#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; game_mode_spawn_player_logic() { if(isDefined(level.is_respawn_gamemode_func) && [[level.is_respawn_gamemode_func]]()) { return 0; } if ( flag( "start_zombie_round_logic" ) && !isDefined( self.is_hotjoin ) ) { self.is_hotjoin = 1; return 1; } return 0; } meat_bounce_override( pos, normal, ent, bounce ) { if ( isdefined( ent ) && isplayer( ent ) && is_player_valid(ent) && !ent hasWeapon("item_meat_zm") && !is_true(ent.dont_touch_the_meat) ) { level thread meat_stink_player( ent ); if ( isdefined( self.owner ) ) { maps\mp\_demo::bookmark( "zm_player_meat_stink", gettime(), ent, self.owner, 0, self ); self.owner maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_given" ); } self delete(); return; } else { players = getplayers(); closest_player = undefined; closest_player_dist = 10000.0; foreach (player in players) { if ( !is_player_valid(player) ) continue; if ( player hasWeapon("item_meat_zm") ) continue; if ( is_true(player.dont_touch_the_meat) ) continue; distsq = distancesquared( pos, player.origin ); if ( distsq < closest_player_dist ) { closest_player = player; closest_player_dist = distsq; } } if ( isdefined( closest_player ) ) { level thread meat_stink_player( closest_player ); if ( isdefined( self.owner ) ) { maps\mp\_demo::bookmark( "zm_player_meat_stink", gettime(), closest_player, self.owner, 0, self ); self.owner maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_given" ); } self delete(); return; } } playfx( level._effect["meat_impact"], self.origin ); if (is_true(bounce)) { landed_on = self getgroundent(); if (!isDefined(landed_on) || isAI(landed_on)) { return; } } valid_poi = check_point_in_enabled_zone( pos, undefined, undefined ); if ( valid_poi ) { self hide(); if (level.scr_zm_ui_gametype_obj == "zmeat") { level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin ); } else { level thread meat_stink_on_ground( self.origin ); } } else { level notify("meat_inactive"); } self delete(); } meat_stink( who ) { if (who hasWeapon("item_meat_zm")) { return; } if (!is_player_valid(who)) { if (level.scr_zm_ui_gametype_obj == "zmeat") { valid_drop = check_point_in_enabled_zone( who.origin, undefined, undefined ); if (valid_drop) { players = get_players(); foreach (player in players) { player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat dropped!"); } level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin ); } else { level notify("meat_inactive"); } } return; } who.pre_meat_weapon = who getcurrentweapon(); level notify( "meat_grabbed" ); who notify( "meat_grabbed" ); who playsound( "zmb_pickup_meat" ); who increment_is_drinking(); who giveweapon( "item_meat_zm" ); who switchtoweapon( "item_meat_zm" ); who setweaponammoclip( "item_meat_zm", 1 ); who setMoveSpeedScale(0.6); who.ignoreme = 0; level.meat_player = who; level.meat_powerup = undefined; if (who attackbuttonpressed()) { who thread meat_disable_weapons(); } if (level.scr_zm_ui_gametype_obj == "zmeat") { who.player_waypoint.alpha = 0; } players = get_players(); foreach (player in players) { player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup(); if (player != who) { player.ignoreme = 1; } player print_meat_msg(who, "grabbed"); if (level.scr_zm_ui_gametype_obj == "zmeat") { if (player.team == who.team) { player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg(&"ZOMBIE_YOUR_TEAM_MEAT"); } else { player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg(&"ZOMBIE_OTHER_TEAM_MEAT"); } } } who thread maps\mp\gametypes_zm\zgrief::meat_stink_player_create(); who thread meat_stink_cleanup_on_downed(); if (level.scr_zm_ui_gametype_obj == "zmeat") { who thread meat_powerup_reset_on_disconnect(); } } meat_disable_weapons() { level endon("meat_thrown"); self endon("disconnect"); self endon("player_downed"); self.meat_weapons_disabled = 1; self disableWeapons(); while (self attackbuttonpressed()) { wait 0.05; } self enableWeapons(); self.meat_weapons_disabled = undefined; } meat_stink_cleanup_on_downed() { level endon("meat_thrown"); level endon("meat_grabbed"); self endon("disconnect"); self endon("bled_out"); self waittill("player_downed"); level.meat_player = undefined; self setMoveSpeedScale(1); if (is_true(self.meat_weapons_disabled)) { self.meat_weapons_disabled = undefined; self enableWeapons(); } players = get_players(); foreach (player in players) { player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup(); if (is_player_valid(player) && !is_true(player.spawn_protection) && !is_true(player.revive_protection)) { player.ignoreme = 0; } } if (level.scr_zm_ui_gametype_obj == "zmeat") { valid_drop = check_point_in_enabled_zone( self.origin, undefined, undefined ); if (valid_drop) { players = get_players(); foreach (player in players) { player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat dropped!"); } level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin ); } else { level notify("meat_inactive"); } } } meat_powerup_reset_on_disconnect() { level endon("meat_thrown"); level endon("meat_grabbed"); self endon("player_downed"); self endon("bled_out"); self waittill("disconnect"); level.meat_player = undefined; players = get_players(); foreach (player in players) { if (is_player_valid(player) && !is_true(player.spawn_protection) && !is_true(player.revive_protection)) { player.ignoreme = 0; } } level notify("meat_inactive"); } meat_stink_on_ground(position_to_play) { level.meat_on_ground = 1; attractor_point = spawn( "script_model", position_to_play ); attractor_point setmodel( "tag_origin" ); attractor_point playsound( "zmb_land_meat" ); wait 0.2; playfxontag( level._effect[ "meat_stink_torso" ], attractor_point, "tag_origin" ); attractor_point playloopsound( "zmb_meat_flies" ); attractor_point create_zombie_point_of_interest( 1536, 32, 10000 ); attractor_point.attract_to_origin = 1; attractor_point thread create_zombie_point_of_interest_attractor_positions( 4, 45 ); attractor_point thread maps\mp\zombies\_zm_weap_cymbal_monkey::wait_for_attractor_positions_complete(); attractor_point delay_thread( 10, ::self_delete ); wait 10; level.meat_on_ground = undefined; } meat_stink_player( who ) { level notify( "new_meat_stink_player" ); level endon( "new_meat_stink_player" ); if(level.scr_zm_ui_gametype_obj == "zmeat") { level thread meat_stink(who); return; } who.ignoreme = 0; players = get_players(); foreach ( player in players ) { player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup(); if ( player != who ) { player.ignoreme = 1; } player print_meat_msg(who, "has"); } who thread maps\mp\gametypes_zm\zgrief::meat_stink_player_create(); who waittill_any_or_timeout( 30, "disconnect", "player_downed", "bled_out" ); players = get_players(); foreach ( player in players ) { player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup(); player.ignoreme = 0; } } print_meat_msg(meat_player, verb) { color = ""; if(self.team == meat_player.team) { color = "^8"; } else { color = "^9"; } self iprintln(color + meat_player.name + " " + verb + " the meat"); }