#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_ai_brutus; #include maps/mp/zombies/_zm_score; brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name ) { level.num_pulls_since_brutus_spawn = 0; self set_zombie_run_cycle( "run" ); if ( !isDefined( has_helmet ) ) { self.has_helmet = 1; } else { self.has_helmet = has_helmet; } if ( !isDefined( helmet_hits ) ) { self.helmet_hits = 0; } else { self.helmet_hits = helmet_hits; } if ( !isDefined( explosive_dmg_taken ) ) { self.explosive_dmg_taken = 0; } else { self.explosive_dmg_taken = explosive_dmg_taken; } if ( !isDefined( starting_health ) ) { self brutus_health_increases(); self.maxhealth = level.brutus_health; self.health = level.brutus_health; } else { self.maxhealth = starting_health; self.health = starting_health; } self.explosive_dmg_req = level.brutus_expl_dmg_req; self.no_damage_points = 1; self endon( "death" ); level endon( "intermission" ); self.animname = "brutus_zombie"; self.audio_type = "brutus"; self.has_legs = 1; self.ignore_all_poi = 1; self.is_brutus = 1; self.ignore_enemy_count = 1; self.instakill_func = ::brutus_instakill_override; self.nuke_damage_func = ::brutus_nuke_override; self.melee_anim_func = ::melee_anim_func; self.meleedamage = 99; self.custom_item_dmg = 1000; self.brutus_lockdown_state = 0; recalc_zombie_array(); self setphysparams( 20, 0, 60 ); self.zombie_init_done = 1; self notify( "zombie_init_done" ); self.allowpain = 0; self animmode( "normal" ); self orientmode( "face enemy" ); self maps/mp/zombies/_zm_spawner::zombie_setup_attack_properties(); self setfreecameralockonallowed( 0 ); level thread maps/mp/zombies/_zm_spawner::zombie_death_event( self ); self thread maps/mp/zombies/_zm_spawner::enemy_death_detection(); if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" ) { wait randomfloat( 1.5 ); spawn_pos = get_random_brutus_spawn_pos( zone_name ); } else { spawn_pos = get_best_brutus_spawn_pos( zone_name ); } if ( !isDefined( spawn_pos ) ) { self delete(); return; } if ( !isDefined( spawn_pos.angles ) ) { spawn_pos.angles = ( 0, 0, 0 ); } if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue ) { self brutus_spawn_prologue( spawn_pos ); } if ( !self.has_helmet ) { self detach( "c_zom_cellbreaker_helmet" ); } level.brutus_count++; self maps/mp/zombies/_zm_spawner::zombie_complete_emerging_into_playable_area(); self thread snddelayedmusic(); self thread brutus_death(); self thread brutus_check_zone(); self thread brutus_watch_enemy(); self forceteleport( spawn_pos.origin, spawn_pos.angles ); self.cant_melee = 1; self.not_interruptable = 1; self.actor_damage_func = ::brutus_damage_override; self.non_attacker_func = ::brutus_non_attacker_damage_override; self thread brutus_lockdown_client_effects( 0.5 ); playfx( level._effect[ "brutus_spawn" ], self.origin ); playsoundatposition( "zmb_ai_brutus_spawn", self.origin ); self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" ); self thread maps/mp/animscripts/zm_shared::donotetracks( "spawn_anim" ); self waittillmatch( "spawn_anim" ); self.not_interruptable = 0; self.cant_melee = 0; self thread brutus_chest_flashlight(); self thread brutus_find_flesh(); self thread maps/mp/zombies/_zm_spawner::delayed_zombie_eye_glow(); level notify( "brutus_spawned", self, "spawn_complete" ); logline1 = "INFO: _zm_ai_brutus.gsc brutus_spawn() completed its operation " + "\n"; logprint( logline1 ); } brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex ) { if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined( attacker.personal_instakill ) && attacker.personal_instakill ) { n_brutus_damage_percent = 1; n_brutus_headshot_modifier = 2; } else { n_brutus_damage_percent = level.brutus_damage_percent; n_brutus_headshot_modifier = 1; } if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) ) { n_brutus_damage_percent *= level.brutus_shotgun_damage_mod; n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod; } if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) ) { self playsound( "wpn_tomahawk_imp_zombie" ); if ( self.has_helmet ) { if ( damage == 1 ) { return 0; } if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 ) { self.helmet_hits = level.brutus_helmet_shots; } else if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 ) { self.helmet_hits = level.brutus_helmet_shots; } else { self.helmet_hits++; } if ( self.helmet_hits >= level.brutus_helmet_shots ) { self thread brutus_remove_helmet( vdir ); if ( level.brutus_in_grief ) { player_points = level.brutus_points_for_helmet; } else { multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self ); player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 ); } if ( isDefined( attacker ) && isplayer( attacker ) ) { attacker add_to_player_score( player_points ); attacker.pers[ "score" ] = attacker.score; level notify( "brutus_helmet_removed", attacker ); } } return damage * n_brutus_damage_percent; } else { return damage; } } if ( ( meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT" ) && isDefined( meansofdeath ) ) { if ( weapon == "alcatraz_shield_zm" ) { shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ]; inflictor maps/mp/zombies/_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 ); return 0; } } if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" ) { self thread brutus_afterlife_teleport(); return 0; } if ( is_explosive_damage( meansofdeath ) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" ) { self.explosive_dmg_taken += damage; if ( !self.has_helmet ) { scaler = n_brutus_headshot_modifier; } else { scaler = level.brutus_damage_percent; } if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet ) { self thread brutus_remove_helmet( vectorScale( ( 0, 1, 0 ), 10 ) ); if ( level.brutus_in_grief ) { player_points = level.brutus_points_for_helmet; } else { multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self ); player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 ); } attacker add_to_player_score( player_points ); attacker.pers[ "score" ] = inflictor.score; } return damage * scaler; } else if ( shitloc != "head" && shitloc != "helmet" ) { return damage * n_brutus_damage_percent; } else { return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) ); } } brutus_health_increases() { if(level.scr_zm_ui_gametype == "zgrief") { return; } if ( level.round_number > level.brutus_last_spawn_round ) { a_players = getplayers(); n_player_modifier = 1; if ( a_players.size > 1 ) { n_player_modifier = a_players.size * 0.75; } level.brutus_round_count++; level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count ); level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count ); if ( level.brutus_health >= ( 5000 * n_player_modifier ) ) { level.brutus_health = int( 5000 * n_player_modifier ); } if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) ) { level.brutus_expl_dmg_req = int( 4500 * n_player_modifier ); } level.brutus_last_spawn_round = level.round_number; } } brutus_cleanup_at_end_of_grief_round() { // stays on map }