#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_weapon_locker; main() { if ( !isDefined( level.weapon_locker_map ) ) { level.weapon_locker_map = level.script; } level.weapon_locker_online = 0; weapon_lockers = getstructarray( "weapons_locker", "targetname" ); array_thread( weapon_lockers, ::triggerweaponslockerwatch ); }