#include maps\mp\zombies\_zm_ai_brutus; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_score; init() { level.brutus_spawners = getentarray("brutus_zombie_spawner", "script_noteworthy"); if (level.brutus_spawners.size == 0) return; array_thread(level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn); for (i = 0; i < level.brutus_spawners.size; i++) { level.brutus_spawners[i].is_enabled = 1; level.brutus_spawners[i].script_forcespawn = 1; } level.brutus_spawn_positions = getstructarray("brutus_location", "script_noteworthy"); level thread setup_interaction_matrix(); level.sndbrutusistalking = 0; level.brutus_health = 500; level.brutus_health_increase = 1000; level.brutus_round_count = 0; level.brutus_last_spawn_round = 0; level.brutus_count = 0; level.brutus_max_count = 1; level.brutus_damage_percent = 0.1; level.brutus_helmet_shots = 5; level.brutus_team_points_for_death = 500; level.brutus_player_points_for_death = 250; level.brutus_points_for_helmet = 250; level.brutus_alarm_chance = 100; level.brutus_min_alarm_chance = 100; level.brutus_alarm_chance_increment = 10; level.brutus_max_alarm_chance = 200; level.brutus_min_round_fq = 4; level.brutus_max_round_fq = 7; level.brutus_reset_dist_sq = 262144; level.brutus_aggro_dist_sq = 16384; level.brutus_aggro_earlyout = 12; level.brutus_blocker_pieces_req = 1; level.brutus_zombie_per_round = 1; level.brutus_players_in_zone_spawn_point_cap = 120; level.brutus_teargas_duration = 7; level.player_teargas_duration = 2; level.brutus_teargas_radius = 64; level.num_pulls_since_brutus_spawn = 0; level.brutus_min_pulls_between_box_spawns = 4; level.brutus_explosive_damage_for_helmet_pop = 1500; level.brutus_explosive_damage_increase = 600; level.brutus_failed_paths_to_teleport = 15; level.brutus_do_prologue = 1; level.brutus_min_spawn_delay = 10.0; level.brutus_max_spawn_delay = 60.0; level.brutus_respawn_after_despawn = 1; level.brutus_in_grief = 0; if (getdvar("ui_gametype") == "zgrief" || getdvar("ui_gametype") == "zstandard") level.brutus_in_grief = 1; level.brutus_shotgun_damage_mod = 1.5; level.brutus_custom_goalradius = 48; registerclientfield("actor", "helmet_off", 9000, 1, "int"); registerclientfield("actor", "brutus_lock_down", 9000, 1, "int"); level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic(); if (!level.brutus_in_grief) { level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points(); level.custom_perk_validation = maps\mp\zombies\_zm_ai_brutus::check_perk_machine_valid; level.custom_craftable_validation = ::check_craftable_table_valid; level.custom_plane_validation = maps\mp\zombies\_zm_ai_brutus::check_plane_valid; } } setup_interaction_matrix() { level.interaction_types = []; level.interaction_types["magic_box"] = spawnstruct(); level.interaction_types["magic_box"].priority = 0; level.interaction_types["magic_box"].animstate = "zm_lock_magicbox"; level.interaction_types["magic_box"].notify_name = "box_lock_anim"; level.interaction_types["magic_box"].action_notetrack = "locked"; level.interaction_types["magic_box"].end_notetrack = "lock_done"; level.interaction_types["magic_box"].validity_func = ::is_magic_box_valid; level.interaction_types["magic_box"].get_func = ::get_magic_boxes; level.interaction_types["magic_box"].value_func = ::get_dist_score; level.interaction_types["magic_box"].interact_func = ::magic_box_lock; level.interaction_types["magic_box"].spawn_bias = 1000; level.interaction_types["magic_box"].num_times_to_scale = 1; level.interaction_types["magic_box"].unlock_cost = 2000; level.interaction_types["perk_machine"] = spawnstruct(); level.interaction_types["perk_machine"].priority = 1; level.interaction_types["perk_machine"].animstate = "zm_lock_perk_machine"; level.interaction_types["perk_machine"].notify_name = "perk_lock_anim"; level.interaction_types["perk_machine"].action_notetrack = "locked"; level.interaction_types["perk_machine"].validity_func = ::is_perk_machine_valid; level.interaction_types["perk_machine"].get_func = ::get_perk_machines; level.interaction_types["perk_machine"].value_func = ::get_dist_score; level.interaction_types["perk_machine"].interact_func = ::perk_machine_lock; level.interaction_types["perk_machine"].spawn_bias = 800; level.interaction_types["perk_machine"].num_times_to_scale = 3; level.interaction_types["perk_machine"].unlock_cost = 2000; if (!is_gametype_active("zgrief")) { level.interaction_types["blocker"] = spawnstruct(); level.interaction_types["blocker"].priority = 5; level.interaction_types["blocker"].animstate = "zm_smash_blocker"; level.interaction_types["blocker"].notify_name = "board_smash_anim"; level.interaction_types["blocker"].action_notetrack = "fire"; level.interaction_types["blocker"].validity_func = ::is_blocker_valid; level.interaction_types["blocker"].get_func = ::get_blockers; level.interaction_types["blocker"].value_func = ::get_dist_score; level.interaction_types["blocker"].interact_func = ::blocker_smash; level.interaction_types["blocker"].spawn_bias = 50; level.interaction_types["trap"] = spawnstruct(); level.interaction_types["trap"].priority = 3; level.interaction_types["trap"].animstate = "zm_smash_trap"; level.interaction_types["trap"].notify_name = "trap_smash_anim"; level.interaction_types["trap"].action_notetrack = "fire"; level.interaction_types["trap"].validity_func = ::is_trap_valid; level.interaction_types["trap"].get_func = ::get_traps; level.interaction_types["trap"].value_func = ::get_dist_score; level.interaction_types["trap"].interact_func = ::trap_smash; level.interaction_types["trap"].spawn_bias = 400; level.interaction_types["trap"].interaction_z_offset = -15; level.interaction_types["craftable_table"] = spawnstruct(); level.interaction_types["craftable_table"].priority = 2; level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table"; level.interaction_types["craftable_table"].notify_name = "table_smash_anim"; level.interaction_types["craftable_table"].action_notetrack = "fire"; level.interaction_types["craftable_table"].validity_func = ::is_craftable_table_valid; level.interaction_types["craftable_table"].get_func = ::get_craftable_tables; level.interaction_types["craftable_table"].value_func = ::get_dist_score; level.interaction_types["craftable_table"].interact_func = ::craftable_table_lock; level.interaction_types["craftable_table"].spawn_bias = 600; level.interaction_types["craftable_table"].num_times_to_scale = 1; level.interaction_types["craftable_table"].unlock_cost = 2000; level.interaction_types["craftable_table"].interaction_z_offset = -15; level.interaction_types["craftable_table"].interaction_yaw_offset = 270; level.interaction_types["craftable_table"].fx_z_offset = -44; level.interaction_types["craftable_table"].fx_yaw_offset = 270; level.interaction_types["plane_ramp"] = spawnstruct(); level.interaction_types["plane_ramp"].priority = 4; level.interaction_types["plane_ramp"].animstate = "zm_lock_plane_ramp"; level.interaction_types["plane_ramp"].notify_name = "plane_lock_anim"; level.interaction_types["plane_ramp"].action_notetrack = "locked"; level.interaction_types["plane_ramp"].end_notetrack = "lock_done"; level.interaction_types["plane_ramp"].validity_func = ::is_plane_ramp_valid; level.interaction_types["plane_ramp"].get_func = ::get_plane_ramps; level.interaction_types["plane_ramp"].value_func = ::get_dist_score; level.interaction_types["plane_ramp"].interact_func = ::plane_ramp_lock; level.interaction_types["plane_ramp"].spawn_bias = 500; level.interaction_types["plane_ramp"].num_times_to_scale = 3; level.interaction_types["plane_ramp"].unlock_cost = 2000; level.interaction_types["plane_ramp"].interaction_z_offset = -60; level.interaction_types["plane_ramp"].fx_z_offset = -60; level.interaction_types["plane_ramp"].fx_x_offset = 70; level.interaction_types["plane_ramp"].fx_yaw_offset = 90; } level.interaction_priority = []; interaction_types = getarraykeys(level.interaction_types); for (i = 0; i < interaction_types.size; i++) { int_type = interaction_types[i]; interaction = level.interaction_types[int_type]; assert(!isdefined(level.interaction_priority[interaction.priority])); level.interaction_priority[interaction.priority] = int_type; } } check_craftable_table_valid(player) { if (!isdefined(self.stub) && (isdefined(self.is_locked) && self.is_locked)) { if (player.score >= self.locked_cost) { player minus_to_player_score(self.locked_cost); self.is_locked = 0; self.locked_cost = undefined; self.lock_fx delete(); } return false; } else if (isdefined(self.stub) && (isdefined(self.stub.is_locked) && self.stub.is_locked)) { if (player.score >= self.stub.locked_cost) { player minus_to_player_score(self.stub.locked_cost); self.stub.is_locked = 0; self.stub.locked_cost = undefined; self.stub.lock_fx delete(); self scripts\zm\zm_prison\zm_prison_reimagined::craftabletrigger_update_prompt(player); } return false; } return true; } brutus_round_tracker() { level.next_brutus_round = level.round_number + randomintrange(level.brutus_min_round_fq, level.brutus_max_round_fq); old_spawn_func = level.round_spawn_func; old_wait_func = level.round_wait_func; flag_wait_any("activate_cellblock_east", "activate_cellblock_west"); while (true) { level waittill("between_round_over"); players = get_players(); if (level.round_number < 9 && (isdefined(level.is_forever_solo_game) && level.is_forever_solo_game)) continue; else if (level.next_brutus_round <= level.round_number) { if (maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge()) { level.next_brutus_round = level.round_number + 1; continue; } wait(randomfloatrange(level.brutus_min_spawn_delay, level.brutus_max_spawn_delay)); if (attempt_brutus_spawn(level.brutus_zombie_per_round)) { level.music_round_override = 1; level thread maps\mp\zombies\_zm_audio::change_zombie_music("brutus_round_start"); level thread sndforcewait(); level.next_brutus_round = level.round_number + randomintrange(level.brutus_min_round_fq, level.brutus_max_round_fq); } } } } craftable_table_lock() { self endon("death"); table_struct = self.priority_item; if (!isdefined(table_struct)) { return; } craftable_table = table_struct get_trigger_for_craftable(); int_struct = level.interaction_types["craftable_table"]; craftable_table.lock_fx = spawn("script_model", table_struct.origin); craftable_table.lock_fx.angles = table_struct.angles; craftable_table.lock_fx = offset_fx_struct(int_struct, craftable_table.lock_fx); craftable_table.lock_fx setmodel("tag_origin"); playfxontag(level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin"); craftable_table.lock_fx playsound("zmb_ai_brutus_clang"); craftable_table.is_locked = 1; craftable_table.locked_cost = get_scaling_lock_cost("craftable_table", craftable_table); craftable_table.hint_string = get_lock_hint_string(craftable_table.locked_cost); if (!isdefined(craftable_table.equipname)) { craftable_table sethintstring(craftable_table.hint_string); } if (isdefined(craftable_table.targetname) && craftable_table.targetname == "blundergat_upgrade") { level.lockdown_track["craft_kit"] = 1; t_upgrade = getent("blundergat_upgrade", "targetname"); t_upgrade.is_locked = 1; t_upgrade sethintstring(craftable_table.hint_string); } if (isdefined(craftable_table.weaponname) && craftable_table.weaponname == "alcatraz_shield_zm") { level.lockdown_track["craft_shield"] = 1; } level notify("brutus_locked_object"); self.priority_item = undefined; } brutus_find_flesh() { self endon("death"); level endon("intermission"); if (level.intermission) return; self.ai_state = "idle"; self.helitarget = 1; self.ignoreme = 0; self.nododgemove = 1; self.ignore_player = []; self thread brutus_watch_for_gondola(); self thread brutus_stuck_watcher(); self thread brutus_goal_watcher(); self thread watch_for_player_dist(); while (true) { if (self.not_interruptable) { wait 0.05; continue; } player = brutus_get_closest_valid_player(); brutus_zone = get_zone_from_position(self.origin); if (!isdefined(brutus_zone)) { brutus_zone = self.prev_zone; if (!isdefined(brutus_zone)) { wait 1; continue; } } player_zone = undefined; self.prev_zone = brutus_zone; if (level.brutus_in_grief) brutus_start_basic_find_flesh(); else if (!isdefined(player)) self.priority_item = self get_priority_item_for_brutus(brutus_zone, 1); else { player_zone = player get_player_zone(); if (isdefined(player_zone)) self.priority_item = self get_priority_item_for_brutus(player_zone); else self.priority_item = self get_priority_item_for_brutus(brutus_zone, 1); } if (isdefined(player) && distancesquared(self.origin, player.origin) < level.brutus_aggro_dist_sq && isdefined(player_zone) && should_brutus_aggro(player_zone, brutus_zone)) { self.favorite_enemy = player; self.goal_pos = player.origin; brutus_start_basic_find_flesh(); } else if (isdefined(self.priority_item)) { brutus_stop_basic_find_flesh(); self.goalradius = 12; self.custom_goalradius_override = 12; self.goal_pos = self get_interact_offset(self.priority_item, self.ai_state); self setgoalpos(self.goal_pos); } else if (isdefined(player)) { self.favorite_enemy = player; self.goal_pos = self.favorite_enemy.origin; brutus_start_basic_find_flesh(); } else { self.goal_pos = self.origin; self.ai_state = "idle"; self setanimstatefromasd("zm_idle"); self setgoalpos(self.goal_pos); } wait 1; } } get_brutus_spawn_pos_val(brutus_pos) { score = 0; zone_name = brutus_pos.zone_name; if (!maps\mp\zombies\_zm_zonemgr::zone_is_enabled(zone_name)) return 0; a_players_in_zone = get_players_in_zone(zone_name, 1); if (a_players_in_zone.size == 0) return 0; else { n_score_addition = 1; for (i = 0; i < a_players_in_zone.size; i++) { if (findpath(brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0)) { n_dist = distance2d(brutus_pos.origin, a_players_in_zone[i].origin); n_score_addition += linear_map(n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap); } } if (n_score_addition > level.brutus_players_in_zone_spawn_point_cap) n_score_addition = level.brutus_players_in_zone_spawn_point_cap; score += n_score_addition; } if (!level.brutus_in_grief) { interaction_types = getarraykeys(level.interaction_types); interact_array = level.interaction_types; for (i = 0; i < interaction_types.size; i++) { int_type = interaction_types[i]; interaction = interact_array[int_type]; interact_points = [[interaction.get_func]](zone_name); for (j = 0; j < interact_points.size; j++) { if (interact_points[j][[interaction.validity_func]]()) score += interaction.spawn_bias; } } } return score; } brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name) { level.num_pulls_since_brutus_spawn = 0; self set_zombie_run_cycle("run"); if (!isDefined(has_helmet)) { self.has_helmet = 1; } else { self.has_helmet = has_helmet; } if (!isDefined(helmet_hits)) { self.helmet_hits = 0; } else { self.helmet_hits = helmet_hits; } if (!isDefined(explosive_dmg_taken)) { self.explosive_dmg_taken = 0; } else { self.explosive_dmg_taken = explosive_dmg_taken; } if (!isDefined(starting_health)) { self brutus_health_increases(); self.maxhealth = level.brutus_health; self.health = level.brutus_health; } else { self.maxhealth = starting_health; self.health = starting_health; } self.explosive_dmg_req = level.brutus_expl_dmg_req; self.no_damage_points = 1; self endon("death"); level endon("intermission"); self.animname = "brutus_zombie"; self.audio_type = "brutus"; self.has_legs = 1; self.ignore_all_poi = 1; self.is_brutus = 1; self.ignore_enemy_count = 1; self.instakill_func = ::brutus_instakill_override; self.nuke_damage_func = ::brutus_nuke_override; self.melee_anim_func = ::melee_anim_func; self.meleedamage = 100; self.custom_item_dmg = 1000; self.brutus_lockdown_state = 0; recalc_zombie_array(); self setphysparams(20, 0, 60); self.zombie_init_done = 1; self notify("zombie_init_done"); self.allowpain = 0; self animmode("normal"); self orientmode("face enemy"); self maps\mp\zombies\_zm_spawner::zombie_setup_attack_properties(); self setfreecameralockonallowed(0); level thread maps\mp\zombies\_zm_spawner::zombie_death_event(self); self thread maps\mp\zombies\_zm_spawner::enemy_death_detection(); if (isDefined(zone_name) && zone_name == "zone_golden_gate_bridge") { wait randomfloat(1.5); spawn_pos = get_random_brutus_spawn_pos(zone_name); } else { spawn_pos = get_best_brutus_spawn_pos(zone_name); } if (!isDefined(spawn_pos)) { self delete(); return; } if (!isDefined(spawn_pos.angles)) { spawn_pos.angles = (0, 0, 0); } if (isDefined(level.brutus_do_prologue) && level.brutus_do_prologue) { self brutus_spawn_prologue(spawn_pos); } if (!self.has_helmet) { self detach("c_zom_cellbreaker_helmet"); } level.brutus_count++; self maps\mp\zombies\_zm_spawner::zombie_complete_emerging_into_playable_area(); self thread snddelayedmusic(); self thread brutus_death(); self thread brutus_check_zone(); self thread brutus_watch_enemy(); self forceteleport(spawn_pos.origin, spawn_pos.angles); self.cant_melee = 1; self.not_interruptable = 1; self.actor_damage_func = ::brutus_damage_override; self.non_attacker_func = ::brutus_non_attacker_damage_override; self thread brutus_lockdown_client_effects(0.5); playfx(level._effect["brutus_spawn"], self.origin); playsoundatposition("zmb_ai_brutus_spawn", self.origin); self animscripted(spawn_pos.origin, spawn_pos.angles, "zm_spawn"); self thread maps\mp\animscripts\zm_shared::donotetracks("spawn_anim"); self waittillmatch("spawn_anim"); self.not_interruptable = 0; self.cant_melee = 0; self thread brutus_chest_flashlight(); self thread brutus_find_flesh(); self thread maps\mp\zombies\_zm_spawner::delayed_zombie_eye_glow(); level notify("brutus_spawned", self, "spawn_complete"); logline1 = "INFO: _zm_ai_brutus.gsc brutus_spawn() completed its operation " + "\n"; logprint(logline1); } brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex) { if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[attacker.team]["zombie_insta_kill"] || isDefined(attacker.personal_instakill) && attacker.personal_instakill) { n_brutus_damage_percent = 1; n_brutus_headshot_modifier = 2; } else { n_brutus_damage_percent = level.brutus_damage_percent; n_brutus_headshot_modifier = 1; } if (isDefined(weapon) && is_weapon_shotgun(weapon)) { n_brutus_damage_percent *= level.brutus_shotgun_damage_mod; n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod; } if (isDefined(weapon) && weapon == "bouncing_tomahawk_zm" && isDefined(inflictor)) { self playsound("wpn_tomahawk_imp_zombie"); if (self.has_helmet) { if (damage == 1) { return 0; } if (isDefined(inflictor.n_cookedtime) && inflictor.n_cookedtime >= 2000) { self.helmet_hits = level.brutus_helmet_shots; } else if (isDefined(inflictor.n_grenade_charge_power) && inflictor.n_grenade_charge_power >= 2) { self.helmet_hits = level.brutus_helmet_shots; } else { self.helmet_hits++; } if (self.helmet_hits >= level.brutus_helmet_shots) { self thread brutus_remove_helmet(vdir); if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief") { player_points = level.brutus_points_for_helmet; } else { multiplier = maps\mp\zombies\_zm_score::get_points_multiplier(self); player_points = multiplier * round_up_score(level.brutus_points_for_helmet, 5); } if (isDefined(attacker) && isplayer(attacker)) { attacker add_to_player_score(player_points); attacker.pers["score"] = attacker.score; level notify("brutus_helmet_removed", attacker); } } return damage * n_brutus_damage_percent; } else { return damage; } } if ((meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT") && isDefined(meansofdeath)) { if (weapon == "alcatraz_shield_zm") { shield_damage = level.zombie_vars["riotshield_fling_damage_shield"]; inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield(shield_damage, 0); return 0; } } if (isDefined(level.zombiemode_using_afterlife) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm") { self thread brutus_afterlife_teleport(); return 0; } if (weapon == "willy_pete_zm") { return 0; } if (is_explosive_damage(meansofdeath) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm") { self.explosive_dmg_taken += damage; if (!self.has_helmet) { scaler = n_brutus_headshot_modifier; } else { scaler = level.brutus_damage_percent; } if (self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined(self.has_helmet) && self.has_helmet) { self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10)); if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief") { player_points = level.brutus_points_for_helmet; } else { multiplier = maps\mp\zombies\_zm_score::get_points_multiplier(self); player_points = multiplier * round_up_score(level.brutus_points_for_helmet, 5); } attacker add_to_player_score(player_points); attacker.pers["score"] = inflictor.score; } return damage * scaler; } else if (shitloc != "head" && shitloc != "helmet") { return damage * n_brutus_damage_percent; } else { return int(self scale_helmet_damage(attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir)); } } brutus_health_increases() { if (level.scr_zm_ui_gametype == "zgrief") { return; } if (level.round_number > level.brutus_last_spawn_round) { players = getplayers(); n_player_modifier = 1; if (players.size > 1) { n_player_modifier = players.size * 0.75; } level.brutus_round_count++; level.brutus_health = int(level.brutus_health_increase * n_player_modifier * level.brutus_round_count); level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count); if (level.brutus_health >= (5000 * n_player_modifier)) { level.brutus_health = int(5000 * n_player_modifier); } if (level.brutus_expl_dmg_req >= (4500 * n_player_modifier)) { level.brutus_expl_dmg_req = int(4500 * n_player_modifier); } level.brutus_last_spawn_round = level.round_number; } } brutus_cleanup_at_end_of_grief_round() { // stays on map }