#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; get_upgraded_ammo_cost( weapon_name ) { if ( isDefined( level.zombie_weapons[ weapon_name ].upgraded_ammo_cost ) ) { return level.zombie_weapons[ weapon_name ].upgraded_ammo_cost; } return 2500; } makegrenadedudanddestroy() { self endon( "death" ); self notify( "grenade_dud" ); self makegrenadedud(); if ( isDefined( self ) ) { self delete(); } }