#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_spawner; zombie_damage( mod, hit_location, hit_origin, player, amount, team ) { if ( is_magic_bullet_shield_enabled( self ) ) { return; } player.use_weapon_type = mod; if ( isDefined( self.marked_for_death ) ) { return; } if ( !isDefined( player ) ) { return; } if ( isDefined( hit_origin ) ) { self.damagehit_origin = hit_origin; } else { self.damagehit_origin = player getweaponmuzzlepoint(); } if ( self maps/mp/zombies/_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) ) { return; } else if ( self maps/mp/zombies/_zm_spawner::zombie_flame_damage( mod, player ) ) { if ( self maps/mp/zombies/_zm_spawner::zombie_give_flame_damage_points() ) { player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team ); } } else if ( maps/mp/zombies/_zm_spawner::player_using_hi_score_weapon( player ) ) { damage_type = "damage"; } else { damage_type = "damage_light"; } if ( !is_true( self.no_damage_points ) ) { player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon ); } if ( isDefined( self.zombie_damage_fx_func ) ) { self [[ self.zombie_damage_fx_func ]]( mod, hit_location, hit_origin, player ); } modname = remove_mod_from_methodofdeath( mod ); round_scalar = level.round_number; if(level.scr_zm_ui_gametype == "zgrief") { round_scalar = 20; } if ( is_placeable_mine( self.damageweapon ) ) { damage = round_scalar * 150; max_damage = 9000; if(damage > max_damage) { damage = max_damage; } if ( isDefined( self.zombie_damage_claymore_func ) ) { self [[ self.zombie_damage_claymore_func ]]( mod, hit_location, hit_origin, player ); } else if ( isDefined( player ) && isalive( player ) ) { self dodamage( damage, self.origin, player, self, hit_location, mod ); } else { self dodamage( damage, self.origin, undefined, self, hit_location, mod ); } } else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" ) { damage = round_scalar * 25; max_damage = 1500; if(damage > max_damage) { damage = max_damage; } if ( isDefined( player ) && isalive( player ) ) { player.grenade_multiattack_count++; player.grenade_multiattack_ent = self; self dodamage( damage, self.origin, player, self, hit_location, modname ); } else { self dodamage( damage, self.origin, undefined, self, hit_location, modname ); } } else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" ) { damage = round_scalar * 50; max_damage = 3000; if(damage > max_damage) { damage = max_damage; } if ( isDefined( player ) && isalive( player ) ) { self dodamage( damage, self.origin, player, self, hit_location, modname ); } else { self dodamage( damage, self.origin, undefined, self, hit_location, modname ); } } if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" && isalive( self ) ) { if ( isDefined( player ) ) { rand = randomintrange( 0, 100 ); if ( rand < 10 ) { player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "crawl_spawn" ); } } } else if ( isDefined( self.a.gib_ref ) || self.a.gib_ref == "right_arm" && self.a.gib_ref == "left_arm" ) { if ( self.has_legs && isalive( self ) ) { if ( isDefined( player ) ) { rand = randomintrange( 0, 100 ); if ( rand < 7 ) { player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" ); } } } } self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location ); } head_should_gib( attacker, type, point ) { if ( !is_mature() ) { return 0; } if ( self.head_gibbed ) { return 0; } if ( !isDefined( attacker ) || !isplayer( attacker ) ) { return 0; } weapon = attacker getcurrentweapon(); if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" ) { if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" ) { if ( ( distance( point, self gettagorigin( "j_head" ) ) > 55 ) || ( self.health > 0 ) ) { return 0; } else { return 1; } } else if ( type == "MOD_PROJECTILE" ) { if ( ( distance( point, self gettagorigin( "j_head" ) ) > 10 ) || ( self.health > 0 ) ) { return 0; } else { return 1; } } else if ( weaponclass( weapon ) != "spread" ) { return 0; } } if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) ) { return 0; } if ( weapon == "none" || weapon == level.start_weapon || weaponisgasweapon( self.weapon ) ) { return 0; } self zombie_hat_gib( attacker, type ); if ( self.health > 0 ) { return 0; } return 1; }