#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; brutus_health_increases() { if(level.scr_zm_ui_gametype == "zgrief") { return; } if ( level.round_number > level.brutus_last_spawn_round ) { a_players = getplayers(); n_player_modifier = 1; if ( a_players.size > 1 ) { n_player_modifier = a_players.size * 0.75; } level.brutus_round_count++; level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count ); level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count ); if ( level.brutus_health >= ( 5000 * n_player_modifier ) ) { level.brutus_health = int( 5000 * n_player_modifier ); } if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) ) { level.brutus_expl_dmg_req = int( 4500 * n_player_modifier ); } level.brutus_last_spawn_round = level.round_number; } } brutus_cleanup_at_end_of_grief_round() { // stays on map }