#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; meat_stink_on_ground(position_to_play) { level.meat_on_ground = 1; attractor_point = spawn( "script_model", position_to_play ); attractor_point setmodel( "tag_origin" ); attractor_point playsound( "zmb_land_meat" ); wait 0.2; playfxontag( level._effect[ "meat_stink_torso" ], attractor_point, "tag_origin" ); attractor_point playloopsound( "zmb_meat_flies" ); attractor_point create_zombie_point_of_interest( 1536, 32, 10000 ); attractor_point.attract_to_origin = 1; attractor_point thread create_zombie_point_of_interest_attractor_positions( 4, 45 ); attractor_point thread maps/mp/zombies/_zm_weap_cymbal_monkey::wait_for_attractor_positions_complete(); attractor_point delay_thread( 10, ::self_delete ); wait 10; level.meat_on_ground = undefined; }