#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { level.zombie_init_done = ::zombie_init_done; level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check; } zombie_init_done() { self.allowpain = 0; if ( isDefined( self.script_parameters ) && self.script_parameters == "crater" ) { self thread maps\mp\zm_nuked::zombie_crater_locomotion(); } self setphysparams( 15, 0, 64 ); } nuked_special_weapon_magicbox_check(weapon) { return 1; }