#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zombies/_zm_weap_slowgun; watch_reset_anim_rate() { self set_anim_rate( 1 ); self setclientfieldtoplayer( "slowgun_fx", 0 ); while ( 1 ) { self waittill_any( "spawned_player", "entering_last_stand", "player_revived", "player_suicide" ); self setclientfieldtoplayer( "slowgun_fx", 0 ); self set_anim_rate( 1 ); } }