#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_weap_jetgun; jetgun_grind_zombie( player ) { player endon( "death" ); player endon( "disconnect" ); self endon( "death" ); if ( !isDefined( self.jetgun_grind ) ) { self.jetgun_grind = 1; self notify( "grinding" ); if ( is_mature() ) { if ( isDefined( level._effect[ "zombie_guts_explosion" ] ) ) { playfx( level._effect[ "zombie_guts_explosion" ], self gettagorigin( "J_SpineLower" ) ); } } self.nodeathragdoll = 1; self.handle_death_notetracks = ::jetgun_handle_death_notetracks; self dodamage( self.health + 666, player.origin, player ); } } jetgun_network_choke() { // no choke }