#include maps\mp\zombies\_zm_game_module; #include maps\mp\zombies\_zm_utility; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_zonemgr; struct_init() { scripts\zm\replaced\utility::register_perk_struct("specialty_armorvest", "zombie_vending_jugg", (-11541, -2630, 194), (0, -180, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_quickrevive", "zombie_vending_quickrevive", (-10780, -2565, 224), (0, 274, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_fastreload", "zombie_vending_sleight", (-11373, -1674, 192), (0, -89, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_rof", "zombie_vending_doubletap2", (-11170, -590, 196), (0, -10, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_longersprint", "zombie_vending_marathon", (-11681, -734, 228), (0, -19, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", (-11301, -2096, 184), (0, 115, 0)); zone = "zone_amb_tunnel"; scripts\zm\replaced\utility::register_map_spawn_group((-11246, -1695, 220), zone, 1000); scripts\zm\replaced\utility::register_map_spawn((-11406, -667, 220), (0, -6, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((-11568, -1179, 220), (0, 0, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((-11473, -1924, 220), (0, -15, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((-11457, -2400, 220), (0, 2, 0), zone, 1); scripts\zm\replaced\utility::register_map_spawn((-10971, -770, 220), (0, 164, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((-11009, -1126, 220), (0, 179, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((-11028, -1996, 220), (0, -176, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((-11017, -2384, 220), (0, -176, 0), zone, 2); scripts\zm\replaced\utility::register_map_spawn((-10916, -408, 220), (0, -100, 0), zone); scripts\zm\replaced\utility::register_map_spawn((-10965, -2987, 220), (0, 95, 0), zone); } precache() { start_chest_zbarrier = getEnt("start_chest_zbarrier", "script_noteworthy"); start_chest_zbarrier.origin = (-10803, -1897, 196); start_chest_zbarrier.angles = (0, 89, 0); start_chest = spawnStruct(); start_chest.origin = start_chest_zbarrier.origin; start_chest.angles = start_chest_zbarrier.angles; start_chest.script_noteworthy = "start_chest"; start_chest.zombie_cost = 950; collision = spawn("script_model", start_chest_zbarrier.origin + (0, 0, 64), 1); collision.angles = start_chest_zbarrier.angles; collision setmodel("collision_clip_32x32x128"); collision disconnectpaths(); collision = spawn("script_model", start_chest_zbarrier.origin + (0, -32, 64), 1); collision.angles = start_chest_zbarrier.angles; collision setmodel("collision_clip_32x32x128"); collision disconnectpaths(); collision = spawn("script_model", start_chest_zbarrier.origin + (0, 32, 64), 1); collision.angles = start_chest_zbarrier.angles; collision setmodel("collision_clip_32x32x128"); collision disconnectpaths(); level.chests = []; level.chests[0] = start_chest; } main() { init_barriers(); disable_zombie_spawn_locations(); maps\mp\zombies\_zm_magicbox::treasure_chest_init(random(array("start_chest"))); scripts\zm\locs\loc_common::init(); } init_barriers() { origin = (-11270, -500, 255); angles = (0, 195, 0); scripts\zm\replaced\utility::barrier("collision_player_wall_512x512x10", origin + (anglesToRight(angles) * -25) + (anglesToForward(angles) * 150), angles); scripts\zm\replaced\utility::barrier("veh_t6_civ_60s_coupe_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * 125) + (anglesToRight(angles) * 25), angles); scripts\zm\replaced\utility::barrier("veh_t6_civ_smallwagon_dead", origin + (anglesToUp(angles) * -63) + (anglesToForward(angles) * -30) + (anglesToRight(angles) * 50), angles + (0, -90, 0)); origin = (-10750, -3275, 255); angles = (0, 195, 0); scripts\zm\replaced\utility::barrier("collision_player_wall_512x512x10", origin + (anglesToRight(angles) * 55), angles); scripts\zm\replaced\utility::barrier("veh_t6_civ_movingtrk_cab_dead", origin, angles); } disable_zombie_spawn_locations() { for (z = 0; z < level.zone_keys.size; z++) { zone = level.zones[level.zone_keys[z]]; i = 0; while (i < zone.spawn_locations.size) { if (zone.spawn_locations[i].origin == (-11447, -3424, 254.2)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-11093, 393, 192)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-10944, -3846, 221.14)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-10836, 1195, 209.7)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-11251, -4397, 200.02)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-11334, -5280, 212.7)) { zone.spawn_locations[i].is_enabled = false; } else if (zone.spawn_locations[i].origin == (-11347, -3134, 283.9)) { zone.spawn_locations[i].is_enabled = false; } i++; } } }