# Call of Duty: Black Ops 2 Zombies - Reimagined ## Created by: Jbleezy [YouTube](https://youtube.com/ItsJbirdJustin) [Twitch](https://twitch.tv/Jbleezy) [Twitter](https://twitter.com/ItsJbleezy) [Donate](https://streamlabs.com/jbleezy) ## Change Notes ## General * Increased level of detail at longer distances * In-game menu no longer disabled instantly when the game ends ## HUD * Enemy counter displayed on top left of screen * Timer displayed on top right of screen * Health bar displayed on bottom left of screen * Current zone displayed on bottom left of screen * Increased waypoint offset from top of screen * Changed player waypoint location to be center of player instead of top of player * Increased distance between revive waypoint arrow and icon * Bleedout bar displayed when downed * Revive bar displayed for downed player * Changed revive bar color to blue * Player needs to be revived text updates to new player instantly ## Players * Unlimited sprint * Increased health from 100 to 150 * Self revives in solo are active whenever the player has at least 1 perk * 100% backwards move speed * Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds * Can dive again right away after just diving * Increased melee range by 16% (same as Black Ops 1) * Disabled melee lunging * Decreased normal health regeneration delay from 2.4 seconds to 2 seconds * Decreased low health regeneration delay from 5 seconds to 4 seconds * Normal health regeneration rate is no longer instant * Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased * Added blood fx when at or below 20% health * Removed blur when getting damaged * Removed shellshock when getting damaged from grenades * No longer killed when landing on top of another player * Ignored by enemies for 1 second after being revived * Weapon is no longer switched after reviving if player switched weapons during revive * No longer gain points back on self revives * Can shoot while looking at other players * Increased mantle speed * Increased ladder climb speed * Start with semtex on maps that have semtex * Entering and exiting last stand no longer refills last stand weapon clip automatically * Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds * Removed enemy player name fade in time ## Zombies * Health capped at 100,000 * Attracted towards points of interest immediately * Removed walkers in high rounds * Removed headless zombies * Neck counts as headshot ### Denizens * Decreased maximum amount that can be spawned at once from 2 to 1 * Decreased minimum number of melees to kill from 5 to 3 * Decreased minimum number of melees to kill with Bowie Knife from 3 to 2 * Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1 * No longer automatically runs away when player is first attacked in solo * Removed hint when player is first attacked in solo ### Brutus * No longer receives additional damage from Ray Gun Mark 2 ## Weapons * Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone) * Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number) * Capped grenade damage scalar at 1500 * Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number) * Capped projectile weapon damage scalar at 3000 * Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number) * Capped placeable mine damage scalar at 9000 * Disabled sniper scope sway ### AN-94 * Increased weapon cost from 1200 to 1500 ### B23R * Changed weapon cost to 900 on all maps ### Ballistic Knife * Projectiles are no longer picked up by other players * Projectiles can be picked up while the weapon is not reloaded * Projectiles can be picked up while the player is not on the ground ### Executioner * Increased penetration ### HAMR * Decreased recoil ### M1216 * Increased penetration ### M1911 * Upgraded: given as last stand pistol above all others except Ray Gun Mark 2 ### M1927 * Decreased ammo cost from 800 to 750 ### M8A1 * Decreased recoil ### MTAR * Decreased recoil ### Remington 870 * Changed weapon cost to 1200 on all maps * Increased penetration ### RPD * Decreased recoil ### S12 * Increased penetration ### SMR * Increased damage by 100% * Removed ADS spread ### Type 25 * Decreased recoil ### War Machine * Unupgraded: grenades explode on impact ### EMP Grenade * No longer disables HUD * Disables player's perks for 30 seconds * Added fx to EMP'd players * Decreased zombie EMP radius by 30% (same radius as perk EMP) * Sprinting no longer wakes up EMP'd zombies ### Claymore * Can be repurchased * Increased max amount that can be placed from 12 to 20 ### Ray Gun * Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage) * Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage) * No longer limited to 4 players ### Ray Gun Mark 2 * Same probability to obtain as other weapons * Can be obtained if player has Ray Gun * Limited to 1 player on all maps ### Jet Gun * Kills multiple enemies significantly faster * Kills enemies that are in the ground, traversing, or behind barriers * Awards points for kills * Cools down twice as fast * Cools down while not holding weapon * Heats up when firing while meleeing * No longer kills when not firing * No longer automatically switched to weapon when picked up * No longer disassembles when overheated * Weapon is taken when overheated ### Sliquifier * Added upgraded version * Kills on any round (normally stops killing after round 100) * Removed additional goo created by chain kills ### Blundergat * Kills on any round ### Acid Gat * Kills on any round ## Wallbuys * Increased trigger radius * Decreased upgraded ammo cost from 4500 to 2500 * Lethal grenade hint string no longer displays "ammo" after purchasing ## Mystery Box * Decreased weapon pickup time from 12 seconds to 9 seconds * Moves to new location instantly * Special sound no longer plays when obtaining the Ray Gun * Special sound plays when obtaining a limited weapon ## Perks * Removed perk limit * No longer deactivated if the perk machine is powered off * Added high qualty perk icons to all maps ### Juggernog * Increases current health by 100 upon purchase (normally sets current health to max) ### Quick Revive * No longer automatically powered on in solo * Increased cost in solo from 500 to 1500 * Decreases health regeneration delay by 25% ### Speed Cola * Aim twice as fast * Switch weapons twice as fast * Throw grenades twice as fast ### Double Tap * Removed shooting 2 bullets for every shot * Increases bullet damage by 50% ### Stamin-Up * Move faster (normally only sprint faster) ### Deadshot Daiquiri * Increases bullet headshot damage by 100% * Move faster while aiming * Decreases sprint recovery time ### Mule Kick * Added additional weapon indicator * Additional weapon is given back when perk is reacquired * Stowed weapons refill ammo from stock over time ### Tombstone Soda * Added in solo * Added powerup waypoint * Powerup no longer removed when revived * Powerup removed when downed * Unlimited time to pick up powerup * Changed powerup fx color to blue * Powerup gets destroyed by EMP Grenades * Restores all weapons properly * Disabled suicide option when player is down * Flipped perk icon ### Who's Who * Gain all other perks the player had before going down when entering Who's Who mode * Revive twice as fast when in Who's Who mode * No longer gives the player claymores when entering Who's Who mode if the player purchased claymores ### Electric Cherry * Removed cooldown after being used multiple times in a row ### Vulture-Aid * Stink areas no longer activate while the player is moving ## Pack-a-Punch * Decreased weapon pickup time from 15 seconds to 12 seconds ## Powerups ### Insta Kill * Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds ### Double Points * Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds ### Nuke * Kills all zombies instantly ### Carpenter * Removed ### Meat * Able to drop when players are down * Changed powerup fx color to blue * Decreased time on ground from 16 seconds to 10 seconds * Message shows when the meat is on a player * Meleeing while the meat is moving no longer grabs the meat * Meleeing while the meat is moving throws the meat * Meleeing while the meat is moving activates more consistently ## Persistent Upgrades * Removed ## Buildables * Added purchase cost * Parts automatically picked up * Zombies no longer attack (except Zombie Shield) * Destroyed by taking 1500 damage * No longer destroyed by 2 grenades ### Electric Trap * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 30 seconds * Kills on any round (normally stops killing after round 50) * Can kill unlimited zombies at once * No longer kills players without Juggernog instantly * Decreased player damage from 75 to 25 * Decreased player shellshock time from 2.5 seconds to 1.25 seconds * Decreased startup time from 2 seconds to 0.5 seconds ### Turret * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 30 seconds * Kills on any round in 1-4 shots (normally does 1200 damage max) * No longer damages players * Fire type changed from burst fire to continuous fire * Fixed a bug where the Turret sounds would continue playing after being picked up ### Subsurface Resonator * No longer needs to be powered by a Turbine * No longer gets destroyed from kills * Gets destroyed after being deployed for 30 seconds * Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire) ### Maxis Drone * Switches back to correct weapon after deploying ## Bank * Deposited points resets each game * Gain 10% interest on deposited points at the end of each round * No longer costs 100 points to withdraw * Players can deposit and withdraw less than 1000 points * Account balance is shown when depositing, withdrawing, and going near the triggers * Disabled trading points ## Weapon Locker * Stored weapon resets each game * Stored weapon gains max ammo at the end of each round ## Maps ### Tranzit * Any door that requires a Turbine to open is automatically open whenever the power is on * Lava in starting area activates after the power is on * Lava destroys grenades instantly * Decreased brightness at Power Station * Power switch automatically crafted * Pack-a-Punch automatically crafted * Navcard table automatically crafted * Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box * Fixed a zombie riser spawn point at Outside Power Station being too high above ground * Fixed a zombie pathing exploit at Town in Bookstore #### Bus Depot * Lava in starting area activates immediately * Power doors open when door is opened * Lava pit is accessible #### Diner * Added Survival and Grief gamemodes * Wallbuys: M14, Olympia, MP5, Galvaknuckles * Perks: Juggernog, Quick Revive, Speed Cola, Double Tap #### Farm * Zombies spawn in the Farm zone when in the Barn zone * Added Claymore wallbuy * Survival: removed Galvaknuckles wallbuy * Grief: removed player spawns near gate #### Power Station * Added Survival and Grief gamemodes * Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife * Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda * Pack-a-Punch #### Town * Moved Quick Revive to Stamin-Up's location on Town * Moved Stamin-Up to its location on Tranzit * Moved Tombstone Soda to the laundry room front door * Grief: added Tombstone Soda ### Die Rise * Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Navcard table automatically crafted ### Mob of the Dead * 1 afterlife max in solo * Acid Trap kills on any round (normally stops killing after round 158 on PC) * Tower Trap kills on any round in 1 shot * Upgraded Tower Trap kills on any round in 1-2 shots * Upgraded Tower Trap stays upgraded until the end of the round * Plane parts are shared in coop * Plane parts must be all acquired to craft * Plane fuel automatically picked up * Players no longer respawn in the Acid Trap #### Cell Block * Added Smoke Grenades to the Mystery Box ### Buried * Power automatically on * Removed Turbine * Removed Sloth barricades * Sloth can no longer be unlocked * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Fountain portal automatically active * Navcard table automatically crafted * Players can no longer get into the corner next to Juggernog * Fixed hint strings on buildables when purchased #### Borough * Tunnels disabled * Players spawn at Stables * Mystery Box initially spawns at a random location * Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried * Added PDW wallbuy at Morgue * Added SVU wallbuy at Church * Moved Quick Revive to Speed Cola's location on Borough * Moved Speed Cola to its location on Buried * Moved Stamin-Up to Vulture Aid's location on Buried ### Origins * Door prices in solo cost the same as in coop * Shovels automatically picked up * Gramophone and records automatically picked up * Der Wunderfizz: increased cost from 1500 to 2500 * Der Wunderfizz: all perks have an equal chance of being obtained * Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened) * Soul boxes: decreased kill requirement from 30 to 20 * Perk bottle dig spots: give random perk * Perk bottle dig spots: visible and diggable without Zombie Blood * Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4 ## Gamemodes ### Grief * Win rounds by getting all enemy players down * First team to win 3 rounds wins the game * Tie round if both teams die within 5 seconds of eachother * Sudden death after 5 minute round (all players lose 100 health) * Unlimited zombies * 2500 health zombies * 0.5 second zombie spawn rate * Only sprinting zombies * Zombies start spawning 10 seconds after the round starts * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited powerups * Unlimited barrier rebuild points * Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds * Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds * Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals * Meleeing enemy players that are crouched pushes 33.33% of the amount when standing * Meleeing enemy players that are prone pushes 16.67% of the amount when standing * Meleeing enemy players that are already stunned will push them * Ballistic knife projectile pushes enemy players * Claymores are no longer triggered by enemy players * Stun fx is linked to the player * Stun fx shows in the correct position for projectiles * Stunning enemy players steals 100 points from them * Downing enemy players awards 500 points * Bleeding out enemy players awards 1000 points to all teammates * Landing on top of an enemy player downs only the bottom player * Landing on top of an enemy player can be done at any stance * Increased max radius for landing on top of an enemy player by 16.67% * Decreased max height for landing on top of an enemy player that is crouched by 13% * Decreased max height for landing on top of an enemy player that is prone by 47% * Max Ammo: unloads clip of all enemy players' weapons * Double Points: enemy players gain half points for 30 seconds * Insta Kill: enemy players deal half damage for 30 seconds * Nuke: deals 80 damage to all alive enemy players and makes all downed enemy players bleed out * Added kill feed (includes downs, revives, and bleed outs) * Added player kills on scoreboard * Added player downed and bled out icons on scoreboard * Added intro text * Announcer audio always plays * Last player alive audio only plays for the player who is alive instead of every player on the team * Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out * Enemies remaining text is removed when new text is displayed * Added new audio when enemy players bleed out * Players do not get their weapons back on round reset if they bled out * Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment * Spawn points are assigned to a team * Teams switch spawn points each round * Players respawn at initial spawn points * Decreased connection timeout from 90 seconds to 45 seconds * Random map rotation * 25000 health Brutus ### Containment * Gain score by being the team with the most players alive in the containment zone * First team to gain 250 score wins the game * Contested if both teams have the same amount of players alive in the containment zone * Both teams gain score at half-rate when contested * Zombies only go after players in the containment zone * Players gain points for being in the containment zone * Players respawn after being down for 10 seconds * Players retain perks