#include maps\mp\zombies\_zm_game_module; #include maps\mp\zombies\_zm_utility; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_zonemgr; struct_init() { scripts\zm\replaced\utility::register_perk_struct("specialty_armorvest", "zombie_vending_jugg", (10952, 8055, -565), (0, 270, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_quickrevive", "zombie_vending_quickrevive", (11855, 7308, -758), (0, 220, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_fastreload", "zombie_vending_sleight", (11571, 7723, -757), (0, 0, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_rof", "zombie_vending_doubletap2", (11414, 8930, -352), (0, 0, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_scavenger", "zombie_vending_tombstone", (10946, 8308.77, -408), (0, 270, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", (12333, 8158, -752), (0, 180, 0)); ind = 0; respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype(); for (i = 0; i < respawnpoints.size; i++) { if (respawnpoints[i].script_noteworthy == "zone_prr") { ind = i; break; } } zone = "zone_pow"; scripts\zm\replaced\utility::register_map_spawn_group((10160, 7820, -541), zone, 6000); scripts\zm\replaced\utility::register_map_spawn((10160, 8060, -541), (0, 0, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((10160, 7996, -541), (0, 0, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((10160, 7932, -541), (0, 0, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((10160, 7868, -541), (0, 0, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((10160, 7772, -541), (0, 0, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((10160, 7708, -541), (0, 0, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((10160, 7644, -541), (0, 0, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((10160, 7580, -541), (0, 0, 0), zone, 2); zone = "zone_prr"; scripts\zm\replaced\utility::register_map_spawn_group(respawnpoints[ind].origin, zone, respawnpoints[ind].script_int); respawn_array = getstructarray(respawnpoints[ind].target, "targetname"); foreach (respawn in respawn_array) { angles = respawn.angles; if (respawn.origin[0] < 12200) { angles += (0, 90, 0); } else { angles += (0, -90, 0); } scripts\zm\replaced\utility::register_map_spawn(respawn.origin, angles, zone); } zone = "zone_pow_warehouse"; scripts\zm\replaced\utility::register_map_spawn_group((11033, 8587, -387), zone, 6000); scripts\zm\replaced\utility::register_map_spawn((11341, 8300, -459), (0, 90, 0), zone); scripts\zm\replaced\utility::register_map_spawn((11341, 8587, -387), (0, 90, 0), zone); scripts\zm\replaced\utility::register_map_spawn((11341, 8846, -322), (0, 180, 0), zone); scripts\zm\replaced\utility::register_map_spawn((10630, 8846, -323), (0, -90, 0), zone); scripts\zm\replaced\utility::register_map_spawn((10630, 8451, -379), (0, 0, 0), zone); scripts\zm\replaced\utility::register_map_spawn((10884, 8192, -379), (0, 180, 0), zone); scripts\zm\replaced\utility::register_map_spawn((11359, 8774, -548), (0, -90, 0), zone); scripts\zm\replaced\utility::register_map_spawn((11719, 8608, -547), (0, -90, 0), zone); } precache() { } main() { treasure_chest_init(); init_barriers(); show_powerswitch(); activate_core(); generatebuildabletarps(); disable_zombie_spawn_locations(); disable_player_spawn_locations(); scripts\zm\locs\loc_common::init(); } treasure_chest_init() { chests = getstructarray("treasure_chest_use", "targetname"); level.chests = []; level.chests[0] = chests[2]; maps\mp\zombies\_zm_magicbox::treasure_chest_init("pow_chest"); } init_barriers() { // fog before power station origin = (10215, 7265, -570); angles = (0, 0, 0); scripts\zm\replaced\utility::barrier("collision_player_wall_512x512x10", origin + (anglesToUp(angles) * 256), angles); scripts\zm\replaced\utility::barrier("veh_t6_civ_microbus_dead", origin + (anglesToForward(angles) * 96) + (anglesToRight(angles) * 48), angles); scripts\zm\replaced\utility::barrier("veh_t6_civ_60s_coupe_dead", origin + (anglesToForward(angles) * -112) + (anglesToRight(angles) * 80), angles + (0, 30, 0)); // fog after power station origin = (10215, 8670, -579); angles = (0, 7.5, 0); scripts\zm\replaced\utility::barrier("collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles); scripts\zm\replaced\utility::barrier("collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles); scripts\zm\replaced\utility::barrier("p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0)); } show_powerswitch() { body = spawn("script_model", (12237.4, 8512, -749.9)); body.angles = (0, 0, 0); body setModel("p6_zm_buildable_pswitch_body"); lever = spawn("script_model", (12237.4, 8503, -703.65)); lever.angles = (0, 0, 0); lever setModel("p6_zm_buildable_pswitch_lever"); hand = spawn("script_model", (12237.7, 8503.1, -684.55)); hand.angles = (0, 270, 0); hand setModel("p6_zm_buildable_pswitch_hand"); } activate_core() { reactor_core_mover = getent("core_mover", "targetname"); maps\mp\zm_transit_power::linkentitiestocoremover(reactor_core_mover); reactor_core_mover thread maps\mp\zm_transit_power::coremove(0.05); } generatebuildabletarps() { // trap tarp = spawn("script_model", (11325, 8170, -488)); tarp.angles = (0, 0, 0); tarp setModel("p6_zm_buildable_bench_tarp"); } disable_zombie_spawn_locations() { level.zones["zone_trans_8"].is_spawning_allowed = 0; } disable_player_spawn_locations() { respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype(); foreach (respawnpoint in respawnpoints) { if (respawnpoint.script_noteworthy == "zone_pow_warehouse") { level thread lock_and_unlock_player_spawn_location(respawnpoint, "OnPowDoorWH"); } } } lock_and_unlock_player_spawn_location(respawnpoint, flag_str) { respawnpoint.locked = 1; flag_wait(flag_str); respawnpoint.locked = 0; }