#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zm_tomb_chamber; #include maps\mp\zm_tomb_distance_tracking; delete_zombie_noone_looking( how_close, how_high ) { self endon( "death" ); if ( !isdefined( how_close ) ) how_close = 1500; if ( !isdefined( how_high ) ) how_high = 600; distance_squared_check = how_close * how_close; too_far_dist = distance_squared_check * 3; if ( isdefined( level.zombie_tracking_too_far_dist ) ) too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist; self.inview = 0; self.player_close = 0; n_distance_squared = 0; n_height_difference = 0; players = get_players(); for ( i = 0; i < players.size; i++ ) { if ( players[i].sessionstate == "spectator" ) continue; if ( isdefined( level.only_track_targeted_players ) ) { if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] ) continue; } can_be_seen = self player_can_see_me( players[i] ); if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist ) self.inview++; n_modifier = 1.0; if ( isdefined( players[i].b_in_tunnels ) && players[i].b_in_tunnels ) n_modifier = 2.25; n_distance_squared = distancesquared( self.origin, players[i].origin ); n_height_difference = abs( self.origin[2] - players[i].origin[2] ); if ( n_distance_squared < distance_squared_check * n_modifier && n_height_difference < how_high ) self.player_close++; } if ( self.inview == 0 && self.player_close == 0 ) { if ( !isdefined( self.animname ) || self.animname != "zombie" && self.animname != "mechz_zombie" ) return; if ( isdefined( self.electrified ) && self.electrified == 1 ) return; if ( isdefined( self.in_the_ground ) && self.in_the_ground == 1 ) return; if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) ) { level.zombie_total++; if ( self.health < level.zombie_health ) level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health; } self maps\mp\zombies\_zm_spawner::reset_attack_spot(); self notify( "zombie_delete" ); if ( isdefined( self.is_mechz ) && self.is_mechz ) { self notify( "mechz_cleanup" ); level.mechz_left_to_spawn++; wait_network_frame(); level notify( "spawn_mechz" ); } self delete(); recalc_zombie_array(); } }