#include clientscripts\mp\_utility; #include clientscripts\mp\zombies\_zm_utility; init() { prepare_chalk_weapon_list(); } prepare_chalk_weapon_list() { level.buildable_wallbuy_weapons = []; level.buildable_wallbuy_weapons[0] = "vector_zm"; level.buildable_wallbuy_weapons[1] = "an94_zm"; level.buildable_wallbuy_weapons[2] = "pdw57_zm"; level.buildable_wallbuy_weapons[3] = "svu_zm"; level.buildable_wallbuy_weapons[4] = "tazer_knuckles_zm"; level.buildable_wallbuy_weapons[5] = "870mcs_zm"; level.buildable_wallbuy_weapon_models = []; level.buildable_wallbuy_weapon_models["vector_zm"] = undefined; level.buildable_wallbuy_weapon_models["an94_zm"] = undefined; level.buildable_wallbuy_weapon_models["pdw57_zm"] = undefined; level.buildable_wallbuy_weapon_models["svu_zm"] = undefined; level.buildable_wallbuy_weapon_models["tazer_knuckles_zm"] = undefined; level.buildable_wallbuy_weapon_models["870mcs_zm"] = undefined; level.buildable_wallbuy_weapon_angles = []; level.buildable_wallbuy_weapon_angles["vector_zm"] = undefined; level.buildable_wallbuy_weapon_angles["an94_zm"] = undefined; level.buildable_wallbuy_weapon_angles["pdw57_zm"] = undefined; level.buildable_wallbuy_weapon_angles["svu_zm"] = undefined; level.buildable_wallbuy_weapon_angles["tazer_knuckles_zm"] = undefined; level.buildable_wallbuy_weapon_angles["870mcs_zm"] = undefined; }