#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; perk_pause( perk ) { // disabled } destroy_weapon_in_blackout( player ) { self endon( "pap_timeout" ); self endon( "pap_taken" ); self endon( "pap_player_disconnected" ); level waittill( "Pack_A_Punch_off" ); if ( isDefined( self.worldgun ) ) { if ( isDefined( self.worldgun.worldgundw ) ) { self.worldgun.worldgundw delete(); } self.worldgun delete(); } }