#include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/_utility; #include maps/mp/zombies/_zm; #include maps/mp/zombies/_zm_zonemgr; #include scripts/zm/replaced/utility; #include scripts/zm/locs/loc_common; struct_init() { replaceFunc(maps/mp/zombies/_zm_zonemgr::manage_zones, ::manage_zones); scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10746, 7282, -557 ), ( 0, -132, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11568, 7723, -755 ), ( 0, -1, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11402, 8159, -487 ), ( 0, 180, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 11156, 8120, -575 ), ( 0, -4, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12625, 7434, -755 ), ( 0, 162, 0 ) ); ind = 0; respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); for(i = 0; i < respawnpoints.size; i++) { if(respawnpoints[i].script_noteworthy == "zone_pow") { ind = i; break; } } respawn_array = getstructarray(respawnpoints[ind].target, "targetname"); foreach(respawn in respawn_array) { scripts/zm/replaced/utility::register_map_initial_spawnpoint( respawn.origin, respawn.angles, respawn.script_int ); } } precache() { } main() { treasure_chest_init(); init_wallbuys(); init_barriers(); show_powerswitch(); disable_zombie_spawn_locations(); level thread maps/mp/zm_transit::falling_death_init(); scripts/zm/locs/loc_common::init(); } treasure_chest_init() { chests = getstructarray( "treasure_chest_use", "targetname" ); level.chests = []; level.chests[0] = chests[2]; maps/mp/zombies/_zm_magicbox::treasure_chest_init( "pow_chest" ); } init_wallbuys() { scripts/zm/replaced/utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 10559, 8226, -504 ), ( 0, 90, 0) ); scripts/zm/replaced/utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 11769, 7662, -701 ), ( 0, 170, 0 ) ); scripts/zm/replaced/utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( 10859, 8146, -353 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 11452, 8692, -521 ), ( 0, 90, 0 ) ); } init_barriers() { scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 9965, 8133, -556 ), ( 15, 5, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 9955, 8105, -575 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::barrier( "veh_t6_civ_bus_zombie", ( 10056, 8350, -584 ), ( 0, 340, 0 ), 1 ); scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10267, 8194, -556 ), ( 0, 340, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", ( 10409, 8220, -181 ), ( 0, 250, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10409, 8220, -556 ), ( 0, 250, 0 ) ); scripts/zm/replaced/utility::barrier( "veh_t6_civ_microbus_dead", ( 10281, 7257, -575 ), ( 0, 13, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10268, 7294, -569 ), ( 0, 13, 0 ) ); scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 10100, 7238, -575 ), ( 0, 52, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10170, 7292, -505 ), ( 0, 140, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10030, 7216, -569 ), ( 0, 49, 0 ) ); scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10563, 8630, -344 ), ( 0, 270, 0 ) ); } show_powerswitch() { body = spawn( "script_model", ( 12237.4, 8512, -749.9 ) ); body.angles = ( 0, 0, 0 ); body setModel( "p6_zm_buildable_pswitch_body" ); lever = spawn( "script_model", ( 12237.4, 8503, -703.65 ) ); lever.angles = ( 0, 0, 0 ); lever setModel( "p6_zm_buildable_pswitch_lever" ); hand = spawn( "script_model", ( 12237.7, 8503.1, -684.55 ) ); hand.angles = ( 0, 270, 0 ); hand setModel( "p6_zm_buildable_pswitch_hand" ); } disable_zombie_spawn_locations() { level.zones["zone_trans_8"].is_spawning_allowed = 0; } transit_power_zone_init() { flag_init( "always_on" ); flag_set( "always_on" ); add_adjacent_zone("zone_pow", "zone_trans_8", "always_on"); add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" ); add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on" ); add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 ); add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" ); add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" ); } manage_zones( initial_zone ) { level.zone_manager_init_func = ::transit_power_zone_init; initial_zone = []; initial_zone[0] = "zone_pow"; initial_zone[1] = "zone_trans_8"; deactivate_initial_barrier_goals(); zone_choke = 0; spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); for ( i = 0; i < spawn_points.size; i++ ) { spawn_points[ i ].locked = 1; } if ( isDefined( level.zone_manager_init_func ) ) { [[ level.zone_manager_init_func ]](); } if ( isarray( initial_zone ) ) { for ( i = 0; i < initial_zone.size; i++ ) { zone_init( initial_zone[ i ] ); enable_zone( initial_zone[ i ] ); } } else { zone_init( initial_zone ); enable_zone( initial_zone ); } setup_zone_flag_waits(); zkeys = getarraykeys( level.zones ); level.zone_keys = zkeys; level.newzones = []; for ( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ] = spawnstruct(); } oldzone = undefined; flag_set( "zones_initialized" ); flag_wait( "begin_spawning" ); while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 ) { for( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ].is_active = 0; level.newzones[ zkeys[ z ] ].is_occupied = 0; } a_zone_is_active = 0; a_zone_is_spawning_allowed = 0; level.zone_scanning_active = 1; z = 0; while ( z < zkeys.size ) { zone = level.zones[ zkeys[ z ] ]; newzone = level.newzones[ zkeys[ z ] ]; if( !zone.is_enabled ) { z++; continue; } if ( isdefined(level.zone_occupied_func ) ) { newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); } else { newzone.is_occupied = player_in_zone( zkeys[ z ] ); } if ( newzone.is_occupied ) { newzone.is_active = 1; a_zone_is_active = 1; if ( zone.is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } if ( !isdefined(oldzone) || oldzone != newzone ) { level notify( "newzoneActive", zkeys[ z ] ); oldzone = newzone; } azkeys = getarraykeys( zone.adjacent_zones ); for ( az = 0; az < zone.adjacent_zones.size; az++ ) { if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) { level.newzones[ azkeys[ az ] ].is_active = 1; if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } } } } zone_choke++; if ( zone_choke >= 3 ) { zone_choke = 0; wait 0.05; } z++; } level.zone_scanning_active = 0; for ( z = 0; z < zkeys.size; z++ ) { level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; } if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) { if ( isarray( initial_zone ) ) { level.zones[ initial_zone[ 0 ] ].is_active = 1; level.zones[ initial_zone[ 0 ] ].is_occupied = 1; level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; } else { level.zones[ initial_zone ].is_active = 1; level.zones[ initial_zone ].is_occupied = 1; level.zones[ initial_zone ].is_spawning_allowed = 1; } } [[ level.create_spawner_list_func ]]( zkeys ); level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names(); wait 1; } }