#include maps\mp\zm_buried_buildables; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_magicbox; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_buildables_pooled; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_melee_weapon; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_unitrigger; init_buildables( buildablesenabledlist ) { registerclientfield( "scriptmover", "buildable_glint_fx", 12000, 1, "int" ); precacheitem( "chalk_draw_zm" ); precacheitem( "no_hands_zm" ); level._effect["wallbuy_replace"] = loadfx( "maps/zombie_buried/fx_buried_booze_candy_spawn" ); level._effect["wallbuy_drawing"] = loadfx( "maps/zombie/fx_zmb_wall_dyn_chalk_drawing" ); level.str_buildables_build = &"ZOMBIE_BUILD_SQ_COMMON"; level.str_buildables_building = &"ZOMBIE_BUILDING_SQ_COMMON"; level.str_buildables_grab_part = &"ZOMBIE_BUILD_PIECE_GRAB"; level.str_buildables_swap_part = &"ZOMBIE_BUILD_PIECE_SWITCH"; level.safe_place_for_buildable_piece = ::safe_place_for_buildable_piece; level.buildable_slot_count = max( 1, 2 ) + 1; level.buildable_clientfields = []; level.buildable_clientfields[0] = "buildable"; level.buildable_clientfields[1] = "buildable" + "_pu"; level.buildable_piece_counts = []; level.buildable_piece_counts[0] = 15; level.buildable_piece_counts[1] = 4; if ( -1 ) { level.buildable_clientfields[2] = "buildable" + "_sq"; level.buildable_piece_counts[2] = 13; } if ( isinarray( buildablesenabledlist, "sq_common" ) ) add_zombie_buildable( "sq_common", level.str_buildables_build, level.str_buildables_building ); if ( isinarray( buildablesenabledlist, "buried_sq_tpo_switch" ) ) add_zombie_buildable( "buried_sq_tpo_switch", level.str_buildables_build, level.str_buildables_building ); if ( isinarray( buildablesenabledlist, "buried_sq_ghost_lamp" ) ) add_zombie_buildable( "buried_sq_ghost_lamp", level.str_buildables_build, level.str_buildables_building ); if ( isinarray( buildablesenabledlist, "buried_sq_bt_m_tower" ) ) add_zombie_buildable( "buried_sq_bt_m_tower", &"ZM_BURIED_BUILD_MTOWER", level.str_buildables_building ); if ( isinarray( buildablesenabledlist, "buried_sq_bt_r_tower" ) ) add_zombie_buildable( "buried_sq_bt_r_tower", &"ZM_BURIED_BUILD_RTOWER", level.str_buildables_building ); if ( isinarray( buildablesenabledlist, "buried_sq_oillamp" ) ) add_zombie_buildable( "buried_sq_oillamp", level.str_buildables_build, level.str_buildables_building, &"NULL_EMPTY" ); if ( isinarray( buildablesenabledlist, "turbine" ) ) { add_zombie_buildable( "turbine", &"ZOMBIE_BUILD_TURBINE", level.str_buildables_building, &"ZOMBIE_BOUGHT_TURBINE" ); add_zombie_buildable_vox_category( "turbine", "trb" ); } if ( isinarray( buildablesenabledlist, "springpad_zm" ) ) { add_zombie_buildable( "springpad_zm", &"ZM_BURIED_BUILD_SPRINGPAD", level.str_buildables_building, &"ZM_BURIED_BOUGHT_SPRINGPAD" ); add_zombie_buildable_vox_category( "springpad_zm", "stm" ); } if ( isinarray( buildablesenabledlist, "subwoofer_zm" ) ) { add_zombie_buildable( "subwoofer_zm", &"ZM_BURIED_BUILD_SUBWOOFER", level.str_buildables_building, &"ZM_BURIED_BOUGHT_SUBWOOFER" ); add_zombie_buildable_vox_category( "subwoofer_zm", "sw" ); } if ( isinarray( buildablesenabledlist, "headchopper_zm" ) ) { add_zombie_buildable( "headchopper_zm", &"ZM_BURIED_BUILD_HEADCHOPPER", level.str_buildables_building, &"ZM_BURIED_BOUGHT_HEADCHOPPER" ); add_zombie_buildable_vox_category( "headchopper_zm", "hc" ); } if ( isinarray( buildablesenabledlist, "booze" ) ) { add_zombie_buildable( "booze", &"ZM_BURIED_LEAVE_BOOZE", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "booze", "booze" ); } if ( isinarray( buildablesenabledlist, "candy" ) ) { add_zombie_buildable( "candy", &"ZM_BURIED_LEAVE_CANDY", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "candy", "candy" ); } if ( isinarray( buildablesenabledlist, "chalk" ) ) { add_zombie_buildable( "chalk", &"NULL_EMPTY", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "chalk", "gunshop_chalk", 300 ); } if ( isinarray( buildablesenabledlist, "sloth" ) ) add_zombie_buildable( "sloth", &"ZM_BURIED_BOOZE_GV", level.str_buildables_building, &"NULL_EMPTY" ); if ( isinarray( buildablesenabledlist, "keys_zm" ) ) { add_zombie_buildable( "keys_zm", &"ZM_BURIED_KEYS_BL", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "keys_zm", "key" ); } level thread chalk_host_migration(); } subwooferbuildable() { stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "subwoofer_zm_buildable_trigger", "subwoofer_zm", "equip_subwoofer_zm", &"ZM_BURIED_GRAB_SUBWOOFER", 1, 1 ); maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" ); } springpadbuildable() { stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "springpad_zm_buildable_trigger", "springpad_zm", "equip_springpad_zm", &"ZM_BURIED_GRAB_SPRINGPAD", 1, 1 ); maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" ); } headchopperbuildable() { stub = maps\mp\zombies\_zm_buildables::buildable_trigger_think( "headchopper_buildable_trigger", "headchopper_zm", "equip_headchopper_zm", &"ZM_BURIED_GRAB_HEADCHOPPER", 1, 1 ); maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool( stub, "buried" ); } watch_cell_open_close(door) { level.cell_open = 0; while (true) { level waittill("cell_open"); level.cell_open = 1; level waittill("cell_close"); level.cell_open = 0; } }