#include maps\mp\zm_tomb_quest_ice; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\zm_tomb_utility; #include maps\mp\zombies\_zm_net; #include maps\mp\zm_tomb_vo; ice_puzzle_1_run() { level waittill("elemental_staff_water_crafted", player); flag_set("staff_water_zm_upgrade_unlocked"); } ice_puzzle_1_init() { ice_tiles_randomize(); a_ceiling_tile_brushes = getentarray("ice_ceiling_tile", "script_noteworthy"); level.unsolved_tiles = a_ceiling_tile_brushes; a_ice_ternary_digit_brushes = getentarray("ice_chamber_digit", "targetname"); foreach (digit in a_ice_ternary_digit_brushes) { digit ghost(); digit notsolid(); } }