#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zm_buried_buildables; #include maps/mp/zombies/_zm_buildables; init_buildables( buildablesenabledlist ) { registerclientfield( "scriptmover", "buildable_glint_fx", 12000, 1, "int" ); precacheitem( "chalk_draw_zm" ); precacheitem( "no_hands_zm" ); level._effect[ "wallbuy_replace" ] = loadfx( "maps/zombie_buried/fx_buried_booze_candy_spawn" ); level._effect[ "wallbuy_drawing" ] = loadfx( "maps/zombie/fx_zmb_wall_dyn_chalk_drawing" ); level.str_buildables_build = &"ZOMBIE_BUILD_SQ_COMMON"; level.str_buildables_building = &"ZOMBIE_BUILDING_SQ_COMMON"; level.str_buildables_grab_part = &"ZOMBIE_BUILD_PIECE_GRAB"; level.str_buildables_swap_part = &"ZOMBIE_BUILD_PIECE_SWITCH"; level.safe_place_for_buildable_piece = ::safe_place_for_buildable_piece; level.buildable_slot_count = max( 1, 2 ) + 1; level.buildable_clientfields = []; level.buildable_clientfields[ 0 ] = "buildable"; level.buildable_clientfields[ 1 ] = "buildable" + "_pu"; level.buildable_piece_counts = []; level.buildable_piece_counts[ 0 ] = 15; level.buildable_piece_counts[ 1 ] = 4; if ( -1 ) { level.buildable_clientfields[ 2 ] = "buildable" + "_sq"; level.buildable_piece_counts[ 2 ] = 13; } if ( isinarray( buildablesenabledlist, "sq_common" ) ) { add_zombie_buildable( "sq_common", level.str_buildables_build, level.str_buildables_building ); } if ( isinarray( buildablesenabledlist, "buried_sq_tpo_switch" ) ) { add_zombie_buildable( "buried_sq_tpo_switch", level.str_buildables_build, level.str_buildables_building ); } if ( isinarray( buildablesenabledlist, "buried_sq_ghost_lamp" ) ) { add_zombie_buildable( "buried_sq_ghost_lamp", level.str_buildables_build, level.str_buildables_building ); } if ( isinarray( buildablesenabledlist, "buried_sq_bt_m_tower" ) ) { add_zombie_buildable( "buried_sq_bt_m_tower", level.str_buildables_build, level.str_buildables_building ); } if ( isinarray( buildablesenabledlist, "buried_sq_bt_r_tower" ) ) { add_zombie_buildable( "buried_sq_bt_r_tower", level.str_buildables_build, level.str_buildables_building ); } if ( isinarray( buildablesenabledlist, "buried_sq_oillamp" ) ) { add_zombie_buildable( "buried_sq_oillamp", level.str_buildables_build, level.str_buildables_building, &"NULL_EMPTY" ); } if ( isinarray( buildablesenabledlist, "turbine" ) ) { add_zombie_buildable( "turbine", level.str_buildables_build, level.str_buildables_building, &"ZOMBIE_BUILD_PIECE_HAVE_ONE" ); add_zombie_buildable_vox_category( "turbine", "trb" ); } if ( isinarray( buildablesenabledlist, "springpad_zm" ) ) { add_zombie_buildable( "springpad_zm", level.str_buildables_build, level.str_buildables_building, &"ZOMBIE_BUILD_PIECE_HAVE_ONE" ); add_zombie_buildable_vox_category( "springpad_zm", "stm" ); } if ( isinarray( buildablesenabledlist, "subwoofer_zm" ) ) { add_zombie_buildable( "subwoofer_zm", level.str_buildables_build, level.str_buildables_building, &"ZOMBIE_BUILD_PIECE_HAVE_ONE" ); add_zombie_buildable_vox_category( "subwoofer_zm", "sw" ); } if ( isinarray( buildablesenabledlist, "headchopper_zm" ) ) { add_zombie_buildable( "headchopper_zm", level.str_buildables_build, level.str_buildables_building, &"ZOMBIE_BUILD_PIECE_HAVE_ONE" ); add_zombie_buildable_vox_category( "headchopper_zm", "hc" ); } if ( isinarray( buildablesenabledlist, "booze" ) ) { add_zombie_buildable( "booze", &"ZM_BURIED_LEAVE_BOOZE", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "booze", "booze" ); } if ( isinarray( buildablesenabledlist, "candy" ) ) { add_zombie_buildable( "candy", &"ZM_BURIED_LEAVE_CANDY", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "candy", "candy" ); } if ( isinarray( buildablesenabledlist, "chalk" ) ) { add_zombie_buildable( "chalk", &"NULL_EMPTY", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "chalk", "gunshop_chalk", 300 ); } if ( isinarray( buildablesenabledlist, "sloth" ) ) { add_zombie_buildable( "sloth", &"ZM_BURIED_BOOZE_GV", level.str_buildables_building, &"NULL_EMPTY" ); } if ( isinarray( buildablesenabledlist, "keys_zm" ) ) { add_zombie_buildable( "keys_zm", &"ZM_BURIED_KEYS_BL", level.str_buildables_building, &"NULL_EMPTY" ); add_zombie_buildable_piece_vox_category( "keys_zm", "key" ); } level thread chalk_host_migration(); }