#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_magicbox_lock; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_audio_announcer; #include maps\mp\zombies\_zm_pers_upgrades_functions; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_audio; #include maps\mp\_demo; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_magicbox; treasure_chest_init( start_chest_name ) { flag_init( "moving_chest_enabled" ); flag_init( "moving_chest_now" ); flag_init( "chest_has_been_used" ); level.chest_moves = 0; level.chest_level = 0; if ( level.chests.size == 0 ) { return; } i = 0; while ( i < level.chests.size ) { level.chests[ i ].box_hacks = []; level.chests[ i ].orig_origin = level.chests[ i ].origin; level.chests[ i ] maps\mp\zombies\_zm_magicbox::get_chest_pieces(); if ( isDefined( level.chests[ i ].zombie_cost ) ) { level.chests[ i ].old_cost = level.chests[ i ].zombie_cost; i++; continue; } else { level.chests[ i ].old_cost = 950; } i++; } if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic ) { foreach (chest in level.chests) { chest maps\mp\zombies\_zm_magicbox::hide_chest(); } return; } level.chest_accessed = 0; if ( level.chests.size > 1 ) { flag_set( "moving_chest_enabled" ); level.chests = array_randomize( level.chests ); } else { level.chest_index = 0; level.chests[ 0 ].no_fly_away = 1; } maps\mp\zombies\_zm_magicbox::init_starting_chest_location( start_chest_name ); array_thread( level.chests, maps\mp\zombies\_zm_magicbox::treasure_chest_think ); } treasure_chest_weapon_spawn( chest, player, respin ) { if ( isdefined( level.using_locked_magicbox ) && level.using_locked_magicbox ) { self.owner endon( "box_locked" ); self thread maps\mp\zombies\_zm_magicbox_lock::clean_up_locked_box(); } self endon( "box_hacked_respin" ); self thread clean_up_hacked_box(); assert( isdefined( player ) ); self.weapon_string = undefined; rand = undefined; number_cycles = 37; if ( isdefined( level.custom_magicbox_float_height ) ) v_float = anglestoup( self.angles ) * level.custom_magicbox_float_height; else v_float = anglestoup( self.angles ) * 40; if ( isdefined( level.custom_magic_box_weapon_wait ) ) [[ level.custom_magic_box_weapon_wait ]](); start_origin = self.origin; end_origin = self.origin + v_float; angles = self.angles + (0, 180, 0); if (level.script == "zm_tomb") { v_move = anglestoright( self.angles ) * -20; start_origin = self.origin + v_float + v_move; angles = self.angles; } // angle is opposite of what it should be on upside down box if (angles[2] < 0) { angles = (angles[0], angles[1], -360 - angles[2] ); } dw_offset = (anglesToForward(angles) * -3) + (anglesToRight(angles) * -3) + (anglesToUp(angles) * -3); self.weapon_model = spawn("script_model", start_origin); self.weapon_model.angles = angles; self.weapon_model_dw = spawn("script_model", self.weapon_model.origin + dw_offset); self.weapon_model_dw.angles = self.weapon_model.angles; self.weapon_model_dw hide(); self.weapon_model moveto( end_origin, 3, 2, 0.9 ); self.weapon_model_dw moveto( end_origin + dw_offset, 3, 2, 0.9 ); for ( i = 0; i < number_cycles; i++ ) { rand = treasure_chest_chooseweightedrandomweapon( player, rand, 0 ); modelname = getweaponmodel( rand ); if ( isdefined( self.weapon_model ) ) { self.weapon_model useweaponmodel( rand, modelname ); if ( weapondualwieldweaponname( rand ) != "none" ) { self.weapon_model_dw useweaponmodel( weapondualwieldweaponname( rand ), modelname ); self.weapon_model_dw show(); } else { self.weapon_model_dw hide(); } } if ( i < 20 ) { wait 0.05; } else if ( i < 30 ) { wait 0.1; } else if ( i < 35 ) { wait 0.2; } else { wait 0.3; } } wait 0.1; if ( getdvar( "magic_chest_movable" ) == "1" && !( isdefined( chest._box_opened_by_fire_sale ) && chest._box_opened_by_fire_sale ) && !( isdefined( level.zombie_vars["zombie_powerup_fire_sale_on"] ) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() ) ) { random = randomint( 100 ); if ( !isdefined( level.chest_min_move_usage ) ) level.chest_min_move_usage = 4; if ( level.chest_accessed < level.chest_min_move_usage ) chance_of_joker = -1; else { chance_of_joker = level.chest_accessed + 20; if ( level.chest_moves == 0 && level.chest_accessed >= 8 ) chance_of_joker = 100; if ( level.chest_accessed >= 4 && level.chest_accessed < 8 ) { if ( random < 15 ) chance_of_joker = 100; else chance_of_joker = -1; } if ( level.chest_moves > 0 ) { if ( level.chest_accessed >= 8 && level.chest_accessed < 13 ) { if ( random < 30 ) chance_of_joker = 100; else chance_of_joker = -1; } if ( level.chest_accessed >= 13 ) { if ( random < 50 ) chance_of_joker = 100; else chance_of_joker = -1; } } } if ( isdefined( chest.no_fly_away ) ) chance_of_joker = -1; if ( isdefined( level._zombiemode_chest_joker_chance_override_func ) ) chance_of_joker = [[ level._zombiemode_chest_joker_chance_override_func ]]( chance_of_joker ); if ( chance_of_joker > random ) { self.weapon_string = undefined; joker_angles = angles - vectorscale( ( 0, 1, 0 ), 90.0 ); if ( angles[2] < 0 ) { joker_angles = angles + vectorscale( ( 0, 1, 0 ), 90.0 ); } // delete and respawn the joker model so that it faces the correct angle right away origin = self.weapon_model.origin; self.weapon_model delete(); self.weapon_model = spawn("script_model", origin); self.weapon_model.angles = joker_angles; self.weapon_model setmodel( level.chest_joker_model ); self.weapon_model_dw hide(); self.chest_moving = 1; flag_set( "moving_chest_now" ); level.chest_accessed = 0; level.chest_moves++; } } if ( !is_true( self.chest_moving ) ) { if ( isdefined( player.pers_upgrades_awarded["box_weapon"] ) && player.pers_upgrades_awarded["box_weapon"] ) rand = maps\mp\zombies\_zm_pers_upgrades_functions::pers_treasure_chest_choosespecialweapon( player ); else rand = treasure_chest_chooseweightedrandomweapon( player, rand ); modelname = getweaponmodel( rand ); self.weapon_string = rand; self.weapon_model useweaponmodel( rand, modelname ); if ( weapondualwieldweaponname( rand ) != "none" ) { self.weapon_model_dw useweaponmodel( weapondualwieldweaponname( rand ), modelname ); self.weapon_model_dw show(); } else { self.weapon_model_dw hide(); } } self notify( "randomization_done" ); if ( flag( "moving_chest_now" ) && !( level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() ) ) { if ( isdefined( level.chest_joker_custom_movement ) ) self [[ level.chest_joker_custom_movement ]](); else { wait 0.5; level notify( "weapon_fly_away_start" ); wait 2; if ( isdefined( self.weapon_model ) ) { v_fly_away = self.origin + anglestoup( self.angles ) * 500; self.weapon_model moveto( v_fly_away, 4, 3 ); } if ( isdefined( self.weapon_model_dw ) ) { v_fly_away = self.origin + anglestoup( self.angles ) * 500; self.weapon_model_dw moveto( v_fly_away, 4, 3 ); } self.weapon_model waittill( "movedone" ); self.weapon_model delete(); if ( isdefined( self.weapon_model_dw ) ) { self.weapon_model_dw delete(); self.weapon_model_dw = undefined; } self notify( "box_moving" ); level notify( "weapon_fly_away_end" ); } } else { acquire_weapon_toggle( rand, player ); if ( rand == "tesla_gun_zm" || rand == "ray_gun_zm" ) { if ( rand == "ray_gun_zm" ) level.pulls_since_last_ray_gun = 0; if ( rand == "tesla_gun_zm" ) { level.pulls_since_last_tesla_gun = 0; level.player_seen_tesla_gun = 1; } } if ( !isdefined( respin ) ) { if ( isdefined( chest.box_hacks["respin"] ) ) self [[ chest.box_hacks["respin"] ]]( chest, player ); } else if ( isdefined( chest.box_hacks["respin_respin"] ) ) self [[ chest.box_hacks["respin_respin"] ]]( chest, player ); if ( isdefined( level.custom_magic_box_timer_til_despawn ) ) self.weapon_model thread [[ level.custom_magic_box_timer_til_despawn ]]( self ); else self.weapon_model thread timer_til_despawn( v_float ); if ( isdefined( self.weapon_model_dw ) ) { if ( isdefined( level.custom_magic_box_timer_til_despawn ) ) self.weapon_model_dw thread [[ level.custom_magic_box_timer_til_despawn ]]( self ); else self.weapon_model_dw thread timer_til_despawn( v_float ); } self waittill( "weapon_grabbed" ); if ( !chest.timedout ) { if ( isdefined( self.weapon_model ) ) self.weapon_model delete(); if ( isdefined( self.weapon_model_dw ) ) self.weapon_model_dw delete(); } } self.weapon_string = undefined; self notify( "box_spin_done" ); } treasure_chest_chooseweightedrandomweapon( player, prev_weapon, add_to_acquired = 1 ) { keys = array_randomize( getarraykeys( level.zombie_weapons ) ); if ( isdefined( level.customrandomweaponweights ) ) keys = player [[ level.customrandomweaponweights ]]( keys ); pap_triggers = getentarray( "specialty_weapupgrade", "script_noteworthy" ); if (!isDefined(player.random_weapons_acquired)) { player.random_weapons_acquired = []; } for ( i = 0; i < keys.size; i++ ) { if ( treasure_chest_canplayerreceiveweapon( player, keys[i], pap_triggers ) ) { if (!isInArray(player.random_weapons_acquired, keys[i])) { if (isDefined(prev_weapon) && prev_weapon == keys[i]) { continue; } if (add_to_acquired) { player.random_weapons_acquired[player.random_weapons_acquired.size] = keys[i]; } return keys[i]; } } } if (isDefined(prev_weapon)) { if (add_to_acquired) { player.random_weapons_acquired[player.random_weapons_acquired.size] = prev_weapon; } return prev_weapon; } if (player.random_weapons_acquired.size > 0) { player.random_weapons_acquired = []; return treasure_chest_chooseweightedrandomweapon(player); } return keys[0]; } treasure_chest_move( player_vox ) { level waittill( "weapon_fly_away_start" ); players = get_players(); array_thread( players, maps\mp\zombies\_zm_magicbox::play_crazi_sound ); if ( isDefined( player_vox ) ) { player_vox delay_thread( randomintrange( 2, 7 ), maps\mp\zombies\_zm_audio::create_and_play_dialog, "general", "box_move" ); } level waittill( "weapon_fly_away_end" ); if ( isDefined( self.zbarrier ) ) { self maps\mp\zombies\_zm_magicbox::hide_chest( 1 ); } wait 0.1; if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() ) { current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ]; wait_network_frame(); self thread maps\mp\zombies\_zm_magicbox::fire_sale_fix(); level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time; while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 ) { wait 0.1; } } level.verify_chest = 0; if ( isDefined( level._zombiemode_custom_box_move_logic ) ) { [[ level._zombiemode_custom_box_move_logic ]](); } else { maps\mp\zombies\_zm_magicbox::default_box_move_logic(); } if ( isDefined( level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ) ) { level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]]( 0 ); } playfx( level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin ); level.chests[ level.chest_index ] maps\mp\zombies\_zm_magicbox::show_chest(); flag_clear( "moving_chest_now" ); self.zbarrier.chest_moving = 0; } treasure_chest_timeout() { self endon( "user_grabbed_weapon" ); self.zbarrier endon( "box_hacked_respin" ); self.zbarrier endon( "box_hacked_rerespin" ); wait level.magicbox_timeout; self notify( "trigger", level ); } timer_til_despawn( v_float ) { self endon( "kill_weapon_movement" ); self moveto( self.origin - ( v_float * 0.85 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 ); wait level.magicbox_timeout; if ( isDefined( self ) ) { self delete(); } }