#include maps\mp\zombies\_zm_perk_vulture; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_perks; #include maps\mp\_visionset_mgr; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_ai_basic; _is_player_in_zombie_stink(a_points) { velocity = self getVelocity() * (1, 1, 0); speed = length(velocity); if (self getStance() == "stand" && speed != 0) { return 0; } b_is_in_stink = 0; for (i = 0; i < a_points.size; i++) { if (distancesquared(a_points[i].origin, self.origin) < 4900) b_is_in_stink = 1; } return b_is_in_stink; }