#include maps\mp\zombies\_zm_game_module_meat_utility; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_game_module_utility; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_audio_announcer; #include maps\mp\gametypes_zm\zmeat; #include maps\mp\zombies\_zm_powerups; init_item_meat(gametype) { if (level.script == "zm_prison") { set_gamemode_var_once("item_meat_name", "item_head_zm"); set_gamemode_var_once("item_meat_model", "t6_wpn_zmb_severedhead_world"); } else { set_gamemode_var_once("item_meat_name", "item_meat_zm"); set_gamemode_var_once("item_meat_model", "t6_wpn_zmb_meat_world"); } precacheitem(get_gamemode_var("item_meat_name")); set_gamemode_var_once("start_item_meat_name", get_gamemode_var("item_meat_name")); level.meat_weaponidx = getweaponindexfromname(get_gamemode_var("item_meat_name")); level.meat_pickupsound = getweaponpickupsound(level.meat_weaponidx); level.meat_pickupsoundplayer = getweaponpickupsoundplayer(level.meat_weaponidx); level.item_meat_name = get_gamemode_var("item_meat_name"); }