# Call of Duty: Black Ops 2 Zombies - Reimagined ## Created by: Jbleezy [YouTube](https://youtube.com/ItsJbirdJustin) [Twitch](https://twitch.tv/Jbleezy) [Twitter](https://twitter.com/ItsJbleezy) [Donate](https://streamlabs.com/jbleezy) ## Change Notes ## General * Increased level of detail at longer distances * In-game menu no longer disabled instantly when the game ends ## HUD * Enemy counter displayed on top left of screen * Timer displayed on top right of screen * Health bar displayed on bottom left of screen * Current zone displayed on bottom left of screen * Bleedout bar displayed when downed * Revive bar displayed for downed player * Moved revive bar down * Changed revive bar color to blue * Player needs to be revived text updates to new player instantly ## Players * Unlimited sprint * Self revives in solo are active whenever the player has at least 1 perk * 100% backwards speed, strafe speed, and sprint strafe speed * Can dive again right away after just diving * Can move after diving quicker * Decreased dive startup time * Increased melee range by 16% (same as Black Ops 1) * Disabled melee lunging * Decreased normal health regeneration delay from 2.4 seconds to 2 seconds * Decreased low health regeneration delay from 5 seconds to 4 seconds * Normal health regeneration rate is no longer instant * Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased * Removed blur when getting damaged * No longer killed when landing on top of another player * Ignored by enemies for 1 second after being revived * Weapon is no longer switched after reviving if player switched weapons during revive * Can shoot while looking at other players * Increased mantle speed * Start with semtex on maps that have semtex * Entering and exiting last stand no longer refills last stand weapon clip automatically * Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds * Removed enemy player name fade in time ## Zombies * Health capped at 1 million * Removed walkers in high rounds * Neck counts as headshot ### Screechers * Decreased minimum number of melees to kill from 5 to 3 * Decreased minimum number of melees to kill with Bowie Knife from 3 to 2 * Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1 * No longer automatically runs away when player is first attacked on solo * Removed hint when player is first attacked on solo ## Weapons * Switch to melee weapon by pressing the new melee weapon button (same button as the Maxis Drone on Origins) ### AN-94 * Increased weapon cost from 1200 to 1500 ### B23R * Changed weapon cost to 900 on all maps ### M1927 * Decreased ammo cost from 800 to 750 ### Remington 870 * Changed weapon cost to 1200 on all maps ### SMR * Increased damage by 100% ### War Machine * Unupgraded: grenades explode on impact ### EMP Grenade * Decreased perk EMP time from 90 seconds to 60 seconds * Decreased zombie EMP radius by 30% (same radius as perk EMP) * Sprinting no longer wakes up EMP'd zombies * No longer effects players ### Ray Gun * No longer limited to 4 players ### Ray Gun Mark 2 * Limited to 1 player on all maps ### Jet Gun * Kills whenever the right gauge is above 20% * Kills multiple enemies significantly faster * Must be firing weapon to kill * Overheats while attempting to fire while meleeing * Cools down twice as fast * Cools down while not holding weapon * No longer automatically switched to weapon when picked up * No longer dropped to the ground when another buildable is taken * No longer disassembles when overheated * Weapon is taken when overheated ### Sliquifier * Kills on any round (normally stops killing after round 100) * Removed additional goo created by chain kills ## Wallbuys * Increased trigger radius * Decreased upgraded ammo cost from 4500 to 2500 ## Mystery Box * Decreased weapon pickup time from 12 seconds to 9 seconds * Moves to new location instantly ## Perks * Removed perk limit * No longer deactivated if the perk machine is powered off * Added high qualty perk icons to all maps ### Quick Revive * No longer automatically powered on in solo * Increased cost in solo from 500 to 1500 * Decreases normal health regeneration delay from 2 seconds to 1.5 seconds * Decreases low health regeneration delay from 4 seconds to 3 seconds * Increases health regeneration rate from 100 health per second to 125 health per second ### Speed Cola * Aim twice as fast * Switch weapons twice as fast * Throw grenades twice as fast ### Stamin-Up * Move faster (normally only sprint faster) ### Deadshot Daiquiri * Double headshot damage * Move faster while aiming * Decreased sprint recovery time ### Mule Kick * Added additional weapon indicator * Additional weapon is given back when perk is repurchased ### Tombstone Soda * Added in solo * Powerup no longer removed when revived * Unlimited time to pick up powerup * Changed powerup fx color to blue * Powerup gets destroyed by EMP Grenades * Restores all weapons properly * Disabled suicide option when player is down * Flipped perk icon ### Who's Who * Gain all other perks the player had before going down when entering Who's Who mode * Revive twice as fast when in Who's Who mode * No longer gives the player claymores when entering Who's Who mode if the player purchased claymores ### Electric Cherry * Removed cooldown after being used multiple times in a row ### Vulture-Aid * Stink areas no longer activate while the player is moving ## Pack-a-Punch * Decreased weapon pickup time from 15 seconds to 12 seconds ## Powerups ### Carpenter * Removed ### Nuke * Kills all zombies instantly ### Meat * Decreased time on ground from 16 seconds to 10 seconds ## Persistent Upgrades * Removed ## Buildables * Added purchase cost * Parts automatically picked up * Zombies no longer attack (except Zombie Shield) * Destroyed by taking 1500 damage * No longer destroyed by 2 grenades ### Electric Trap * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * Kills on any round (normally stops killing after round 50) * Kills immediately after being deployed (normally waits 2 seconds) ### Turret * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * No longer damages players if they have Juggernog * Fixed a bug where the Turret sounds would continue playing after being picked up ### Subsurface Resonator * No longer needs to be powered by a Turbine ### Maxis Drone * Switches back to correct weapon after deploying ## Bank * Disabled ## Weapon Locker * Stored weapon resets each game ## Maps ### Tranzit * Any door that requires a Turbine to open is automatically open whenever the power is on * Lava in starting area activates after the power is on * Lava destroys grenades instantly * Power switch automatically crafted * Pack-a-Punch automatically crafted * Navcard table automatically crafted * Fixed a zombie pathing exploit at Town in Bookstore * Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box #### Town * Moved Quick Revive to Stamin-Up's location on Town * Moved Stamin-Up to its location on Tranzit * Moved Tombstone Soda to the laundry room front door * Grief: added Tombstone Soda #### Farm * Zombies spawn in the Farm zone when in the Barn zone * Added Claymore wallbuy * Survival: removed Galvaknuckles wallbuy * Grief: removed player spawns near gate #### Bus Depot * Lava in starting area activates immediately * Power doors open when door is opened * Lava pit is accessible ### Die Rise * Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Navcard table automatically crafted ### Mob of the Dead * Acid Trap kills on any round (normally stops killing after round 158 on PC) * Tower Trap kills on any round in 1 shot * Upgraded Tower Trap kills on any round in 1-2 shots * Upgraded Tower Trap stays upgraded until the end of the round * Plane parts are shared in coop * Plane parts must be all acquired to craft * Plane fuel automatically picked up * Players no longer respawn in the Acid Trap #### Cell Block * Added Smoke Grenades to the Mystery Box ### Buried * Power automatically on * Removed Turbine * Removed Sloth barricades * Sloth can no longer be unlocked * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Fountain portal automatically active * Navcard table automatically crafted * Players can no longer get into the corner next to Juggernog #### Borough * Tunnels disabled * Players spawn at Stables * Mystery Box initially spawns at a random location * Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried * Added PDW wallbuy at Morgue * Added SVU wallbuy at Church * Moved Quick Revive to Speed Cola's location on Borough * Moved Speed Cola to its location on Buried * Moved Stamin-Up to Vulture Aid's location on Buried ### Origins * Door prices in solo cost the same as in coop * Shovels automatically picked up * Gramophone and records automatically picked up * Der Wunderfizz: increased cost from 1500 to 2500 * Der Wunderfizz: all perks have an equal chance of being obtained * Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened) * Soul boxes: decreased kill requirement from 30 to 20 * Perk bottle dig spots: give random perk * Perk bottle dig spots: visible and diggable without Zombie Blood * Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4 ## Gamemodes ### Grief * Teams win rounds by getting all enemy players down * First team to win 3 rounds wins the game * Tie round if both teams die within 5 seconds of eachother * Unlimited zombies * 2000 health zombies * 0.5 second zombie spawn rate * Only sprinting zombies * Zombies start spawning 10 seconds after the round starts * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points * Decreased stun time of unupgraded weapons by 50% * Decreased stun time of upgraded weapons by 33% * Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals * Meleeing enemy players that are crouched pushes 37.5% of the amount when standing * Meleeing enemy players that are prone pushes 18.75% of the amount when standing * Meleeing enemy players that are already stunned will push them * Stun fx is linked to the player * Stun fx shows in the correct position for projectiles * Stunning enemy players steals 100 points from them * Downing enemy players awards 500 points * Bleeding out enemy players awards 1000 points to all teammates * Landing on top of an enemy player downs only the bottom player * Landing on top of an enemy player can be done at any stance * Increased max radius for landing on top of an enemy player by 33% * Decreased max height for landing on top of an enemy player that is crouched by 13% * Decreased max height for landing on top of an enemy player that is prone by 47% * Added kill feed (includes downs, revives, and bleed outs) * Added player kills on scoreboard * Added player downed and bled out icons on scoreboard * EMP Grenades make downed enemy players bleed out * Meat powerup is able to drop when players are down * Message shows when the meat is on a player * Meleeing while the meat is moving no longer grabs the meat * Meleeing while the meat is moving throws the meat * Meleeing while the meat is moving activates more consistently * Added intro text * Announcer audio always plays * Last player alive audio only plays for the player who is alive instead of every player on the team * Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out * Enemies remaining text is removed when new text is displayed * Added text when rounds are won/lost * Added new audio when enemy players bleed out * Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment * Spawn points are assigned to a team * Teams switch spawn points each round * Players respawn at initial spawn points * Decreased connection timeout from 90 seconds to 30 seconds * Random map rotation * 20000 health Brutus