#include clientscripts\mp\_utility; #include clientscripts\mp\zombies\_zm_utility; main() { if (is_gametype_active("zstandard")) { level.zombiemode_using_additionalprimaryweapon_perk = 1; level.zombiemode_using_divetonuke_perk = 1; clientscripts\mp\zombies\_zm_perk_divetonuke::enable_divetonuke_perk_for_level(); } }