#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_net; #include maps\mp\zm_tomb_utility; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_score; #include maps\mp\animscripts\shared; #include maps\mp\zombies\_zm_weap_staff_lightning; staff_lightning_ball_damage_over_time( e_source, e_target, e_attacker ) { e_attacker endon( "disconnect" ); e_target setclientfield( "lightning_impact_fx", 1 ); e_target thread maps\mp\zombies\_zm_audio::do_zombies_playvocals( "electrocute", e_target.animname ); n_range_sq = e_source.n_range * e_source.n_range; e_target.is_being_zapped = 1; e_target setclientfield( "lightning_arc_fx", 1 ); wait 0.5; if ( isdefined( e_source ) ) { if ( !isdefined( e_source.n_damage_per_sec ) ) e_source.n_damage_per_sec = get_lightning_ball_damage_per_sec( e_attacker.chargeshotlevel ); n_damage_per_pulse = e_source.n_damage_per_sec * 1.0; } while ( isdefined( e_source ) && isalive( e_target ) ) { e_target thread stun_zombie(); wait 1.0; if ( !isdefined( e_source ) || !isalive( e_target ) ) break; n_dist_sq = distancesquared( e_source.origin, e_target.origin ); if ( n_dist_sq > n_range_sq ) break; if ( isalive( e_target ) && isdefined( e_source ) ) { e_target thread zombie_shock_eyes(); e_target thread staff_lightning_kill_zombie( e_attacker, e_source.str_weapon ); break; } } if ( isdefined( e_target ) ) { e_target.is_being_zapped = 0; e_target setclientfield( "lightning_arc_fx", 0 ); } } get_lightning_ball_damage_per_sec( n_charge ) { return 2500; }