#include maps\mp\zm_tomb_tank; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_utility; #include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_vo; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zm_tomb_amb; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\gametypes_zm\_hud; #include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_weap_staff_fire; #include maps\mp\zombies\_zm_spawner; players_on_tank_update() { flag_wait("start_zombie_round_logic"); self thread tank_disconnect_paths(); while (true) { a_players = getplayers(); foreach (e_player in a_players) { if (is_player_valid(e_player)) { if (isdefined(e_player.b_already_on_tank) && !e_player.b_already_on_tank && e_player entity_on_tank()) { e_player.b_already_on_tank = 1; self.n_players_on++; if (self ent_flag("tank_cooldown")) level notify("vo_tank_cooling", e_player); e_player thread tank_rumble_update(); e_player thread tank_rides_around_map_achievement_watcher(); continue; } if (isdefined(e_player.b_already_on_tank) && e_player.b_already_on_tank && !e_player entity_on_tank()) { e_player.b_already_on_tank = 0; self.n_players_on--; level notify("vo_tank_leave", e_player); e_player notify("player_jumped_off_tank"); e_player setclientfieldtoplayer("player_rumble_and_shake", 0); } } } wait 0.05; } } wait_for_tank_cooldown() { self thread snd_fuel(); self.n_cooldown_timer = 30; wait(self.n_cooldown_timer); level notify("stp_cd"); self playsound("zmb_tank_ready"); self playloopsound("zmb_tank_idle"); } activate_tank_wait_with_no_cost() { // removed }