#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\zm_tomb_ee_main; #include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_vo; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud; #include maps\mp\zm_tomb_chamber; #include maps\mp\zm_tomb_ee_main_step_8; init() { declare_sidequest_stage( "little_girl_lost", "step_8", ::init_stage, ::stage_logic, ::exit_stage ); } stage_logic() { level notify( "tomb_sidequest_complete" ); s_pos = getstruct( "player_portal_final", "targetname" ); foreach ( player in get_players() ) { if ( player is_player_in_chamber() ) player thread fadetoblackforxsec( 0, 0.3, 0.5, 0.5, "white" ); } a_zombies = getaispeciesarray( level.zombie_team, "all" ); foreach ( zombie in a_zombies ) { if ( is_point_in_chamber( zombie.origin ) && !is_true( zombie.is_mechz ) && is_true( zombie.has_legs ) && is_true( zombie.completed_emerging_into_playable_area ) ) { zombie.v_punched_from = s_pos.origin; zombie animcustom( maps\mp\zombies\_zm_weap_one_inch_punch::knockdown_zombie_animate ); } } wait 0.5; level setclientfield( "ee_sam_portal", 2 ); level notify( "stop_random_chamber_walls" ); a_walls = getentarray( "chamber_wall", "script_noteworthy" ); foreach ( e_wall in a_walls ) { e_wall thread maps\mp\zm_tomb_chamber::move_wall_up(); e_wall hide(); } flag_wait( "ee_quadrotor_disabled" ); wait 1; level thread ee_samantha_say( "vox_sam_all_staff_freedom_0" ); players = get_players(); foreach ( player in players ) { if ( is_player_valid( player ) ) { player thread scripts\zm\replaced\_zm_sq::sq_give_player_all_perks(); } } t_portal = tomb_spawn_trigger_radius( s_pos.origin, 100, 1 ); t_portal.hint_string = &"ZM_TOMB_TELE"; t_portal thread waittill_player_activates(); level.ee_ending_beam_fx = spawn( "script_model", s_pos.origin + vectorscale( ( 0, 0, -1 ), 300.0 ) ); level.ee_ending_beam_fx.angles = vectorscale( ( 0, 1, 0 ), 90.0 ); level.ee_ending_beam_fx setmodel( "tag_origin" ); playfxontag( level._effect["ee_beam"], level.ee_ending_beam_fx, "tag_origin" ); level.ee_ending_beam_fx playsound( "zmb_squest_crystal_sky_pillar_start" ); level.ee_ending_beam_fx playloopsound( "zmb_squest_crystal_sky_pillar_loop", 3 ); flag_wait( "ee_samantha_released" ); t_portal tomb_unitrigger_delete(); wait_network_frame(); stage_completed( "little_girl_lost", level._cur_stage_name ); }