#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\animscripts\zm_utility; #include maps\mp\zombies\_zm_ai_ghost_ffotd; #include maps\mp\zombies\_zm_ai_ghost; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_weap_slowgun; #include maps\mp\animscripts\zm_shared; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_weap_time_bomb; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_ai_basic; should_last_ghost_drop_powerup() { if ( flag( "time_bomb_restore_active" ) ) return false; if ( !isdefined( level.ghost_round_last_ghost_origin ) ) return false; if ( !is_true( level.ghost_round_no_damage ) ) return false; return true; }