0.fadeOutTimer:close() f7_arg0.fadeOutTimer:reset() end f7_arg0.fadeOutTimer = LUI.UITimer.new(CoD.QuestItemDisplay.ONSCREEN_DURATION, "quest_status_group_fade_out", true, f7_arg0) f7_arg0:addElement(f7_arg0.fadeOutTimer) end end CoD.QuestItemDisplay.FadeoutQuestStatusContainer = function(f8_arg0, f8_arg1) if f8_arg0.questStatusContainer then f8_arg0.questStatusContainer:beginAnimation("fade_out", CoD.QuestItemDisplay.FADE_OUT_DURATION) f8_arg0.questStatusContainer:setAlpha(0) end if f8_arg0.persQuestContainer then f8_arg0.persQuestContainer:beginAnimation("fade_out", CoD.QuestItemDisplay.FADE_OUT_DURATION) f8_arg0.persQuestContainer:setAlpha(0) end end CoD.QuestItemDisplay.UpdateQuestStatus = function(f9_arg0, f9_arg1) local f9_local0 = f9_arg1.newValue local f9_local1 = f9_arg1.oldValue local f9_local2 = CoD.QuestItemDisplay.GetCurrentStatusIndex(f9_arg0, f9_arg1.name) CoD.QuestItemDisplay.StatusStates[f9_local2] = f9_local0 if not f9_arg0.statusIcons then return end local f9_local3 = f9_arg0.statusIcons[f9_local2] if not f9_local3 then return elseif f9_arg0.highlightRecentItem then if f9_local3.highlight.alternatorTimer then f9_local3.highlight:closeStateAlternator() end if f9_local1 < f9_local0 then f9_local3.highlight:alternateStates(CoD.QuestItemDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite) end end CoD.QuestItemDisplay.UpdateQuestStates(f9_local3, f9_local0) end CoD.QuestItemDisplay.UpdateQuestStates = function(f10_arg0, f10_arg1) if f10_arg1 == CoD.QuestItemDisplay.STATE_NEED_FIRST_ITEM or f10_arg1 == CoD.QuestItemDisplay.STATE_HAVE_FIRST_ITEM or f10_arg1 == CoD.QuestItemDisplay.STATE_NEED_SECOND_ITEM then f10_arg0.crossoutImage:setAlpha(0) -- if f10_arg0.grunge then -- f10_arg0.grunge:setAlpha(0) -- end f10_arg0.icon:setImage(CoD.QuestItemDisplay.GetMaterial(f10_arg0.clientFieldName)) f10_arg0.icon:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) elseif f10_arg1 == CoD.QuestItemDisplay.STATE_HAVE_SECOND_ITEM then f10_arg0.crossoutImage:setAlpha(0) -- if f10_arg0.grunge then -- f10_arg0.grunge:setAlpha(CoD.CraftablesIcon.GrungeAlpha) -- end f10_arg0.icon:setImage(CoD.QuestItemDisplay.GetMaterial(f10_arg0.clientFieldName)) f10_arg0.icon:setAlpha(1) elseif f10_arg1 == CoD.QuestItemDisplay.STATE_USED_SECOND_ITEM then f10_arg0.crossoutImage:setAlpha(CoD.QuestItemDisplay.CrossoutAlpha) f10_arg0.icon:setImage(CoD.QuestItemDisplay.GetMaterial(f10_arg0.clientFieldName)) f10_arg0.icon:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) elseif f10_arg1 == CoD.QuestItemDisplay.STATE_NEED_THIRD_ITEM then f10_arg0.crossoutImage:setAlpha(0) -- if f10_arg0.grunge then -- f10_arg0.grunge:setAlpha(0) -- end f10_arg0.icon:setImage(CoD.QuestItemDisplay.QuestPlusMaterial) f10_arg0.icon:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) elseif f10_arg1 == CoD.QuestItemDisplay.STATE_HAVE_THIRD_ITEM then f10_arg0.crossoutImage:setAlpha(0) -- if f10_arg0.grunge then -- f10_arg0.grunge:setAlpha(CoD.CraftablesIcon.GrungeAlpha) -- end f10_arg0.icon:setImage(CoD.QuestItemDisplay.QuestPlusMaterial) f10_arg0.icon:setAlpha(1) elseif f10_arg1 == CoD.QuestItemDisplay.STATE_USED_THIRD_ITEM then f10_arg0.crossoutImage:setAlpha(CoD.QuestItemDisplay.CrossoutAlpha) f10_arg0.icon:setImage(CoD.QuestItemDisplay.QuestPlusMaterial) f10_arg0.icon:setAlpha(0.5) end end CoD.QuestItemDisplay.PersistentIconUpdate = function(f11_arg0, f11_arg1) CoD.QuestItemDisplay.PreviousIconIndexPerController[f11_arg1.controller + 1] = f11_arg1.oldValue CoD.QuestItemDisplay.CurrentIconIndexPerController[f11_arg1.controller + 1] = f11_arg1.newValue CoD.QuestItemDisplay.UpdatePersistentIconState(f11_arg0, f11_arg1.oldValue, f11_arg1.newValue) CoD.QuestItemDisplay.UpdateHighlight(f11_arg0, f11_arg1.oldValue, f11_arg1.newValue) end CoD.QuestItemDisplay.UpdateHighlight = function(f12_arg0, f12_arg1, f12_arg2) if f12_arg0.showPlayerHighlight and f12_arg0.statusIcons then for f12_local0 = 1, #f12_arg0.statusIcons, 1 do f12_arg0.statusIcons[f12_local0].highlight:setAlpha(0.1) end if f12_arg2 > 0 and f12_arg2 <= #f12_arg0.statusIcons then f12_arg0.statusIcons[f12_arg2].highlight:setAlpha(1) end end end CoD.QuestItemDisplay.UpdatePersistentIconState = function(f13_arg0, f13_arg1, f13_arg2) local f13_local0 = CoD.QuestItemDisplay.CurrentMapName if not f13_local0 or f13_arg2 < 0 then return elseif f13_arg0.craftableIcon then if f13_arg2 == CoD.QuestItemDisplay.CRAFTABLE_ITEM_NONE then f13_arg0.craftableIcon.inUse = nil if f13_arg0.isPlaneCraftedCompleted == true then f13_arg0:beginAnimation("fade_out", CoD.QuestItemDisplay.FADE_OUT_DURATION) f13_arg0.persQuestContainer:setAlpha(0) elseif CoD.QuestItemDisplay.HaveKeyInScoreboard == true then f13_arg0.craftableIcon:setAlpha(1) f13_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.KeyMaterial) if f13_arg0.persQuestTitle then f13_arg0.persQuestTitle:setText(Engine.Localize("ZMUI_KEY")) f13_arg0.persQuestTitle:setAlpha(1) end CoD.QuestItemDisplay.AddFadeOutTimer(f13_arg0) else f13_arg0.persQuestContainer:beginAnimation("fade_out", CoD.QuestItemDisplay.FADE_OUT_DURATION) f13_arg0.persQuestContainer:setAlpha(0) end else if CoD.QuestItemDisplay.ClientFieldNames[f13_local0] then f13_arg0.craftableIcon:setAlpha(1) if CoD.QuestItemDisplay.STATE_HAVE_THIRD_ITEM <= f13_arg2 then f13_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.QuestPlusMaterial) else f13_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.ClientFieldNames[f13_local0][f13_arg2].material) end f13_arg0.craftableIcon.inUse = true end if f13_arg0.persQuestTitle then f13_arg0.persQuestTitle:setText(Engine.Localize("ZMUI_QUEST_ITEM")) end f13_arg0.persQuestContainer:setAlpha(1) end end end CoD.QuestItemDisplay.UpdateKeyStatus = function(f14_arg0, f14_arg1, initKeyState) if not initKeyState then CoD.QuestItemDisplay.HaveKeyInScoreboard = true end CoD.QuestItemDisplay.UpdateKeyIconState(f14_arg0, f14_arg1.oldValue, f14_arg1.newValue, initKeyState) end CoD.QuestItemDisplay.UpdateKeyIconState = function(f15_arg0, f15_arg1, f15_arg2, initKeyState) if initKeyState then f15_arg2 = 1 end if not CoD.QuestItemDisplay.CurrentMapName or f15_arg2 < 0 then return elseif f15_arg0.craftableIcon and f15_arg1 == 0 and f15_arg2 == 1 then f15_arg0.craftableIcon:setAlpha(1) f15_arg0.craftableIcon:setImage(CoD.QuestItemDisplay.KeyMaterial) if initKeyState then f15_arg0.craftableIcon:setAlpha(CoD.QuestItemDisplay.NeedItemAlpha) else f15_arg0.craftableIcon:setAlpha(1) end f15_arg0.craftableIcon.highlight:alternateStates(CoD.QuestItemDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite) f15_arg0.craftableIcon.inUse = true f15_arg0.persQuestContainer:setAlpha(1) if f15_arg0.persQuestTitle then f15_arg0.persQuestTitle:setText(Engine.Localize("ZMUI_KEY")) f15_arg0.persQuestTitle:beginAnimation("fade_in", CoD.QuestItemDisplay.FADE_OUT_DURATION) f15_arg0.persQuestTitle:setAlpha(1) end CoD.QuestItemDisplay.AddFadeOutTimer(f15_arg0) end if f15_arg0.keyStatusContainer and CoD.QuestItemDisplay.HaveKeyInScoreboard == true then f15_arg0.keyStatusContainer.icon:setAlpha(1) end end CoD.QuestItemDisplay.UpdatedPlaneCompletedStatus = function(f16_arg0, f16_arg1) if f16_arg1.newValue == 0 then f16_arg0.isPlaneCraftedCompleted = false else f16_arg0.isPlaneCraftedCompleted = true if f16_arg0.persQuestContainer then f16_arg0.persQuestContainer:setAlpha(0) end end end CoD.QuestItemDisplay.GetCurrentStatusIndex = function(f17_arg0, f17_arg1) local f17_local0 = CoD.QuestItemDisplay.CurrentMapName for f17_local1 = 1, #CoD.QuestItemDisplay.ClientFieldNames[f17_local0], 1 do if CoD.QuestItemDisplay.ClientFieldNames[f17_local0][f17_local1].clientFieldName == f17_arg1 then return f17_local1 end end end CoD.QuestItemDisplay.GetMaterial = function(f18_arg0) local f18_local0 = CoD.QuestItemDisplay.CurrentMapName if not f18_local0 then return end local f18_local1 = nil for f18_local2 = 1, #CoD.QuestItemDisplay.ClientFieldNames[f18_local0], 1 do if CoD.QuestItemDisplay.ClientFieldNames[f18_local0][f18_local2].clientFieldName == f18_arg0 then f18_local1 = CoD.QuestItemDisplay.ClientFieldNames[f18_local0][f18_local2].material break end end return f18_local1 end