#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zm_buried_distance_tracking; delete_zombie_noone_looking( how_close, how_high ) { self endon( "death" ); if ( self can_be_deleted_from_buried_special_zones() ) { self.inview = 0; self.player_close = 0; } else { if ( !isdefined( how_close ) ) how_close = 1000; if ( !isdefined( how_high ) ) how_high = 500; if ( !( isdefined( self.has_legs ) && self.has_legs ) ) how_close *= 1.5; distance_squared_check = how_close * how_close; height_squared_check = how_high * how_high; too_far_dist = distance_squared_check * 3; if ( isdefined( level.zombie_tracking_too_far_dist ) ) too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist; self.inview = 0; self.player_close = 0; players = get_players(); foreach ( player in players ) { if ( player.sessionstate == "spectator" ) continue; if ( isdefined( player.laststand ) && player.laststand && ( isdefined( self.favoriteenemy ) && self.favoriteenemy == player ) ) { if ( !self can_zombie_see_any_player() ) { self.favoriteenemy = undefined; self.zombie_path_bad = 1; self thread escaped_zombies_cleanup(); } } if ( isdefined( level.only_track_targeted_players ) ) { if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != player ) continue; } can_be_seen = self player_can_see_me( player ); distance_squared = distancesquared( self.origin, player.origin ); if ( can_be_seen && distance_squared < too_far_dist ) self.inview++; if ( distance_squared < distance_squared_check && abs( self.origin[2] - player.origin[2] ) < how_high ) self.player_close++; } } wait 0.1; if ( self.inview == 0 && self.player_close == 0 ) { if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" ) return; if ( isdefined( self.electrified ) && self.electrified == 1 ) return; if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) ) { level.zombie_total++; if ( self.health < level.zombie_health ) level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health; } self maps\mp\zombies\_zm_spawner::reset_attack_spot(); self notify( "zombie_delete" ); if ( isdefined( self.anchor ) ) self.anchor delete(); self delete(); recalc_zombie_array(); } }