#include maps\mp\zm_buried_buildables; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_magicbox; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_buildables_pooled; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_melee_weapon; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_unitrigger; watch_cell_open_close(door) { level.cell_open = 0; while (true) { level waittill("cell_open"); level.cell_open = 1; level waittill("cell_close"); level.cell_open = 0; } }