VERSION "1" CONFIG "C:/projects/cod/t6/bin/StringEd.cfg" FILENOTES "" // UI REFERENCE ZMUI_ZCLASSIC_GAMEMODE LANG_ENGLISH "Classic" REFERENCE ZMUI_ZCLASSIC_GAMEMODE_CAPS LANG_ENGLISH "CLASSIC" REFERENCE ZMUI_ZGRIEF_PRO LANG_ENGLISH "Grief Pro" REFERENCE ZMUI_ZSNR LANG_ENGLISH "Search & Rezurrect" REFERENCE ZMUI_ZSNR_CAPS LANG_ENGLISH "SEARCH & REZURRECT" REFERENCE ZMUI_ZSNR_PRO LANG_ENGLISH "Search & Rezurrect Pro" REFERENCE ZMUI_ZRACE_PRO LANG_ENGLISH "Race Pro" REFERENCE ZMUI_ZCONTAINMENT_PRO LANG_ENGLISH "Containment Pro" REFERENCE ZMUI_ZMEAT_PRO LANG_ENGLISH "Meat Pro" REFERENCE ZMUI_PRO_DESC LANG_ENGLISH "No Mystery Box, no Pack-a-Punch, and limited sprint." REFERENCE ZMUI_ZCLASSIC LANG_ENGLISH "Tranzit" REFERENCE ZMUI_CLASSIC LANG_ENGLISH "Tranzit" REFERENCE ZMUI_CLASSIC_TRANSIT LANG_ENGLISH "Tranzit" REFERENCE ZMUI_POWER LANG_ENGLISH "Power Station" REFERENCE ZMUI_CORNFIELD LANG_ENGLISH "Cornfield" REFERENCE ZMUI_DOCKS LANG_ENGLISH "Docks" REFERENCE ZMUI_DOCKS_CAPS LANG_ENGLISH "DOCKS" REFERENCE ZMUI_STREET_LOC LANG_ENGLISH "Borough" REFERENCE ZMUI_MAZE LANG_ENGLISH "Maze" REFERENCE ZMUI_MAZE_CAPS LANG_ENGLISH "MAZE" REFERENCE ZMUI_INMATES_SHORT LANG_ENGLISH "Prisoners" REFERENCE ZMUI_INMATES_SHORT_CAPS LANG_ENGLISH "PRISONERS" REFERENCE MPUI_KILLS_CONFIRMED LANG_ENGLISH "Griefs" REFERENCE MPUI_KILLS_DENIED LANG_ENGLISH "Stuns" REFERENCE MENU_MOD_CAPS LANG_ENGLISH "MOD" REFERENCE MENU_ENEMY_COUNTER_CAPS LANG_ENGLISH "ENEMY COUNTER" REFERENCE MENU_TIMER_CAPS LANG_ENGLISH "TIMER" REFERENCE MENU_HEALTH_BAR_CAPS LANG_ENGLISH "HEALTH BAR" REFERENCE MENU_ZONE_NAME_CAPS LANG_ENGLISH "ZONE NAME" REFERENCE MENU_GAME_MODE_NAME_CAPS LANG_ENGLISH "GAME MODE NAME" REFERENCE MENU_GAME_MODE_SCORE_CAPS LANG_ENGLISH "GAME MODE SCORE" REFERENCE MENU_CONTAINMENT_ZONE_TIME_CAPS LANG_ENGLISH "CONTAINMENT ZONE/TIME" REFERENCE MENU_FOG_CAPS LANG_ENGLISH "FOG" REFERENCE MENU_MELEE_WEAPON_CAPS LANG_ENGLISH "MELEE WEAPON" REFERENCE MENU_PLACEABLE_MINE_CAPS LANG_ENGLISH "PLACEABLE MINE" REFERENCE MENU_RESTART_LEVEL_CAPS LANG_ENGLISH "RESTART GAME" REFERENCE MENU_RESTART_LEVEL_Q LANG_ENGLISH "Restart Game?" REFERENCE CGAME_QUAKE_SUICIDE LANG_ENGLISH "" // HUD REFERENCE ZOMBIE_HUD_TOTAL_TIME LANG_ENGLISH "Total: " REFERENCE ZOMBIE_HUD_ROUND_TIME LANG_ENGLISH "Round: " REFERENCE ZOMBIE_HUD_ROUND_TOTAL_TIME LANG_ENGLISH "Round Total: " REFERENCE ZOMBIE_HUD_QUEST_COMPLETE_TIME LANG_ENGLISH "Quest Complete! Time: " REFERENCE ZOMBIE_HUD_ENEMIES_REMAINING LANG_ENGLISH "Enemies Remaining: " REFERENCE ZOMBIE_HUD_ACCOUNT_BALANCE LANG_ENGLISH "Account Balance: " REFERENCE ZOMBIE_HUD_PLACED_WEAPON LANG_ENGLISH "Placed Weapon: " REFERENCE ZOMBIE_HUD_CONTAINMENT_ZONE LANG_ENGLISH "Zone: " REFERENCE ZOMBIE_HUD_CONTAINMENT_TIME LANG_ENGLISH "Time: " REFERENCE ZOMBIE_HUD_VOTE_TIME LANG_ENGLISH "Vote Time: " REFERENCE ZM_TRANSIT_BUS_DEPART_TIME LANG_ENGLISH "Bus departs in: " REFERENCE ZOMBIE_BUILDING LANG_ENGLISH "Crafting..." REFERENCE ZOMBIE_POWERUP_CLIP_AMMO LANG_ENGLISH "Clip Ammo!" REFERENCE ZOMBIE_POWERUP_CLIP_EMPTY LANG_ENGLISH "Clip Empty!" REFERENCE ZOMBIE_ONLY_CHANGE_TEAMS_UNBALANCED LANG_ENGLISH "Can only change teams if unbalanced" REFERENCE ZOMBIE_WAITING_FOR_TEAM_CHANGE LANG_ENGLISH "Waiting for other player to change teams" REFERENCE ZOMBIE_WAITING_FOR_MORE_PLAYER_CAPS LANG_ENGLISH "WAITING FOR &&1 MORE PLAYER [&&2/&&3]" REFERENCE ZOMBIE_WAITING_FOR_MORE_PLAYERS_CAPS LANG_ENGLISH "WAITING FOR &&1 MORE PLAYERS [&&2/&&3]" REFERENCE ZOMBIE_WAITING_FOR_PLAYER_READY_CAPS LANG_ENGLISH "WAITING FOR &&1 PLAYER TO BE READY [&&2/&&3]" REFERENCE ZOMBIE_WAITING_FOR_PLAYERS_READY_CAPS LANG_ENGLISH "WAITING FOR &&1 PLAYERS TO BE READY [&&2/&&3]" REFERENCE ZOMBIE_READY_UP_HOWTO_CAPS LANG_ENGLISH "PRESS ^3[{+gostand}]^7 OR ^3[{+activate}]^7 TO READY UP" REFERENCE ZOMBIE_PRE_GAME_ENDS_IN_CAPS LANG_ENGLISH "PRE-GAME ENDS IN" REFERENCE ZOMBIE_MATCH_BEGINS_IN_CAPS LANG_ENGLISH "MATCH BEGINS IN" REFERENCE ZOMBIE_ROUND_BEGINS_IN_CAPS LANG_ENGLISH "ROUND &&1 BEGINS IN" REFERENCE ZOMBIE_VOTE_HOWTO LANG_ENGLISH "Press ^3[{+attack}]^7 or ^3[{+speed_throw}]^7 to change selection, ^3[{+gostand}]^7 or ^3[{+activate}]^7 to vote" REFERENCE ZOMBIE_ZGRIEF_INTRO LANG_ENGLISH "Make enemy players bleed out to gain score!" REFERENCE ZOMBIE_ZSNR_INTRO LANG_ENGLISH "Get all enemy players down to win a round!" REFERENCE ZOMBIE_ZRACE_INTRO LANG_ENGLISH "Kill zombies or enemy players to gain score!" REFERENCE ZOMBIE_ZCONTAINMENT_INTRO LANG_ENGLISH "Control the containment zone to gain score!" REFERENCE ZOMBIE_ZMEAT_INTRO LANG_ENGLISH "Hold the meat to gain score!" REFERENCE ZOMBIE_GRIEF_SCORE_TO_WIN LANG_ENGLISH "Gain &&1 score to win the game!" REFERENCE ZOMBIE_GRIEF_ROUNDS_TO_WIN LANG_ENGLISH "Win &&1 rounds to win the game!" REFERENCE ZOMBIE_GRIEF_GAIN_LEAD LANG_ENGLISH "Gained the lead!" REFERENCE ZOMBIE_GRIEF_LOSE_LEAD LANG_ENGLISH "Lost the lead!" REFERENCE ZOMBIE_GRIEF_WIN_ROUND LANG_ENGLISH "You won the round!" REFERENCE ZOMBIE_GRIEF_LOSE_ROUND LANG_ENGLISH "You lost the round!" REFERENCE ZOMBIE_GRIEF_WIN LANG_ENGLISH "YOU WIN!" REFERENCE ZOMBIE_GRIEF_LOSE LANG_ENGLISH "YOU LOSE!" REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT LANG_ENGLISH "Enemy Down! [&&1 Remaining]" REFERENCE ZOMBIE_ZGRIEF_PLAYER_REVIVED LANG_ENGLISH "Enemy Revived! [&&1 Remaining]" REFERENCE ZOMBIE_ZGRIEF_ALLY_BLED_OUT LANG_ENGLISH "Ally Down! [&&1 Remaining]" REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED LANG_ENGLISH "Ally Revived! [&&1 Remaining]" REFERENCE ZOMBIE_ZGRIEF_ALL_ALLIES_DOWN LANG_ENGLISH "All Allies Down!" REFERENCE ZOMBIE_ZGRIEF_PLAYER_DEAD LANG_ENGLISH "Enemy Bled Out! [&&1 Remaining]" REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE LANG_ENGLISH "Enemy Down! [&&1 Score]" REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE LANG_ENGLISH "Ally Revived! [&&1 Score]" REFERENCE ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE LANG_ENGLISH "Boss Killed! [&&1 Score]" REFERENCE ZOMBIE_ZGRIEF_NUKE_GRABBED_SCORE LANG_ENGLISH "Nuke Grabbed! [&&1 Score]" REFERENCE ZOMBIE_NEW_CONTAINMENT_ZONE LANG_ENGLISH "New containment zone!" REFERENCE ZOMBIE_PLAYER_IN_CONTAINMENT_ZONE LANG_ENGLISH "You are in the containment zone!" REFERENCE ZOMBIE_PLAYER_OUT_CONTAINMENT_ZONE LANG_ENGLISH "You are out the containment zone!" REFERENCE ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE LANG_ENGLISH "^8Your team controls the containment zone" REFERENCE ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE LANG_ENGLISH "^9Enemy team controls the containment zone" REFERENCE ZOMBIE_CONTAINMENT_ZONE_CONTESTED LANG_ENGLISH "^3Containment zone contested" REFERENCE ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED LANG_ENGLISH "^7Containment zone uncontrolled" REFERENCE ZOMBIE_GRABBED_MEAT LANG_ENGLISH "^8&&1 grabbed the meat" REFERENCE ZOMBIE_GRABBED_MEAT_ENEMY LANG_ENGLISH "^9&&1 grabbed the meat" REFERENCE ZOMBIE_DROPPED_MEAT LANG_ENGLISH "^8&&1 dropped the meat" REFERENCE ZOMBIE_DROPPED_MEAT_ENEMY LANG_ENGLISH "^9&&1 dropped the meat" REFERENCE ZOMBIE_HAS_MEAT LANG_ENGLISH "^8&&1 has the meat stink" REFERENCE ZOMBIE_HAS_MEAT_ENEMY LANG_ENGLISH "^9&&1 has the meat stink" REFERENCE ZOMBIE_PLAYER_HAS_MEAT LANG_ENGLISH "You have the meat!" REFERENCE ZOMBIE_OTHER_TEAM_MEAT LANG_ENGLISH "Enemy team has the meat!" REFERENCE ZOMBIE_KILL_ZOMBIE_DROP_MEAT LANG_ENGLISH "Kill a zombie to drop the meat!" REFERENCE ZOMBIE_MEAT_DROPPED LANG_ENGLISH "Meat dropped!" REFERENCE ZOMBIE_MEAT_THROWN LANG_ENGLISH "Meat thrown!" REFERENCE ZOMBIE_MEAT_RESET LANG_ENGLISH "Meat reset!" REFERENCE ZM_PRISON_SHIELD LANG_ENGLISH "Zombie Shield" REFERENCE ZM_PRISON_ACID_GAT_KIT LANG_ENGLISH "Acidgat Kit" // ZONE NAMES REFERENCE ZM_TRANSIT_ZONE_PRI LANG_ENGLISH "Bus Depot" REFERENCE ZM_TRANSIT_ZONE_PRI2 LANG_ENGLISH "Bus Depot Hallway" REFERENCE ZM_TRANSIT_ZONE_STATION_EXT LANG_ENGLISH "Outside Bus Depot" REFERENCE ZM_TRANSIT_ZONE_TRANS_2B LANG_ENGLISH "Fog After Bus Depot" REFERENCE ZM_TRANSIT_ZONE_TRANS_2 LANG_ENGLISH "Tunnel Entrance" REFERENCE ZM_TRANSIT_ZONE_AMB_TUNNEL LANG_ENGLISH "Tunnel" REFERENCE ZM_TRANSIT_ZONE_TRANS_3 LANG_ENGLISH "Tunnel Exit" REFERENCE ZM_TRANSIT_ZONE_ROADSIDE_WEST LANG_ENGLISH "Outside Diner" REFERENCE ZM_TRANSIT_ZONE_GAS LANG_ENGLISH "Gas Station" REFERENCE ZM_TRANSIT_ZONE_ROADSIDE_EAST LANG_ENGLISH "Outside Garage" REFERENCE ZM_TRANSIT_ZONE_TRANS_DINER LANG_ENGLISH "Fog Outside Diner" REFERENCE ZM_TRANSIT_ZONE_TRANS_DINER2 LANG_ENGLISH "Fog Outside Garage" REFERENCE ZM_TRANSIT_ZONE_GAR LANG_ENGLISH "Garage" REFERENCE ZM_TRANSIT_ZONE_DIN LANG_ENGLISH "Diner" REFERENCE ZM_TRANSIT_ZONE_DINER_ROOF LANG_ENGLISH "Diner Roof" REFERENCE ZM_TRANSIT_ZONE_TRANS_4 LANG_ENGLISH "Fog After Diner" REFERENCE ZM_TRANSIT_ZONE_AMB_FOREST LANG_ENGLISH "Forest" REFERENCE ZM_TRANSIT_ZONE_TRANS_10 LANG_ENGLISH "Outside Church" REFERENCE ZM_TRANSIT_ZONE_TOWN_CHURCH LANG_ENGLISH "Outside Church To Town" REFERENCE ZM_TRANSIT_ZONE_TRANS_5 LANG_ENGLISH "Fog Before Farm" REFERENCE ZM_TRANSIT_ZONE_FAR LANG_ENGLISH "Outside Farm" REFERENCE ZM_TRANSIT_ZONE_FAR_EXT LANG_ENGLISH "Farm" REFERENCE ZM_TRANSIT_ZONE_BRN LANG_ENGLISH "Barn" REFERENCE ZM_TRANSIT_ZONE_FARM_HOUSE LANG_ENGLISH "Farmhouse" REFERENCE ZM_TRANSIT_ZONE_TRANS_6 LANG_ENGLISH "Fog After Farm" REFERENCE ZM_TRANSIT_ZONE_AMB_CORNFIELD LANG_ENGLISH "Cornfield" REFERENCE ZM_TRANSIT_ZONE_CORNFIELD_PROTOTYPE LANG_ENGLISH "Prototype" REFERENCE ZM_TRANSIT_ZONE_TRANS_7 LANG_ENGLISH "Upper Fog Before Power Station" REFERENCE ZM_TRANSIT_ZONE_TRANS_POW_EXT1 LANG_ENGLISH "Fog Before Power Station" REFERENCE ZM_TRANSIT_ZONE_POW LANG_ENGLISH "Outside Power Station" REFERENCE ZM_TRANSIT_ZONE_PRR LANG_ENGLISH "Power Station" REFERENCE ZM_TRANSIT_ZONE_PCR LANG_ENGLISH "Power Station Control Room" REFERENCE ZM_TRANSIT_ZONE_POW_WAREHOUSE LANG_ENGLISH "Warehouse" REFERENCE ZM_TRANSIT_ZONE_TRANS_8 LANG_ENGLISH "Fog After Power Station" REFERENCE ZM_TRANSIT_ZONE_AMB_POWER2TOWN LANG_ENGLISH "Cabin" REFERENCE ZM_TRANSIT_ZONE_TRANS_9 LANG_ENGLISH "Fog Before Town" REFERENCE ZM_TRANSIT_ZONE_TOWN_NORTH LANG_ENGLISH "North Town" REFERENCE ZM_TRANSIT_ZONE_TOW LANG_ENGLISH "Center Town" REFERENCE ZM_TRANSIT_ZONE_TOWN_EAST LANG_ENGLISH "East Town" REFERENCE ZM_TRANSIT_ZONE_TOWN_WEST LANG_ENGLISH "West Town" REFERENCE ZM_TRANSIT_ZONE_TOWN_SOUTH LANG_ENGLISH "South Town" REFERENCE ZM_TRANSIT_ZONE_BAR LANG_ENGLISH "Bar" REFERENCE ZM_TRANSIT_ZONE_TOWN_BARBER LANG_ENGLISH "Bookstore" REFERENCE ZM_TRANSIT_ZONE_BAN LANG_ENGLISH "Bank" REFERENCE ZM_TRANSIT_ZONE_BAN_VAULT LANG_ENGLISH "Bank Vault" REFERENCE ZM_TRANSIT_ZONE_TBU LANG_ENGLISH "Labs" REFERENCE ZM_TRANSIT_ZONE_TRANS_11 LANG_ENGLISH "Fog After Town" REFERENCE ZM_TRANSIT_ZONE_AMB_BRIDGE LANG_ENGLISH "Bridge" REFERENCE ZM_TRANSIT_ZONE_TRANS_1 LANG_ENGLISH "Fog Before Bus Depot" REFERENCE ZM_NUKED_CULDESAC_YELLOW_ZONE LANG_ENGLISH "Yellow House Cul-de-sac" REFERENCE ZM_NUKED_CULDESAC_GREEN_ZONE LANG_ENGLISH "Green House Cul-de-sac" REFERENCE ZM_NUKED_TRUCK_ZONE LANG_ENGLISH "Truck" REFERENCE ZM_NUKED_OPENHOUSE1_F1_ZONE LANG_ENGLISH "Green House Downstairs" REFERENCE ZM_NUKED_OPENHOUSE1_F2_ZONE LANG_ENGLISH "Green House Upstairs" REFERENCE ZM_NUKED_OPENHOUSE1_BACKYARD_ZONE LANG_ENGLISH "Green House Backyard" REFERENCE ZM_NUKED_OPENHOUSE2_F1_ZONE LANG_ENGLISH "Yellow House Downstairs" REFERENCE ZM_NUKED_OPENHOUSE2_F2_ZONE LANG_ENGLISH "Yellow House Upstairs" REFERENCE ZM_NUKED_OPENHOUSE2_BACKYARD_ZONE LANG_ENGLISH "Yellow House Backyard" REFERENCE ZM_NUKED_AMMO_DOOR_ZONE LANG_ENGLISH "Yellow House Backyard Door" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL1 LANG_ENGLISH "Green Rooftop Level 3A" REFERENCE ZM_HIGHRISE_ZONE_GREEN_START LANG_ENGLISH "Green Rooftop Level 3B" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL2A LANG_ENGLISH "Green Rooftop Level 2A" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL2B LANG_ENGLISH "Green Rooftop Level 2B" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3B LANG_ENGLISH "Green Rooftop Level 1A" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3C LANG_ENGLISH "Green Rooftop Level 1B" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3A LANG_ENGLISH "Green Rooftop Restaurant" REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3D LANG_ENGLISH "Green Rooftop Behind Restaurant" REFERENCE ZM_HIGHRISE_ZONE_GREEN_ESCAPE_POD LANG_ENGLISH "Escape Pod" REFERENCE ZM_HIGHRISE_ZONE_GREEN_ESCAPE_POD_GROUND LANG_ENGLISH "Escape Pod Shaft" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1A LANG_ENGLISH "Blue Rooftop Level 2A" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1C LANG_ENGLISH "Blue Rooftop Level 2B" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1B LANG_ENGLISH "Blue Rooftop Level 2C" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2A LANG_ENGLISH "Blue Rooftop Level 1A" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2B LANG_ENGLISH "Blue Rooftop Level 1B" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2C LANG_ENGLISH "Blue Rooftop Level 1C" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2D LANG_ENGLISH "Blue Rooftop Level 1D" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4A LANG_ENGLISH "Blue Highrise Level 2A" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4B LANG_ENGLISH "Blue Highrise Level 2B" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4C LANG_ENGLISH "Blue Highrise Level 2C" REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL5 LANG_ENGLISH "Blue Highrise Level 1" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL1 LANG_ENGLISH "Orange Rooftop Level 2" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL2 LANG_ENGLISH "Orange Rooftop Level 1" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL3B LANG_ENGLISH "Orange Highrise Level 1A" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL3A LANG_ENGLISH "Orange Highrise Level 1B" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_TOP LANG_ENGLISH "Elevator Shaft Level 3" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_MIDDLE_1 LANG_ENGLISH "Elevator Shaft Level 2" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_MIDDLE_2 LANG_ENGLISH "Elevator Shaft Level 1" REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_BOTTOM LANG_ENGLISH "Elevator Shaft Bottom" REFERENCE ZM_PRISON_ZONE_START LANG_ENGLISH "D-Block" REFERENCE ZM_PRISON_ZONE_LIBRARY LANG_ENGLISH "Library" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST LANG_ENGLISH "Cell Block 2nd Floor & C-D Street" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_GONDOLA LANG_ENGLISH "Cell Block 3rd Floor" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_GONDOLA_DOCK LANG_ENGLISH "Upper Gondola Platform" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_BARBER LANG_ENGLISH "Michigan Avenue" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_EAST LANG_ENGLISH "Times Square" REFERENCE ZM_PRISON_ZONE_CAFETERIA LANG_ENGLISH "Cafeteria" REFERENCE ZM_PRISON_ZONE_CAFETERIA_END LANG_ENGLISH "Cafeteria End" REFERENCE ZM_PRISON_ZONE_INFIRMARY LANG_ENGLISH "Infirmary 1" REFERENCE ZM_PRISON_ZONE_INFIRMARY_ROOF LANG_ENGLISH "Infirmary 2" REFERENCE ZM_PRISON_ZONE_ROOF_INFIRMARY LANG_ENGLISH "Roof 1" REFERENCE ZM_PRISON_ZONE_ROOF LANG_ENGLISH "Roof 2" REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_WARDEN LANG_ENGLISH "Sally Port" REFERENCE ZM_PRISON_ZONE_WARDEN_OFFICE LANG_ENGLISH "Warden's Office" REFERENCE ZM_PRISON_CELLBLOCK_SHOWER LANG_ENGLISH "Showers" REFERENCE ZM_PRISON_ZONE_CITADEL_SHOWER LANG_ENGLISH "Citadel To Showers" REFERENCE ZM_PRISON_ZONE_CITADEL LANG_ENGLISH "Citadel" REFERENCE ZM_PRISON_ZONE_CITADEL_WARDEN LANG_ENGLISH "Citadel To Warden's Office" REFERENCE ZM_PRISON_ZONE_CITADEL_STAIRS LANG_ENGLISH "Citadel Tunnels" REFERENCE ZM_PRISON_ZONE_CITADEL_BASEMENT LANG_ENGLISH "Citadel Basement" REFERENCE ZM_PRISON_ZONE_CITADEL_BASEMENT_BUILDING LANG_ENGLISH "China Alley" REFERENCE ZM_PRISON_ZONE_STUDIO LANG_ENGLISH "Building 64" REFERENCE ZM_PRISON_ZONE_DOCK LANG_ENGLISH "Docks" REFERENCE ZM_PRISON_ZONE_DOCK_PUZZLE LANG_ENGLISH "Docks Gates" REFERENCE ZM_PRISON_ZONE_DOCK_GONDOLA LANG_ENGLISH "Docks Bridge" REFERENCE ZM_PRISON_ZONE_GOLDEN_GATE_BRIDGE LANG_ENGLISH "Golden Gate Bridge" REFERENCE ZM_PRISON_ZONE_GONDOLA_RIDE LANG_ENGLISH "Gondola" REFERENCE ZM_BURIED_ZONE_START LANG_ENGLISH "Processing" REFERENCE ZM_BURIED_ZONE_START_LOWER LANG_ENGLISH "Lower Processing" REFERENCE ZM_BURIED_ZONE_TUNNELS_CENTER LANG_ENGLISH "Center Tunnels" REFERENCE ZM_BURIED_ZONE_TUNNELS_NORTH LANG_ENGLISH "North Tunnels 2" REFERENCE ZM_BURIED_ZONE_TUNNELS_NORTH2 LANG_ENGLISH "North Tunnels 1" REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH LANG_ENGLISH "South Tunnels 3" REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH2 LANG_ENGLISH "South Tunnels 2" REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH3 LANG_ENGLISH "South Tunnels 1" REFERENCE ZM_BURIED_ZONE_STREET_LIGHTWEST LANG_ENGLISH "Outside General Store & Bank" REFERENCE ZM_BURIED_ZONE_STREET_LIGHTWEST_ALLEY LANG_ENGLISH "Outside General Store & Bank Alley" REFERENCE ZM_BURIED_ZONE_MORGUE_UPSTAIRS LANG_ENGLISH "Morgue" REFERENCE ZM_BURIED_ZONE_UNDERGROUND_JAIL LANG_ENGLISH "Jail Downstairs" REFERENCE ZM_BURIED_ZONE_UNDERGROUND_JAIL2 LANG_ENGLISH "Jail Upstairs" REFERENCE ZM_BURIED_ZONE_GENERAL_STORE LANG_ENGLISH "General Store" REFERENCE ZM_BURIED_ZONE_STABLES LANG_ENGLISH "Stables" REFERENCE ZM_BURIED_ZONE_STREET_DARKWEST LANG_ENGLISH "Outside Gunsmith" REFERENCE ZM_BURIED_ZONE_STREET_DARKWEST_NOOK LANG_ENGLISH "Outside Gunsmith Nook" REFERENCE ZM_BURIED_ZONE_GUN_STORE LANG_ENGLISH "Gunsmith" REFERENCE ZM_BURIED_ZONE_BANK LANG_ENGLISH "Bank" REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2STABLES LANG_ENGLISH "Stables & Gunsmith Tunnel 2" REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2STABLES2 LANG_ENGLISH "Stables & Gunsmith Tunnel 1" REFERENCE ZM_BURIED_ZONE_STREET_DARKEAST LANG_ENGLISH "Outside Saloon & Toy Store" REFERENCE ZM_BURIED_ZONE_STREET_DARKEAST_NOOK LANG_ENGLISH "Outside Saloon & Toy Store Nook" REFERENCE ZM_BURIED_ZONE_UNDERGROUND_BAR LANG_ENGLISH "Saloon" REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2SALOON LANG_ENGLISH "Saloon Tunnel" REFERENCE ZM_BURIED_ZONE_TOY_STORE LANG_ENGLISH "Toy Store Downstairs" REFERENCE ZM_BURIED_ZONE_TOY_STORE_FLOOR2 LANG_ENGLISH "Toy Store Upstairs" REFERENCE ZM_BURIED_ZONE_CANDY_STORE LANG_ENGLISH "Candy Store Downstairs" REFERENCE ZM_BURIED_ZONE_CANDY_STORE_FLOOR2 LANG_ENGLISH "Candy Store Upstairs" REFERENCE ZM_BURIED_ZONE_STREET_LIGHTEAST LANG_ENGLISH "Outside Courthouse & Candy Store" REFERENCE ZM_BURIED_ZONE_UNDERGROUND_COURTHOUSE LANG_ENGLISH "Courthouse Downstairs" REFERENCE ZM_BURIED_ZONE_UNDERGROUND_COURTHOUSE2 LANG_ENGLISH "Courthouse Upstairs" REFERENCE ZM_BURIED_ZONE_STREET_FOUNTAIN LANG_ENGLISH "Fountain" REFERENCE ZM_BURIED_ZONE_CHURCH_GRAVEYARD LANG_ENGLISH "Graveyard" REFERENCE ZM_BURIED_ZONE_CHURCH_MAIN LANG_ENGLISH "Church Downstairs" REFERENCE ZM_BURIED_ZONE_CHURCH_UPSTAIRS LANG_ENGLISH "Church Upstairs" REFERENCE ZM_BURIED_ZONE_MANSION_LAWN LANG_ENGLISH "Mansion Lawn" REFERENCE ZM_BURIED_ZONE_MANSION LANG_ENGLISH "Mansion" REFERENCE ZM_BURIED_ZONE_MANSION_BACKYARD LANG_ENGLISH "Mansion Backyard" REFERENCE ZM_BURIED_ZONE_TOY_STORE_TUNNEL LANG_ENGLISH "Mansion Tunnel" REFERENCE ZM_BURIED_ZONE_MAZE LANG_ENGLISH "Maze" REFERENCE ZM_BURIED_ZONE_MAZE_STAIRCASE LANG_ENGLISH "Maze Staircase" REFERENCE ZM_TOMB_ZONE_START LANG_ENGLISH "Lower Laboratory" REFERENCE ZM_TOMB_ZONE_START_A LANG_ENGLISH "Upper Laboratory" REFERENCE ZM_TOMB_ZONE_START_B LANG_ENGLISH "Generator 1" REFERENCE ZM_TOMB_ZONE_BUNKER_1A LANG_ENGLISH "Generator 3 Bunker 1" REFERENCE ZM_TOMB_ZONE_FIRE_STAIRS LANG_ENGLISH "Fire Tunnel" REFERENCE ZM_TOMB_ZONE_BUNKER_1 LANG_ENGLISH "Generator 3 Bunker 2" REFERENCE ZM_TOMB_ZONE_BUNKER_3A LANG_ENGLISH "Generator 3" REFERENCE ZM_TOMB_ZONE_BUNKER_3B LANG_ENGLISH "Generator 3 Bunker 3" REFERENCE ZM_TOMB_ZONE_BUNKER_2A LANG_ENGLISH "Generator 2 Bunker 1" REFERENCE ZM_TOMB_ZONE_BUNKER_2 LANG_ENGLISH "Generator 2 Bunker 2" REFERENCE ZM_TOMB_ZONE_BUNKER_4A LANG_ENGLISH "Generator 2" REFERENCE ZM_TOMB_ZONE_BUNKER_4B LANG_ENGLISH "Generator 2 Bunker 3" REFERENCE ZM_TOMB_ZONE_BUNKER_4C LANG_ENGLISH "Tank Station" REFERENCE ZM_TOMB_ZONE_BUNKER_4D LANG_ENGLISH "Above Tank Station" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_C LANG_ENGLISH "Generator 2 Tank Route 1" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_C1 LANG_ENGLISH "Generator 2 Tank Route 2" REFERENCE ZM_TOMB_ZONE_BUNKER_4E LANG_ENGLISH "Generator 2 Tank Route 3" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_D LANG_ENGLISH "Generator 2 Tank Route 4" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_D1 LANG_ENGLISH "Generator 2 Tank Route 5" REFERENCE ZM_TOMB_ZONE_BUNKER_5A LANG_ENGLISH "Workshop Downstairs" REFERENCE ZM_TOMB_ZONE_BUNKER_5B LANG_ENGLISH "Workshop Upstairs" REFERENCE ZM_TOMB_ZONE_NML_2A LANG_ENGLISH "No Man's Land Walkway" REFERENCE ZM_TOMB_ZONE_NML_2 LANG_ENGLISH "No Man's Land Entrance" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_E LANG_ENGLISH "Generator 5 Tank Route 1" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_E1 LANG_ENGLISH "Generator 5 Tank Route 2" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_F LANG_ENGLISH "Generator 5 Tank Route 3" REFERENCE ZM_TOMB_ZONE_NML_1 LANG_ENGLISH "Generator 5 Tank Route 4" REFERENCE ZM_TOMB_ZONE_NML_4 LANG_ENGLISH "Generator 5 Tank Route 5" REFERENCE ZM_TOMB_ZONE_NML_0 LANG_ENGLISH "Generator 5 Left Footstep" REFERENCE ZM_TOMB_ZONE_NML_5 LANG_ENGLISH "Generator 5 Right Footstep Walkway" REFERENCE ZM_TOMB_ZONE_NML_FARM LANG_ENGLISH "Generator 5" REFERENCE ZM_TOMB_ZONE_NML_CELLLAR LANG_ENGLISH "Generator 5 Cellar" REFERENCE ZM_TOMB_ZONE_BOLT_STAIRS LANG_ENGLISH "Lightning Tunnel" REFERENCE ZM_TOMB_ZONE_NML_3 LANG_ENGLISH "No Man's Land 1st Right Footstep" REFERENCE ZM_TOMB_ZONE_NML_2B LANG_ENGLISH "No Man's Land Stairs" REFERENCE ZM_TOMB_ZONE_NML_6 LANG_ENGLISH "No Man's Land Left Footstep" REFERENCE ZM_TOMB_ZONE_NML_8 LANG_ENGLISH "No Man's Land 2nd Right Footstep" REFERENCE ZM_TOMB_ZONE_NML_10A LANG_ENGLISH "Generator 4 Tank Route 1" REFERENCE ZM_TOMB_ZONE_NML_10 LANG_ENGLISH "Generator 4 Tank Route 2" REFERENCE ZM_TOMB_ZONE_NML_7 LANG_ENGLISH "Generator 4 Tank Route 3" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_A LANG_ENGLISH "Generator 4 Tank Route 4" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_A1 LANG_ENGLISH "Generator 4 Tank Route 5" REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_B LANG_ENGLISH "Generator 4 Tank Route 6" REFERENCE ZM_TOMB_ZONE_NML_9 LANG_ENGLISH "Generator 4 Left Footstep" REFERENCE ZM_TOMB_ZONE_AIR_STAIRS LANG_ENGLISH "Wind Tunnel" REFERENCE ZM_TOMB_ZONE_NML_11 LANG_ENGLISH "Generator 4" REFERENCE ZM_TOMB_ZONE_NML_12 LANG_ENGLISH "Generator 4 Right Footstep" REFERENCE ZM_TOMB_ZONE_NML_16 LANG_ENGLISH "Excavation Site Front Path" REFERENCE ZM_TOMB_ZONE_NML_17 LANG_ENGLISH "Excavation Site Back Path" REFERENCE ZM_TOMB_ZONE_NML_18 LANG_ENGLISH "Excavation Site Level 3" REFERENCE ZM_TOMB_ZONE_NML_19 LANG_ENGLISH "Excavation Site Level 2" REFERENCE ZM_TOMB_UG_BOTTOM_ZONE LANG_ENGLISH "Excavation Site Level 1" REFERENCE ZM_TOMB_ZONE_NML_13 LANG_ENGLISH "Generator 5 To Generator 6 Path" REFERENCE ZM_TOMB_ZONE_NML_14 LANG_ENGLISH "Generator 4 To Generator 6 Path" REFERENCE ZM_TOMB_ZONE_NML_15 LANG_ENGLISH "Generator 6 Entrance" REFERENCE ZM_TOMB_ZONE_VILLAGE_0 LANG_ENGLISH "Generator 6 Left Footstep" REFERENCE ZM_TOMB_ZONE_VILLAGE_5 LANG_ENGLISH "Generator 6 Tank Route 1" REFERENCE ZM_TOMB_ZONE_VILLAGE_5A LANG_ENGLISH "Generator 6 Tank Route 2" REFERENCE ZM_TOMB_ZONE_VILLAGE_5B LANG_ENGLISH "Generator 6 Tank Route 3" REFERENCE ZM_TOMB_ZONE_VILLAGE_1 LANG_ENGLISH "Generator 6 Tank Route 4" REFERENCE ZM_TOMB_ZONE_VILLAGE_4B LANG_ENGLISH "Generator 6 Tank Route 5" REFERENCE ZM_TOMB_ZONE_VILLAGE_4A LANG_ENGLISH "Generator 6 Tank Route 6" REFERENCE ZM_TOMB_ZONE_VILLAGE_4 LANG_ENGLISH "Generator 6 Tank Route 7" REFERENCE ZM_TOMB_ZONE_VILLAGE_2 LANG_ENGLISH "Church" REFERENCE ZM_TOMB_ZONE_VILLAGE_3 LANG_ENGLISH "Generator 6 Right Footstep" REFERENCE ZM_TOMB_ZONE_VILLAGE_3A LANG_ENGLISH "Generator 6" REFERENCE ZM_TOMB_ZONE_ICE_STAIRS LANG_ENGLISH "Ice Tunnel" REFERENCE ZM_TOMB_ZONE_BUNKER_6 LANG_ENGLISH "Above Generator 3 Bunker" REFERENCE ZM_TOMB_ZONE_NML_20 LANG_ENGLISH "Above No Man's Land" REFERENCE ZM_TOMB_ZONE_VILLAGE_6 LANG_ENGLISH "Behind Church" REFERENCE ZM_TOMB_ZONE_CHAMBER_0 LANG_ENGLISH "The Crazy Place Lightning Chamber" REFERENCE ZM_TOMB_ZONE_CHAMBER_1 LANG_ENGLISH "The Crazy Place Lightning & Ice" REFERENCE ZM_TOMB_ZONE_CHAMBER_2 LANG_ENGLISH "The Crazy Place Ice Chamber" REFERENCE ZM_TOMB_ZONE_CHAMBER_3 LANG_ENGLISH "The Crazy Place Fire & Lightning" REFERENCE ZM_TOMB_ZONE_CHAMBER_4 LANG_ENGLISH "The Crazy Place Center" REFERENCE ZM_TOMB_ZONE_CHAMBER_5 LANG_ENGLISH "The Crazy Place Ice & Wind" REFERENCE ZM_TOMB_ZONE_CHAMBER_6 LANG_ENGLISH "The Crazy Place Fire Chamber" REFERENCE ZM_TOMB_ZONE_CHAMBER_7 LANG_ENGLISH "The Crazy Place Wind & Fire" REFERENCE ZM_TOMB_ZONE_CHAMBER_8 LANG_ENGLISH "The Crazy Place Wind Chamber" REFERENCE ZM_TOMB_ZONE_ROBOT_HEAD LANG_ENGLISH "Robot's Head" // WEAPONS REFERENCE ZMWEAPON_PDW57_UPGRADED LANG_ENGLISH "Predictive Death Wish 5700" REFERENCE ZMWEAPON_AN94_UPGRADED LANG_ENGLISH "Actuated Neutralizer 9400" REFERENCE ZMWEAPON_BERETTA93R_EXTCLIP_UPGRADED LANG_ENGLISH "B34R Extended Clip" REFERENCE ZMWEAPON_MP40_STALKER_UPGRADED LANG_ENGLISH "The Afterburner Adjustable Stock" REFERENCE ZMWEAPON_ACIDGAT LANG_ENGLISH "Acidgat" REFERENCE ZMWEAPON_SHIV LANG_ENGLISH "Shiv" REFERENCE ZMWEAPON_SPOON LANG_ENGLISH "Silver Spoon" REFERENCE ZMWEAPON_SPORK LANG_ENGLISH "Golden Spork" REFERENCE ZMWEAPON_ONE_INCH_PUNCH LANG_ENGLISH "One Inch Punch" REFERENCE ZMWEAPON_ONE_INCH_PUNCH_UPGRADED LANG_ENGLISH "Fists of Iron" REFERENCE ZMWEAPON_ONE_INCH_PUNCH_AIR LANG_ENGLISH "Fists of Wind" REFERENCE ZMWEAPON_ONE_INCH_PUNCH_FIRE LANG_ENGLISH "Fists of Fire" REFERENCE ZMWEAPON_ONE_INCH_PUNCH_ICE LANG_ENGLISH "Fists of Ice" REFERENCE ZMWEAPON_ONE_INCH_PUNCH_LIGHTNING LANG_ENGLISH "Fists of Lightning" REFERENCE ZOMBIE_EQUIP_TURBINE LANG_ENGLISH "Turbine" REFERENCE ZOMBIE_EQUIP_TURRET LANG_ENGLISH "Turret" REFERENCE ZM_HIGHRISE_EQUIP_SPRINGPAD LANG_ENGLISH "Trample Steam" REFERENCE ZOMBIE_ITEM_MEAT LANG_ENGLISH "Meat" REFERENCE ZOMBIE_ITEM_HEAD LANG_ENGLISH "Richtofen's Head" REFERENCE ZMWEAPON_FNP45_UPGRADED LANG_ENGLISH "Toughguy & Crybaby" REFERENCE ZMWEAPON_INSAS_UPGRADED LANG_ENGLISH "Modern Sub Machine Catastrophe" REFERENCE ZMWEAPON_VECTOR_EXTCLIP LANG_ENGLISH "Vector K10 Extended Clip" REFERENCE ZMWEAPON_VECTOR_UPGRADED LANG_ENGLISH "Matrix K1000" REFERENCE ZMWEAPON_VECTOR_EXTCLIP_UPGRADED LANG_ENGLISH "Matrix K1000 Extended Clip" REFERENCE ZMWEAPON_SIG556_UPGRADED LANG_ENGLISH "FBI-667" REFERENCE ZMWEAPON_SA58_UPGRADED LANG_ENGLISH "WN OTW" REFERENCE ZMWEAPON_MK48_UPGRADED LANG_ENGLISH "HtMk 4800" REFERENCE ZMWEAPON_AS50_UPGRADED LANG_ENGLISH "Xtreme Pain Releaser 5000" REFERENCE ZMWEAPON_SLIPGUN_UPGRADED LANG_ENGLISH "Sliquidizer" REFERENCE ZMWEAPON_METALSTORM_UPGRADED LANG_ENGLISH "Tempest PTR" REFERENCE ZMWEAPON_TITUS_UPGRADED LANG_ENGLISH "Augustus-9" // HINT STRINGS REFERENCE PLATFORM_PICKUPNEWWEAPON LANG_ENGLISH "Hold ^3&&1^7 to pick up" REFERENCE ZOMBIE_WEAPON_SARITCH LANG_ENGLISH "Hold ^3[{+activate}]^7 for SMR [Cost: &&1]" REFERENCE ZMWEAPON_BALLISTA_WALLBUY LANG_ENGLISH "Hold ^3[{+activate}]^7 for Ballista [Cost: &&1]" REFERENCE ZOMBIE_WEAPON_INSAS LANG_ENGLISH "Hold ^3[{+activate}]^7 for MSMC [Cost: &&1]" REFERENCE ZOMBIE_WEAPON_VECTOR LANG_ENGLISH "Hold ^3[{+activate}]^7 for Vector K10 [Cost: &&1]" REFERENCE ZOMBIE_WEAPON_SIG556 LANG_ENGLISH "Hold ^3[{+activate}]^7 for SWAT-556 [Cost: &&1]" REFERENCE ZOMBIE_WEAPON_STICKY_GRENADE LANG_ENGLISH "Hold ^3[{+activate}]^7 for Semtex Grenades [Cost: &&1]" REFERENCE ZOMBIE_WEAPON_BOUNCINGBETTY LANG_ENGLISH "Hold ^3[{+activate}]^7 for Bouncing Betty [Cost: &&1]" REFERENCE ZOMBIE_BOUNCINGBETTY_PICKUP LANG_ENGLISH "Hold ^3&&1^7 to pick up Bouncing Betty" REFERENCE ZOMBIE_BETTY_HOWTO LANG_ENGLISH "Press ^3[{+actionslot 4}]^7 to equip ^3[{+attack}]^7 to place a Bouncing Betty" REFERENCE ZOMBIE_PERK_QUICKREVIVE LANG_ENGLISH "Hold ^3[{+activate}]^7 for Quick Revive [Cost: &&1]" REFERENCE ZOMBIE_PERK_TOMBSTONE LANG_ENGLISH "Hold ^3[{+activate}]^7 for Tombstone Soda [Cost: &&1]" REFERENCE ZM_CRAFTABLES_CHANGE_BUILD LANG_ENGLISH "Press ^3[{+actionslot 1}]^7 or ^3[{+actionslot 2}]^7 to change item" REFERENCE ZOMBIE_EQUIP_TURBINE_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Turbine" REFERENCE ZOMBIE_BUILD_TURBINE LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Turbine" REFERENCE ZOMBIE_GRAB_TURBINE_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Turbine [Cost: &&1]" REFERENCE ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Zombie Shield" REFERENCE ZOMBIE_BUILD_RIOT LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Zombie Shield" REFERENCE ZOMBIE_GRAB_RIOTSHIELD LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Zombie Shield [Cost: &&1]" REFERENCE ZOMBIE_REPAIR_RIOTSHIELD LANG_ENGLISH "Hold ^3[{+activate}]^7 to repair Zombie Shield [Cost: &&1]" REFERENCE ZOMBIE_BOUGHT_RIOT_REPAIR LANG_ENGLISH "Repaired Zombie Shield" REFERENCE ZOMBIE_EQUIP_TURRET_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Turret" REFERENCE ZOMBIE_BUILD_TURRET LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Turret" REFERENCE ZOMBIE_GRAB_TURRET_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Turret [Cost: &&1]" REFERENCE ZOMBIE_EQUIP_ELECTRICTRAP_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Electric Trap" REFERENCE ZOMBIE_BUILD_ELECTRIC_TRAP LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Electric Trap" REFERENCE ZOMBIE_GRAB_ELECTRICTRAP LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Electric Trap [Cost: &&1]" REFERENCE ZOMBIE_EQUIP_JETGUN_PICKUP_HINT_STRING LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Jet Gun" REFERENCE ZOMBIE_BUILD_JETGUN LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Jet Gun" REFERENCE ZOMBIE_GRAB_JETGUN LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Jet Gun [Cost: &&1]" REFERENCE ZM_HIGHRISE_BUILD_SPRINGPAD LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Trample Steam" REFERENCE ZM_HIGHRISE_GRAB_SPRINGPAD LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Trample Steam [Cost: &&1]" REFERENCE ZM_HIGHRISE_BUILD_SLIPGUN LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Sliquifier" REFERENCE ZM_HIGHRISE_GRAB_SLIPGUN LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Sliquifier [Cost: &&1]" REFERENCE ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate Electric Chair" REFERENCE ZM_PRISON_LAUNDRY_MACHINE_ACTIVATE LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate Laundry Machine" REFERENCE ZM_PRISON_PLANE_BEGIN_TAKEOFF LANG_ENGLISH "Hold ^3[{+activate}]^7 to begin take-off sequence" REFERENCE ZM_PRISON_PLANE_BOARD LANG_ENGLISH "Hold ^3[{+activate}]^7 to board plane" REFERENCE ZM_PRISON_CRAFT_PACKASPLAT LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acidgat Kit" REFERENCE ZM_PRISON_CONVERT_START LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acidgat [Cost: &&1]" REFERENCE ZM_PRISON_CONVERT_PICKUP LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Acidgat" REFERENCE ZM_PRISON_SQ_BS LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Acidgat" REFERENCE ZM_BURIED_EQ_SW_PHS LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Subsurface Resonator" REFERENCE ZM_BURIED_BUILD_SUBWOOFER LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Subsurface Resonator" REFERENCE ZM_BURIED_GRAB_SUBWOOFER LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Subsurface Resonator [Cost: &&1]" REFERENCE ZM_BURIED_BOUGHT_SUBWOOFER LANG_ENGLISH "Took Subsurface Resonator" REFERENCE ZM_BURIED_EQ_SP_PHS LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Trample Steam" REFERENCE ZM_BURIED_BUILD_SPRINGPAD LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Trample Steam" REFERENCE ZM_BURIED_GRAB_SPRINGPAD LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Trample Steam [Cost: &&1]" REFERENCE ZM_BURIED_BOUGHT_SPRINGPAD LANG_ENGLISH "Took Trample Steam" REFERENCE ZM_BURIED_EQ_HC_PHS LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Head Chopper" REFERENCE ZM_BURIED_BUILD_HEADCHOPPER LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Head Chopper" REFERENCE ZM_BURIED_GRAB_HEADCHOPPER LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Head Chopper [Cost: &&1]" REFERENCE ZM_BURIED_BOUGHT_HEADCHOPPER LANG_ENGLISH "Took Head Chopper" REFERENCE ZM_BURIED_PU_VECTOR LANG_ENGLISH "Hold ^3[{+activate}]^7 for Vector K10 Chalk" REFERENCE ZM_BURIED_WB_VECTOR LANG_ENGLISH "Hold ^3[{+activate}]^7 to draw Vector K10 wallbuy" REFERENCE ZM_BURIED_BUILD_MTOWER LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft the Noose" REFERENCE ZM_BURIED_BUILD_RTOWER LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft the Guillotine" REFERENCE ZM_TOMB_EHT LANG_ENGLISH "Hold ^3[{+activate}]^7 to exit the Robot Head" REFERENCE ZM_TOMB_PLAY_RECORD LANG_ENGLISH "Hold ^3[{+activate}]^7 to play Record" REFERENCE ZM_TOMB_PLGR LANG_ENGLISH "Hold ^3[{+activate}]^7 to place Gramophone" REFERENCE ZM_TOMB_PUGR LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Gramophone" REFERENCE ZM_TOMB_CRRI LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Zombie Shield" REFERENCE ZM_TOMB_CRQ LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Maxis Drone" REFERENCE ZM_TOMB_TQ LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Maxis Drone [Cost: &&1]" REFERENCE ZM_TOMB_DIHO LANG_ENGLISH "Press ^3[{+actionslot 2}]^7 to use Maxis Drone" REFERENCE ZM_TOMB_BOUGHT_MAXISDRONE LANG_ENGLISH "Took Maxis Drone" REFERENCE ZM_TOMB_MAXISDRONE_COOLDOWN LANG_ENGLISH "Cooling down" REFERENCE ZM_TOMB_MISSING_WIND_STAFF LANG_ENGLISH "Wind Staff Required" REFERENCE ZM_TOMB_MISSING_FIRE_STAFF LANG_ENGLISH "Fire Staff Required" REFERENCE ZM_TOMB_MISSING_LIGHTNING_STAFF LANG_ENGLISH "Lightning Staff Required" REFERENCE ZM_TOMB_MISSING_ICE_STAFF LANG_ENGLISH "Ice Staff Required" REFERENCE ZM_TOMB_ALL_PERKS LANG_ENGLISH "You have all perks" REFERENCE ZOMBIE_BANK_WITHDRAW_PROMPT LANG_ENGLISH "Hold ^3[{+activate}]^7 to withdraw &&1" REFERENCE ZOMBIE_NAVCARD_USE LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert Navcard [Cost: &&1]" REFERENCE ZM_HIGHRISE_BUILD_KEYS LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert elevator key [Cost: &&1]" REFERENCE ZM_HIGHRISE_ELEVATOR_ON_THE_WAY LANG_ENGLISH "The elevator is on the way" REFERENCE ZM_HIGHRISE_LOCK_ELEVATOR LANG_ENGLISH "Hold ^3[{+activate}]^7 to lock elevator" REFERENCE ZM_HIGHRISE_UNLOCK_ELEVATOR LANG_ENGLISH "Hold ^3[{+activate}]^7 to unlock elevator" REFERENCE ZM_BURIED_CANDY_GV LANG_ENGLISH "Hold ^3[{+activate}]^7 to give Candy [Cost: &&1]" ENDMARKER