#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_chugabud; chugabud_bleed_timeout( delay, corpse ) { self endon( "player_suicide" ); self endon( "disconnect" ); corpse endon( "death" ); wait delay; if ( isDefined( corpse.revivetrigger ) ) { while ( corpse.revivetrigger.beingrevived ) { wait 0.01; } } if ( flag( "solo_game" ) && self.solo_lives_given < 3 ) { self.solo_lives_given++; corpse notify( "player_revived" ); return; } self chugabud_corpse_cleanup( corpse, 0 ); }