#include maps\mp\zombies\_zm_spawner; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; zombie_damage(mod, hit_location, hit_origin, player, amount, team) { if (is_magic_bullet_shield_enabled(self)) { return; } player.use_weapon_type = mod; if (isDefined(self.marked_for_death)) { return; } if (!isDefined(player)) { return; } if (isDefined(hit_origin)) { self.damagehit_origin = hit_origin; } else { self.damagehit_origin = player getweaponmuzzlepoint(); } if (self maps\mp\zombies\_zm_spawner::check_zombie_damage_callbacks(mod, hit_location, hit_origin, player, amount)) { return; } else if (self maps\mp\zombies\_zm_spawner::zombie_flame_damage(mod, player)) { if (self maps\mp\zombies\_zm_spawner::zombie_give_flame_damage_points()) { player maps\mp\zombies\_zm_score::player_add_points("damage", mod, hit_location, self.isdog, team); } } else if (maps\mp\zombies\_zm_spawner::player_using_hi_score_weapon(player)) { damage_type = "damage"; } else { damage_type = "damage_light"; } if (!is_true(self.no_damage_points)) { player maps\mp\zombies\_zm_score::player_add_points(damage_type, mod, hit_location, self.isdog, team, self.damageweapon); } if (isDefined(self.zombie_damage_fx_func)) { self [[self.zombie_damage_fx_func]](mod, hit_location, hit_origin, player); } if (is_placeable_mine(self.damageweapon)) { damage = level.round_number * 100; if (level.scr_zm_ui_gametype == "zgrief") { damage = 2000; } max_damage = 9000; if (damage > max_damage) { damage = max_damage; } if (isDefined(self.zombie_damage_claymore_func)) { self [[self.zombie_damage_claymore_func]](mod, hit_location, hit_origin, player); } else if (isDefined(player) && isalive(player)) { self dodamage(damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon); } else { self dodamage(damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon); } } else if (mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH") { damage = level.round_number * 25; if (level.scr_zm_ui_gametype == "zgrief") { damage = 500; } max_damage = 1500; if (damage > max_damage) { damage = max_damage; } if (isDefined(player) && isalive(player)) { player.grenade_multiattack_count++; player.grenade_multiattack_ent = self; self dodamage(damage, self.origin, player, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon); } else { self dodamage(damage, self.origin, undefined, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon); } } else if (mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE") { damage = level.round_number * 50; if (level.scr_zm_ui_gametype == "zgrief") { damage = 1000; } max_damage = 3000; if (damage > max_damage) { damage = max_damage; } if (isDefined(player) && isalive(player)) { self dodamage(damage, self.origin, player, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon); } else { self dodamage(damage, self.origin, undefined, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon); } } if (isDefined(self.a.gib_ref) && self.a.gib_ref == "no_legs" && isalive(self)) { if (isDefined(player)) { rand = randomintrange(0, 100); if (rand < 10) { player maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "crawl_spawn"); } } } else if (isDefined(self.a.gib_ref)) { if (self.a.gib_ref == "right_arm" || self.a.gib_ref == "left_arm") { if (self.has_legs && isalive(self)) { if (isDefined(player)) { rand = randomintrange(0, 100); if (rand < 7) { player maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "shoot_arm"); } } } } } self thread maps\mp\zombies\_zm_powerups::check_for_instakill(player, mod, hit_location); } zombie_gib_on_damage() { while (true) { self waittill("damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname); if (!isdefined(self)) return; if (!self zombie_should_gib(amount, attacker, type)) continue; if (self head_should_gib(attacker, type, point) && type != "MOD_BURNED") { self zombie_head_gib(attacker, type); continue; } if (!self.gibbed) { if (self maps\mp\animscripts\zm_utility::damagelocationisany("head", "helmet", "neck")) continue; refs = []; switch (self.damagelocation) { case "torso_upper": case "torso_lower": refs[refs.size] = "guts"; refs[refs.size] = "right_arm"; break; case "right_hand": case "right_arm_upper": case "right_arm_lower": refs[refs.size] = "right_arm"; break; case "left_hand": case "left_arm_upper": case "left_arm_lower": refs[refs.size] = "left_arm"; break; case "right_leg_upper": case "right_leg_lower": case "right_foot": if (self.health <= 0) { refs[refs.size] = "right_leg"; refs[refs.size] = "right_leg"; refs[refs.size] = "right_leg"; refs[refs.size] = "no_legs"; } break; case "left_leg_upper": case "left_leg_lower": case "left_foot": if (self.health <= 0) { refs[refs.size] = "left_leg"; refs[refs.size] = "left_leg"; refs[refs.size] = "left_leg"; refs[refs.size] = "no_legs"; } break; default: if (self.damagelocation == "none") { if (type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH") { refs = self derive_damage_refs(point); break; } } else { refs[refs.size] = "guts"; refs[refs.size] = "right_arm"; refs[refs.size] = "left_arm"; refs[refs.size] = "right_leg"; refs[refs.size] = "left_leg"; refs[refs.size] = "no_legs"; break; } } if (isdefined(level.custom_derive_damage_refs)) refs = self [[level.custom_derive_damage_refs]](refs, point, weaponname); if (refs.size) { self.a.gib_ref = maps\mp\animscripts\zm_death::get_random(refs); if ((self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg") && self.health > 0) { self.has_legs = 0; self allowedstances("crouch"); self setphysparams(15, 0, 24); self allowpitchangle(1); self setpitchorient(); health = self.health; health *= 0.1; self thread maps\mp\animscripts\zm_run::needsdelayedupdate(); if (level.scr_zm_ui_gametype == "zgrief") { self thread bleedout_watcher(); } if (isdefined(self.crawl_anim_override)) self [[self.crawl_anim_override]](); } } if (self.health > 0) { self thread maps\mp\animscripts\zm_death::do_gib(); if (isdefined(level.gib_on_damage)) self thread [[level.gib_on_damage]](); } } } } bleedout_watcher() { self endon("death"); self thread melee_watcher(); self.bleedout_time = getTime(); health = self.health; while (1) { if (health > self.health) { health = self.health; self.bleedout_time = getTime(); } if (getTime() - self.bleedout_time > 30000) { level.zombie_total++; self.no_powerups = 1; self dodamage(self.health + 100, self.origin); return; } wait 0.05; } } melee_watcher() { self endon("death"); while (1) { self waittill("melee_anim"); self.bleedout_time = getTime(); } } head_should_gib(attacker, type, point) { if (!is_mature()) { return 0; } if (self.head_gibbed) { return 0; } if (!isDefined(attacker) || !isplayer(attacker)) { return 0; } weapon = attacker getcurrentweapon(); if (type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET") { if (type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH") { if ((distance(point, self gettagorigin("j_head")) > 55) || (self.health > 0)) { return 0; } else { return 1; } } else if (type == "MOD_PROJECTILE") { if ((distance(point, self gettagorigin("j_head")) > 10) || (self.health > 0)) { return 0; } else { return 1; } } else if (weaponclass(weapon) != "spread") { return 0; } } if (!self maps\mp\animscripts\zm_utility::damagelocationisany("head", "helmet", "neck")) { return 0; } if (weapon == "none" || weapon == level.start_weapon || weaponisgasweapon(self.weapon)) { return 0; } self zombie_hat_gib(attacker, type); if (self.health > 0) { return 0; } return 1; } zombie_can_drop_powerups(zombie) { if (!flag("zombie_drop_powerups")) return false; if (isdefined(zombie.no_powerups) && zombie.no_powerups) return false; return true; } zombie_complete_emerging_into_playable_area() { if (self.animname == "zombie" && is_true(self.has_legs)) { self setphysparams(15, 0, 60); } self.completed_emerging_into_playable_area = 1; self notify("completed_emerging_into_playable_area"); self.no_powerups = 0; self thread zombie_free_cam_allowed(); }