#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include scripts/zm/replaced/_zm; #include scripts/zm/replaced/_zm_audio_announcer; #include scripts/zm/replaced/_zm_game_module; #include scripts/zm/replaced/_zm_gametype; #include scripts/zm/replaced/_zm_blockers; #include scripts/zm/replaced/zgrief; #include scripts/zm/replaced/zmeat; main() { if ( getDvar( "g_gametype" ) != "zgrief" ) { return; } replaceFunc(maps/mp/zombies/_zm::getfreespawnpoint, scripts/zm/replaced/_zm::getfreespawnpoint); replaceFunc(maps/mp/gametypes_zm/_zm_gametype::onspawnplayer, scripts/zm/replaced/_zm_gametype::onspawnplayer); replaceFunc(maps/mp/gametypes_zm/_zm_gametype::onplayerspawned, scripts/zm/replaced/_zm_gametype::onplayerspawned); replaceFunc(maps/mp/gametypes_zm/_zm_gametype::hide_gump_loading_for_hotjoiners, scripts/zm/replaced/_zm_gametype::hide_gump_loading_for_hotjoiners); replaceFunc(maps/mp/zombies/_zm_audio_announcer::playleaderdialogonplayer, scripts/zm/replaced/_zm_audio_announcer::playleaderdialogonplayer); replaceFunc(maps/mp/zombies/_zm_game_module::wait_for_team_death_and_round_end, scripts/zm/replaced/_zm_game_module::wait_for_team_death_and_round_end); replaceFunc(maps/mp/zombies/_zm_blockers::handle_post_board_repair_rewards, scripts/zm/replaced/_zm_blockers::handle_post_board_repair_rewards); replaceFunc(maps/mp/gametypes_zm/zgrief::meat_stink_on_ground, scripts/zm/replaced/zgrief::meat_stink_on_ground); replaceFunc(maps/mp/gametypes_zm/zgrief::meat_stink_player, scripts/zm/replaced/zgrief::meat_stink_player); replaceFunc(maps/mp/gametypes_zm/zmeat::item_meat_watch_trigger, scripts/zm/replaced/zmeat::item_meat_watch_trigger); replaceFunc(maps/mp/gametypes_zm/zmeat::kick_meat_monitor, scripts/zm/replaced/zmeat::kick_meat_monitor); replaceFunc(maps/mp/gametypes_zm/zmeat::last_stand_meat_nudge, scripts/zm/replaced/zmeat::last_stand_meat_nudge); } init() { if ( getDvar( "g_gametype" ) != "zgrief" ) { return; } precacheStatusIcon( "waypoint_revive" ); if ( getDvarInt( "zombies_minplayers" ) < 2 || getDvar( "zombies_minplayers" ) == "" ) { setDvar( "zombies_minplayers", 2 ); } setDvar("sv_connectTimeout", 45); setDvar("ui_scorelimit", 3); setteamscore("axis", 0); setteamscore("allies", 0); set_grief_vars(); powerup_hud_overlay(); grief_score_hud(); player_spawn_override(); if(level.scr_zm_ui_gametype_obj == "zcontainment") { containment_init(); } level thread round_start_wait(5, true); level thread sudden_death(); level thread unlimited_zombies(); level thread remove_round_number(); level thread remove_status_icons_on_intermission(); level thread random_map_rotation(); level thread spawn_bots(7); } set_team() { self.team_set = true; self notify("team_set"); teamplayersallies = countplayers("allies") - 1; // always sets self to "allies" initially teamplayersaxis = countplayers("axis"); if(teamplayersallies == teamplayersaxis) { if(cointoss()) { self.team = "axis"; self.sessionteam = "axis"; self.pers["team"] = "axis"; self._encounters_team = "A"; } else { self.team = "allies"; self.sessionteam = "allies"; self.pers["team"] = "allies"; self._encounters_team = "B"; } } else { if(teamplayersallies > teamplayersaxis) { self.team = "axis"; self.sessionteam = "axis"; self.pers["team"] = "axis"; self._encounters_team = "A"; } else { self.team = "allies"; self.sessionteam = "allies"; self.pers["team"] = "allies"; self._encounters_team = "B"; } } self [[ level.givecustomcharacters ]](); } grief_score_hud() { level.grief_hud = spawnStruct(); level.grief_hud.team = []; level.grief_hud.team["axis"] = spawnStruct(); level.grief_hud.team["allies"] = spawnStruct(); icon = []; icon["axis"] = "faction_cia"; icon["allies"] = "faction_cdc"; if(level.script == "zm_prison") { icon["axis"] = "faction_inmates"; icon["allies"] = "faction_guards"; } score_distance = 27.5; icon_distance = 72.5; level.grief_hud.team["axis"].icon["axis"] = newTeamHudElem("axis"); level.grief_hud.team["axis"].icon["axis"].alignx = "center"; level.grief_hud.team["axis"].icon["axis"].aligny = "top"; level.grief_hud.team["axis"].icon["axis"].horzalign = "user_center"; level.grief_hud.team["axis"].icon["axis"].vertalign = "user_top"; level.grief_hud.team["axis"].icon["axis"].x -= icon_distance; level.grief_hud.team["axis"].icon["axis"].y += 2; level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1; level.grief_hud.team["axis"].icon["axis"].foreground = 1; level.grief_hud.team["axis"].icon["axis"].alpha = 0; level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_hud.team["axis"].icon["allies"] = newTeamHudElem("axis"); level.grief_hud.team["axis"].icon["allies"].alignx = "center"; level.grief_hud.team["axis"].icon["allies"].aligny = "top"; level.grief_hud.team["axis"].icon["allies"].horzalign = "user_center"; level.grief_hud.team["axis"].icon["allies"].vertalign = "user_top"; level.grief_hud.team["axis"].icon["allies"].x += icon_distance; level.grief_hud.team["axis"].icon["allies"].y += 2; level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1; level.grief_hud.team["axis"].icon["allies"].foreground = 1; level.grief_hud.team["axis"].icon["allies"].alpha = 0; level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_hud.team["axis"].score["axis"] = newTeamHudElem("axis"); level.grief_hud.team["axis"].score["axis"].alignx = "center"; level.grief_hud.team["axis"].score["axis"].aligny = "top"; level.grief_hud.team["axis"].score["axis"].horzalign = "user_center"; level.grief_hud.team["axis"].score["axis"].vertalign = "user_top"; level.grief_hud.team["axis"].score["axis"].x -= score_distance; level.grief_hud.team["axis"].score["axis"].y -= 4; level.grief_hud.team["axis"].score["axis"].fontscale = 3.5; level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0); level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1; level.grief_hud.team["axis"].score["axis"].foreground = 1; level.grief_hud.team["axis"].score["axis"].alpha = 0; level.grief_hud.team["axis"].score["axis"] setValue(0); level.grief_hud.team["axis"].score["allies"] = newTeamHudElem("axis"); level.grief_hud.team["axis"].score["allies"].alignx = "center"; level.grief_hud.team["axis"].score["allies"].aligny = "top"; level.grief_hud.team["axis"].score["allies"].horzalign = "user_center"; level.grief_hud.team["axis"].score["allies"].vertalign = "user_top"; level.grief_hud.team["axis"].score["allies"].x += score_distance; level.grief_hud.team["axis"].score["allies"].y -= 4; level.grief_hud.team["axis"].score["allies"].fontscale = 3.5; level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0); level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1; level.grief_hud.team["axis"].score["allies"].foreground = 1; level.grief_hud.team["axis"].score["allies"].alpha = 0; level.grief_hud.team["axis"].score["allies"] setValue(0); level.grief_hud.team["allies"].icon["axis"] = newTeamHudElem("allies"); level.grief_hud.team["allies"].icon["axis"].alignx = "center"; level.grief_hud.team["allies"].icon["axis"].aligny = "top"; level.grief_hud.team["allies"].icon["axis"].horzalign = "user_center"; level.grief_hud.team["allies"].icon["axis"].vertalign = "user_top"; level.grief_hud.team["allies"].icon["axis"].x += icon_distance; level.grief_hud.team["allies"].icon["axis"].y += 2; level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1; level.grief_hud.team["allies"].icon["axis"].foreground = 1; level.grief_hud.team["allies"].icon["axis"].alpha = 0; level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_hud.team["allies"].icon["allies"] = newTeamHudElem("allies"); level.grief_hud.team["allies"].icon["allies"].alignx = "center"; level.grief_hud.team["allies"].icon["allies"].aligny = "top"; level.grief_hud.team["allies"].icon["allies"].horzalign = "user_center"; level.grief_hud.team["allies"].icon["allies"].vertalign = "user_top"; level.grief_hud.team["allies"].icon["allies"].x -= icon_distance; level.grief_hud.team["allies"].icon["allies"].y += 2; level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1; level.grief_hud.team["allies"].icon["allies"].foreground = 1; level.grief_hud.team["allies"].icon["allies"].alpha = 0; level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_hud.team["allies"].score["axis"] = newTeamHudElem("allies"); level.grief_hud.team["allies"].score["axis"].alignx = "center"; level.grief_hud.team["allies"].score["axis"].aligny = "top"; level.grief_hud.team["allies"].score["axis"].horzalign = "user_center"; level.grief_hud.team["allies"].score["axis"].vertalign = "user_top"; level.grief_hud.team["allies"].score["axis"].x += score_distance; level.grief_hud.team["allies"].score["axis"].y -= 4; level.grief_hud.team["allies"].score["axis"].fontscale = 3.5; level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0); level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1; level.grief_hud.team["allies"].score["axis"].foreground = 1; level.grief_hud.team["allies"].score["axis"].alpha = 0; level.grief_hud.team["allies"].score["axis"] setValue(0); level.grief_hud.team["allies"].score["allies"] = newTeamHudElem("allies"); level.grief_hud.team["allies"].score["allies"].alignx = "center"; level.grief_hud.team["allies"].score["allies"].aligny = "top"; level.grief_hud.team["allies"].score["allies"].horzalign = "user_center"; level.grief_hud.team["allies"].score["allies"].vertalign = "user_top"; level.grief_hud.team["allies"].score["allies"].x -= score_distance; level.grief_hud.team["allies"].score["allies"].y -= 4; level.grief_hud.team["allies"].score["allies"].fontscale = 3.5; level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0); level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1; level.grief_hud.team["allies"].score["allies"].foreground = 1; level.grief_hud.team["allies"].score["allies"].alpha = 0; level.grief_hud.team["allies"].score["allies"] setValue(0); level thread grief_score_hud_wait_and_show(); level thread grief_score_hud_destroy_on_intermission(); } grief_score_hud_wait_and_show() { flag_wait( "initial_blackscreen_passed" ); level.grief_hud.team["axis"].icon["axis"].alpha = 1; level.grief_hud.team["axis"].icon["allies"].alpha = 1; level.grief_hud.team["axis"].score["axis"].alpha = 1; level.grief_hud.team["axis"].score["allies"].alpha = 1; level.grief_hud.team["allies"].icon["axis"].alpha = 1; level.grief_hud.team["allies"].icon["allies"].alpha = 1; level.grief_hud.team["allies"].score["axis"].alpha = 1; level.grief_hud.team["allies"].score["allies"].alpha = 1; } grief_score_hud_destroy_on_intermission() { level waittill("intermission"); level.grief_hud.team["axis"].icon["axis"] destroy(); level.grief_hud.team["axis"].icon["allies"] destroy(); level.grief_hud.team["axis"].score["axis"] destroy(); level.grief_hud.team["axis"].score["allies"] destroy(); level.grief_hud.team["allies"].icon["axis"] destroy(); level.grief_hud.team["allies"].icon["allies"] destroy(); level.grief_hud.team["allies"].score["axis"] destroy(); level.grief_hud.team["allies"].score["allies"] destroy(); } set_grief_vars() { if(getDvar("ui_gametype_obj") == "") { setDvar("ui_gametype_obj", "zgrief"); } level.scr_zm_ui_gametype_obj = getDvar("ui_gametype_obj"); level.noroundnumber = 1; level.zombie_powerups["meat_stink"].solo = 1; level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat; level.custom_end_screen = ::custom_end_screen; level.game_module_onplayerconnect = ::grief_onplayerconnect; level.game_mode_custom_onplayerdisconnect = ::grief_onplayerdisconnect; level._game_module_player_damage_callback = ::game_module_player_damage_callback; level._game_module_player_laststand_callback = ::grief_laststand_weapon_save; level.onplayerspawned_restore_previous_weapons = ::grief_laststand_weapons_return; level.game_mode_spawn_player_logic = scripts/zm/replaced/zgrief::game_mode_spawn_player_logic; if(isDefined(level.zombie_weapons["knife_ballistic_zm"])) { level.zombie_weapons["knife_ballistic_zm"].is_in_box = 1; } if(isDefined(level.zombie_weapons["ray_gun_zm"])) { level.zombie_weapons["ray_gun_zm"].is_in_box = 1; } if(isDefined(level.zombie_weapons["raygun_mark2_zm"])) { level.zombie_weapons["raygun_mark2_zm"].is_in_box = 1; } if(isDefined(level.zombie_weapons["willy_pete_zm"])) { register_tactical_grenade_for_level( "willy_pete_zm" ); level.zombie_weapons["willy_pete_zm"].is_in_box = 1; } level.grief_score = []; level.grief_score["A"] = 0; level.grief_score["B"] = 0; level.game_mode_griefed_time = 2.5; level.stun_fx_amount = 3; level.stun_award_points = 100; level.downed_award_points = 500; level.bleedout_award_points = 1000; level.zombie_vars["axis"]["zombie_powerup_point_halfer_on"] = 0; level.zombie_vars["axis"]["zombie_powerup_point_halfer_time"] = 30; level.zombie_vars["allies"]["zombie_powerup_point_halfer_on"] = 0; level.zombie_vars["allies"]["zombie_powerup_point_halfer_time"] = 30; level.zombie_vars["axis"]["zombie_half_damage"] = 0; level.zombie_vars["axis"]["zombie_powerup_half_damage_on"] = 0; level.zombie_vars["axis"]["zombie_powerup_half_damage_time"] = 30; level.zombie_vars["allies"]["zombie_half_damage"] = 0; level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0; level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 30; if(level.scr_zm_ui_gametype_obj == "zgrief") { level.grief_winning_score = 3; } else if(level.scr_zm_ui_gametype_obj == "zrace") { level.grief_winning_score = 500; } else if(level.scr_zm_ui_gametype_obj == "zcontainment") { level.grief_winning_score = 250; } if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zcontainment") { level.zombie_move_speed = 100; level.zombie_vars["zombie_health_start"] = 2500; level.zombie_vars["zombie_health_increase"] = 0; level.zombie_vars["zombie_health_increase_multiplier"] = 0; level.zombie_vars["zombie_spawn_delay"] = 0.5; level.brutus_health = 25000; level.brutus_expl_dmg_req = 15000; level.player_starting_points = 10000; } if(level.scr_zm_ui_gametype_obj == "zrace" || level.scr_zm_ui_gametype_obj == "zcontainment") { setDvar("player_lastStandBleedoutTime", 10); } } powerup_hud_overlay() { level.active_powerup_hud_array = []; level.active_powerup_hud_array["axis"] = []; level.active_powerup_hud_array["allies"] = []; struct_array = []; struct = spawnStruct(); struct.on = "zombie_powerup_point_halfer_on"; struct.time = "zombie_powerup_point_halfer_time"; struct.shader = "specialty_doublepoints_zombies"; struct_array[struct_array.size] = struct; struct = spawnStruct(); struct.on = "zombie_powerup_half_damage_on"; struct.time = "zombie_powerup_half_damage_time"; struct.shader = "specialty_instakill_zombies"; struct_array[struct_array.size] = struct; foreach(struct in struct_array) { hudelem = newTeamHudElem("axis"); hudelem.hidewheninmenu = 1; hudelem.alignX = "center"; hudelem.alignY = "bottom"; hudelem.horzAlign = "user_center"; hudelem.vertAlign = "user_bottom"; hudelem.y = -37; hudelem.color = (0.21, 0, 0); hudelem.alpha = 0; hudelem.team = "axis"; hudelem.on_string = struct.on; hudelem.time_string = struct.time; hudelem setShader(struct.shader, 32, 32); hudelem thread powerup_hud_think(); hudelem = newTeamHudElem("allies"); hudelem.hidewheninmenu = 1; hudelem.alignX = "center"; hudelem.alignY = "bottom"; hudelem.horzAlign = "user_center"; hudelem.vertAlign = "user_bottom"; hudelem.y = -37; hudelem.color = (0.21, 0, 0); hudelem.alpha = 0; hudelem.team = "allies"; hudelem.on_string = struct.on; hudelem.time_string = struct.time; hudelem setShader(struct.shader, 32, 32); hudelem thread powerup_hud_think(); } } powerup_hud_think() { while(1) { if(level.zombie_vars[self.team][self.time_string] < 5 ) { wait(0.1); self fadeOverTime( 0.1 ); self.alpha = 0; wait(0.1); self fadeOverTime( 0.1 ); self.alpha = 1; } else if(level.zombie_vars[self.team][self.time_string] < 10 ) { wait(0.2); self fadeOverTime( 0.2 ); self.alpha = 0; wait(0.2); self fadeOverTime( 0.2 ); self.alpha = 1; } if(level.zombie_vars[self.team][self.on_string]) { if(!isInArray(level.active_powerup_hud_array[self.team], self)) { level.active_powerup_hud_array[self.team][level.active_powerup_hud_array[self.team].size] = self; self thread powerup_hud_move(); self.alpha = 1; } } else { if(isInArray(level.active_powerup_hud_array[self.team], self)) { arrayRemoveValue(level.active_powerup_hud_array[self.team], self); self thread powerup_hud_move(); self thread powerup_fade_over_time(); } } wait 0.05; } } powerup_hud_move() { dist = 37; offset_x = dist; if((level.active_powerup_hud_array[self.team].size % 2) == 0) { offset_x /= 2; } start_x = int(level.active_powerup_hud_array[self.team].size / 2) * (-1 * offset_x); for(i = 0; i < level.active_powerup_hud_array[self.team].size; i++) { level.active_powerup_hud_array[self.team][i] moveOverTime(0.5); level.active_powerup_hud_array[self.team][i].x = start_x + (i * dist); } } powerup_fade_over_time() { wait 0.1; if(!level.zombie_vars[self.team][self.on_string]) { self fadeOverTime( 0.5 ); self.alpha = 0; } } player_spawn_override() { match_string = ""; location = level.scr_zm_map_start_location; if ( ( location == "default" || location == "" ) && isDefined( level.default_start_location ) ) { location = level.default_start_location; } match_string = level.scr_zm_ui_gametype + "_" + location; spawnpoints = []; structs = getstructarray( "initial_spawn", "script_noteworthy" ); if ( isdefined( structs ) ) { for ( i = 0; i < structs.size; i++ ) { if ( isdefined( structs[ i ].script_string ) ) { tokens = strtok( structs[ i ].script_string, " " ); foreach ( token in tokens ) { if ( token == match_string ) { spawnpoints[ spawnpoints.size ] = structs[ i ]; } } } } } if(level.script == "zm_transit" && level.scr_zm_map_start_location == "transit") { foreach(spawnpoint in spawnpoints) { if(spawnpoint.origin == (-6538, 5200, -28) || spawnpoint.origin == (-6713, 5079, -28) || spawnpoint.origin == (-6929, 5444, -28.92) || spawnpoint.origin == (-7144, 5264, -28)) { arrayremovevalue(structs, spawnpoint); } } } else if(level.script == "zm_transit" && level.scr_zm_map_start_location == "farm") { foreach(spawnpoint in spawnpoints) { if(spawnpoint.origin == (7211, -5800, -17.93) || spawnpoint.origin == (7152, -5663, -18.53)) { arrayremovevalue(structs, spawnpoint); } else if(spawnpoint.origin == (8379, -5693, 73.71)) { spawnpoint.origin = (7785, -5922, 53); spawnpoint.angles = (0, 80, 0); spawnpoint.script_int = 2; } } } else if(level.script == "zm_transit" && level.scr_zm_map_start_location == "town") { foreach(spawnpoint in spawnpoints) { if(spawnpoint.origin == (1585.5, -754.8, -32.04) || spawnpoint.origin == (1238.5, -303, -31.76)) { arrayremovevalue(structs, spawnpoint); } else if(spawnpoint.origin == (1544, -188, -34)) { spawnpoint.angles = (0, 245, 0); } else if(spawnpoint.origin == (1430.5, -159, -34)) { spawnpoint.angles = (0, 270, 0); } } } else if(level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock") { foreach(spawnpoint in spawnpoints) { if(spawnpoint.origin == (704, 9672, 1470) || spawnpoint.origin == (1008, 9684, 1470)) { arrayremovevalue(structs, spawnpoint); } else if(spawnpoint.origin == (704, 9712, 1471) || spawnpoint.origin == (1008, 9720, 1470)) { spawnpoint.origin += (0, -16, 0); } else if(spawnpoint.origin == (704, 9632, 1470) || spawnpoint.origin == (1008, 9640, 1470)) { spawnpoint.origin += (0, 16, 0); } // prevents spawning up top in 3rd Floor zone due to not being enough height clearance spawnpoint.origin += (0, 0, -16); } } else if(level.script == "zm_buried" && level.scr_zm_map_start_location == "street") { // remove existing initial spawns array_delete(structs, true); level.struct_class_names["script_noteworthy"]["initial_spawn"] = []; // set new initial spawns to be same as respawns already on map ind = 0; respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); for(i = 0; i < respawnpoints.size; i++) { if(respawnpoints[i].script_noteworthy == "zone_stables") { ind = i; break; } } respawn_array = getstructarray(respawnpoints[ind].target, "targetname"); foreach(respawn in respawn_array) { struct = spawnStruct(); struct.origin = respawn.origin; struct.angles = respawn.angles; struct.radius = respawn.radius; struct.script_int = respawn.script_int; struct.script_noteworthy = "initial_spawn"; struct.script_string = "zgrief_street"; if(struct.origin == (-875.5, -33.85, 139.25)) { struct.angles = (0, 10, 0); } else if(struct.origin == (-910.13, -90.16, 139.59)) { struct.angles = (0, 20, 0); } else if(struct.origin == (-921.9, -134.67, 140.62)) { struct.angles = (0, 30, 0); } else if(struct.origin == (-891.27, -209.95, 137.94)) { struct.angles = (0, 55, 0); struct.script_int = 2; } else if(struct.origin == (-836.66, -257.92, 133.16)) { struct.angles = (0, 65, 0); } else if(struct.origin == (-763, -259.07, 127.72)) { struct.angles = (0, 90, 0); } else if(struct.origin == (-737.98, -212.92, 125.4)) { struct.angles = (0, 85, 0); } else if(struct.origin == (-722.02, -151.75, 124.14)) { struct.angles = (0, 80, 0); struct.script_int = 1; } size = level.struct_class_names["script_noteworthy"][struct.script_noteworthy].size; level.struct_class_names["script_noteworthy"][struct.script_noteworthy][size] = struct; } } } grief_onplayerconnect() { self set_team(); self thread on_player_spawned(); self thread on_player_spectate(); self thread on_player_downed(); self thread on_player_bleedout(); self thread on_player_revived(); self thread headstomp_watcher(); self thread smoke_grenade_cluster_watcher(); self thread maps/mp/gametypes_zm/zmeat::create_item_meat_watcher(); self.killsconfirmed = 0; if(level.scr_zm_ui_gametype_obj == "zcontainment") { self._retain_perks = 1; } } grief_onplayerdisconnect(disconnecting_player) { level thread update_players_on_disconnect(disconnecting_player); } on_player_spawned() { level endon("end_game"); self endon( "disconnect" ); self.grief_initial_spawn = true; // player spawns for a frame when hotjoining if(flag("start_zombie_round_logic")) { self waittill( "spawned_spectator" ); } while(1) { self waittill( "spawned_player" ); self.statusicon = ""; if(self.grief_initial_spawn) { self.grief_initial_spawn = false; self thread grief_intro_text(); } if(level.scr_zm_ui_gametype_obj == "zgrief") { // round_start_wait resets these self freezeControls(1); self enableInvulnerability(); } } } on_player_spectate() { level endon("end_game"); self endon( "disconnect" ); while(1) { self waittill( "spawned_spectator" ); self.statusicon = "hud_status_dead"; } } on_player_downed() { level endon("end_game"); self endon( "disconnect" ); while(1) { self waittill( "entering_last_stand" ); self.statusicon = "waypoint_revive"; self kill_feed(); self add_grief_downed_score(); level thread update_players_on_downed( self ); } } on_player_bleedout() { level endon("end_game"); self endon( "disconnect" ); while(1) { self waittill_any( "bled_out", "player_suicide" ); self.statusicon = "hud_status_dead"; if(level.scr_zm_ui_gametype_obj == "zgrief") { self.grief_savedweapon_weapons = undefined; self bleedout_feed(); self add_grief_bleedout_score(); level thread update_players_on_bleedout( self ); } if(level.scr_zm_ui_gametype_obj == "zcontainment") { self maps/mp/zombies/_zm::spectator_respawn(); } } } on_player_revived() { level endon("end_game"); self endon( "disconnect" ); while(1) { self waittill( "player_revived", reviver ); self.statusicon = ""; self revive_feed( reviver ); } } kill_feed() { if(isDefined(self.last_griefed_by)) { self.last_griefed_by.attacker.killsconfirmed++; // show weapon icon for impact damage if(self.last_griefed_by.meansofdeath == "MOD_IMPACT") { self.last_griefed_by.meansofdeath = "MOD_UNKNOWN"; } obituary(self, self.last_griefed_by.attacker, self.last_griefed_by.weapon, self.last_griefed_by.meansofdeath); } else { obituary(self, self, "none", "MOD_SUICIDE"); } } bleedout_feed() { obituary(self, self, "none", "MOD_CRUSH"); } revive_feed(reviver) { if(isDefined(reviver) && reviver != self) { obituary(self, reviver, level.revive_tool, "MOD_IMPACT"); } } add_grief_downed_score() { if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker)) { score = level.downed_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(self.last_griefed_by.attacker); self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(score); } } add_grief_bleedout_score() { players = get_players(); foreach(player in players) { if(is_player_valid(player) && player.team != self.team) { score = level.bleedout_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(player); player maps/mp/zombies/_zm_score::add_to_player_score(score); } } } headstomp_watcher() { level endon("end_game"); self endon("disconnect"); while(1) { if(self.sessionstate != "playing") { wait 0.05; continue; } players = get_players(); foreach(player in players) { if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player getCentroid()[2]) { max_horz_dist = 21; max_vert_dist = 36; if(player getStance() == "crouch") { max_vert_dist -= 10; } else if(player getStance() == "prone") { max_vert_dist -= 20; } if(distance2d(self.origin, player.origin) <= max_horz_dist && (self.origin[2] - player getCentroid()[2]) <= max_vert_dist) { player store_player_damage_info(self, "none", "MOD_FALLING"); player dodamage( 1000, (0, 0, 0) ); } } } wait 0.05; } } smoke_grenade_cluster_watcher() { level endon("end_game"); self endon("disconnect"); while(1) { self waittill("grenade_fire", grenade, weapname); if(weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster)) { grenade thread smoke_grenade_cluster(self); } } } smoke_grenade_cluster(owner) { self waittill("explode", pos); playsoundatposition( "zmb_land_meat", pos ); owner.smoke_grenade_cluster = true; owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 ); owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 ); wait 0.05; owner.smoke_grenade_cluster = undefined; } round_start_wait(time, initial) { level endon("end_game"); if(!isDefined(initial)) { initial = false; } if(initial) { flag_clear("spawn_zombies"); flag_wait( "start_zombie_round_logic" ); players = get_players(); foreach(player in players) { player.hostmigrationcontrolsfrozen = 1; // fixes players being able to move after initial_blackscreen_passed } flag_wait("initial_blackscreen_passed"); } else { players = get_players(); foreach(player in players) { player setPlayerAngles(player.spectator_respawn.angles); // fixes angles if player was looking around while spawning in } } level thread zombie_spawn_wait(time + 10); round_start_countdown_hud = round_start_countdown_hud(time); wait time; round_start_countdown_hud round_start_countdown_hud_hide(); players = get_players(); foreach(player in players) { if(initial) { player.hostmigrationcontrolsfrozen = 0; } player freezeControls(0); player disableInvulnerability(); } level notify("restart_round_start"); } round_start_countdown_hud(time) { if(!isDefined(level.countdown_hud)) { level.countdown_hud = createServerFontString( "objective", 2.2 ); level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 ); level.countdown_hud.foreground = 1; level.countdown_hud.color = ( 1, 1, 0 ); level.countdown_hud.hidewheninmenu = true; level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit(); level.countdown_hud thread round_start_countdown_hud_end_game_watcher(); level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 ); level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 ); level.countdown_hud.countdown_text.foreground = 1; level.countdown_hud.countdown_text.color = ( 1, 1, 1 ); level.countdown_hud.countdown_text.hidewheninmenu = true; } level.countdown_hud thread round_start_countdown_hud_timer(time); if(level.scr_zm_ui_gametype_obj == "zgrief") { level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN"); } else { level.countdown_hud.countdown_text setText("MATCH BEGINS IN"); } level.countdown_hud.alpha = 1; level.countdown_hud.countdown_text.alpha = 1; return level.countdown_hud; } round_start_countdown_hud_hide() { self.countdown_text.alpha = 0; self.countdown_text2.alpha = 0; self.alpha = 0; } round_start_countdown_hud_end_game_watcher() { self endon("death"); level waittill( "end_game" ); self round_start_countdown_hud_hide(); } round_start_countdown_hud_timer(time) { level endon( "end_game" ); timer = time; while ( true ) { self setValue( timer ); wait 1; timer--; if ( timer <= 5 ) { self thread countdown_pulse( self, timer ); break; } } } countdown_pulse( hud_elem, duration ) { level endon( "end_game" ); waittillframeend; while ( duration > 0 && !level.gameended ) { hud_elem thread maps/mp/gametypes_zm/_hud::fontpulse( level ); wait ( hud_elem.inframes * 0.05 ); hud_elem setvalue( duration ); duration--; wait ( 1 - ( hud_elem.inframes * 0.05 ) ); } } zombie_spawn_wait(time) { level endon("end_game"); level endon( "restart_round" ); flag_clear("spawn_zombies"); wait time; flag_set("spawn_zombies"); } update_players_on_downed(excluded_player) { if(level.scr_zm_ui_gametype_obj != "zgrief") { return; } players_remaining = 0; other_players_remaining = 0; last_player = undefined; other_team = undefined; players = get_players(); i = 0; while ( i < players.size ) { player = players[i]; if ( player == excluded_player ) { i++; continue; } if ( is_player_valid( player ) ) { if ( player.team == excluded_player.team ) { players_remaining++; last_player = player; } else { other_players_remaining++; } } i++; } i = 0; while ( i < players.size ) { player = players[i]; if ( player == excluded_player ) { i++; continue; } if ( player.team != excluded_player.team ) { other_team = player.team; if ( players_remaining < 1 ) { if( other_players_remaining >= 1 ) { player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN" ); player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1 ); } } else { player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining ); } } i++; } if ( players_remaining == 1 ) { if(isDefined(last_player)) { last_player thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "last_player" ); } } if ( !isDefined( other_team ) ) { return; } level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( players_remaining + "_player_left", other_team ); } update_players_on_bleedout(excluded_player) { if(level.scr_zm_ui_gametype_obj != "zgrief") { return; } other_team = undefined; team_bledout = 0; players = get_players(); i = 0; while(i < players.size) { player = players[i]; if(player.team == excluded_player.team) { if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided)) { team_bledout++; } } else { other_team = player.team; } i++; } if(!isDefined(other_team)) { return; } level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team); } update_players_on_disconnect(excluded_player) { if(is_player_valid(excluded_player)) { update_players_on_downed(excluded_player); } } grief_intro_text() { flag_wait( "initial_blackscreen_passed" ); if(level.scr_zm_ui_gametype_obj == "zgrief") { self iPrintLn("Welcome to Grief!"); wait 5; self iPrintLn("Win rounds by getting all enemy players down."); wait 5; self iPrintLn("First team to win 3 rounds wins the game."); wait 5; self iPrintLn("Good luck!"); } else if(level.scr_zm_ui_gametype_obj == "zrace") { self iPrintLn("Welcome to Race!"); wait 5; self iPrintLn("Gain score by getting kills."); wait 5; self iPrintLn("First team to get 500 kills wins the game."); wait 5; self iPrintLn("Good luck!"); } else if(level.scr_zm_ui_gametype_obj == "zcontainment") { self iPrintLn("Welcome to Containment!"); wait 5; self iPrintLn("Gain score by being the only team in the containment zone."); wait 5; self iPrintLn("First team to gain 250 score wins the game."); wait 5; self iPrintLn("Good luck!"); } } show_grief_hud_msg( msg, msg_parm, offset, delay ) { if(!isDefined(delay)) { self notify( "show_grief_hud_msg" ); } else { self notify( "show_grief_hud_msg2" ); } self endon( "disconnect" ); zgrief_hudmsg = newclienthudelem( self ); zgrief_hudmsg.alignx = "center"; zgrief_hudmsg.aligny = "middle"; zgrief_hudmsg.horzalign = "center"; zgrief_hudmsg.vertalign = "middle"; zgrief_hudmsg.y -= 130; if ( self issplitscreen() ) { zgrief_hudmsg.y += 70; } if ( isDefined( offset ) ) { zgrief_hudmsg.y += offset; } zgrief_hudmsg.foreground = 1; zgrief_hudmsg.fontscale = 5; zgrief_hudmsg.alpha = 0; zgrief_hudmsg.color = ( 1, 1, 1 ); zgrief_hudmsg.hidewheninmenu = 1; zgrief_hudmsg.font = "default"; zgrief_hudmsg endon( "death" ); zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, delay); while ( isDefined( level.hostmigrationtimer ) ) { wait 0.05; } if(isDefined(delay)) { wait delay; } if ( isDefined( msg_parm ) ) { zgrief_hudmsg settext( msg, msg_parm ); } else { zgrief_hudmsg settext( msg ); } zgrief_hudmsg changefontscaleovertime( 0.25 ); zgrief_hudmsg fadeovertime( 0.25 ); zgrief_hudmsg.alpha = 1; zgrief_hudmsg.fontscale = 2; wait 3.25; zgrief_hudmsg changefontscaleovertime( 1 ); zgrief_hudmsg fadeovertime( 1 ); zgrief_hudmsg.alpha = 0; zgrief_hudmsg.fontscale = 5; wait 1; if ( isDefined( zgrief_hudmsg ) ) { zgrief_hudmsg destroy(); } } show_grief_hud_msg_cleanup(player, delay) { self endon( "death" ); self thread show_grief_hud_msg_cleanup_restart_round(); self thread show_grief_hud_msg_cleanup_end_game(); if(!isDefined(delay)) { player waittill( "show_grief_hud_msg" ); } else { player waittill( "show_grief_hud_msg2" ); } if ( isDefined( self ) ) { self destroy(); } } show_grief_hud_msg_cleanup_restart_round() { self endon( "death" ); level waittill( "restart_round" ); if ( isDefined( self ) ) { self destroy(); } } show_grief_hud_msg_cleanup_end_game() { self endon( "death" ); level waittill( "end_game" ); if ( isDefined( self ) ) { self destroy(); } } custom_end_screen() { players = get_players(); i = 0; while ( i < players.size ) { players[ i ].game_over_hud = newclienthudelem( players[ i ] ); players[ i ].game_over_hud.alignx = "center"; players[ i ].game_over_hud.aligny = "middle"; players[ i ].game_over_hud.horzalign = "center"; players[ i ].game_over_hud.vertalign = "middle"; players[ i ].game_over_hud.y -= 130; players[ i ].game_over_hud.foreground = 1; players[ i ].game_over_hud.fontscale = 3; players[ i ].game_over_hud.alpha = 0; players[ i ].game_over_hud.color = ( 1, 1, 1 ); players[ i ].game_over_hud.hidewheninmenu = 1; players[ i ].game_over_hud settext( &"ZOMBIE_GAME_OVER" ); players[ i ].game_over_hud fadeovertime( 1 ); players[ i ].game_over_hud.alpha = 1; if ( players[ i ] issplitscreen() ) { players[ i ].game_over_hud.fontscale = 2; players[ i ].game_over_hud.y += 40; } players[ i ].survived_hud = newclienthudelem( players[ i ] ); players[ i ].survived_hud.alignx = "center"; players[ i ].survived_hud.aligny = "middle"; players[ i ].survived_hud.horzalign = "center"; players[ i ].survived_hud.vertalign = "middle"; players[ i ].survived_hud.y -= 100; players[ i ].survived_hud.foreground = 1; players[ i ].survived_hud.fontscale = 2; players[ i ].survived_hud.alpha = 0; players[ i ].survived_hud.color = ( 1, 1, 1 ); players[ i ].survived_hud.hidewheninmenu = 1; if ( players[ i ] issplitscreen() ) { players[ i ].survived_hud.fontscale = 1.5; players[ i ].survived_hud.y += 40; } winner_text = "YOU WIN!"; loser_text = "YOU LOSE!"; if ( isDefined( level.host_ended_game ) && level.host_ended_game ) { players[ i ].survived_hud settext( &"MP_HOST_ENDED_GAME" ); } else { if ( isDefined( level.gamemodulewinningteam ) && players[ i ]._encounters_team == level.gamemodulewinningteam ) { players[ i ].survived_hud settext( winner_text ); } else { players[ i ].survived_hud settext( loser_text ); } } players[ i ].survived_hud fadeovertime( 1 ); players[ i ].survived_hud.alpha = 1; i++; } } game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) { self.last_damage_from_zombie_or_player = 0; if ( isDefined( eattacker ) ) { if ( isplayer( eattacker ) && eattacker == self ) { return; } if ( isDefined( eattacker.is_zombie ) || eattacker.is_zombie && isplayer( eattacker ) ) { self.last_damage_from_zombie_or_player = 1; } } if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() ) { return; } if ( isplayer( eattacker ) && isDefined( eattacker._encounters_team ) && eattacker._encounters_team != self._encounters_team ) { if ( is_true( self.hasriotshield ) && isDefined( vdir ) ) { if ( is_true( self.hasriotshieldequipped ) ) { if ( self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, 0.2 ) && isDefined( self.player_shield_apply_damage ) ) { return; } } else if ( !isdefined( self.riotshieldentity ) ) { if ( !self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, -0.2 ) && isdefined( self.player_shield_apply_damage ) ) { return; } } } is_melee = false; if(isDefined(eattacker) && isplayer(eattacker) && eattacker != self && eattacker.team != self.team && (smeansofdeath == "MOD_MELEE" || issubstr(sweapon, "knife_ballistic"))) { is_melee = true; dir = vdir; amount = 420; // 48 units amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage if(self isOnGround()) { // don't move vertically if on ground dir = (dir[0], dir[1], 0); if(self getStance() == "crouch") { amount /= 2.4; // 33.33% } else if(self getStance() == "prone") { amount /= 3.75; // 16.67% } } dir = vectorNormalize(dir); self setVelocity(amount * dir); self store_player_damage_info(eattacker, sweapon, smeansofdeath); } if ( is_true( self._being_shellshocked ) ) { return; } if ( isDefined( level._effect[ "butterflies" ] ) ) { pos = vpoint; angle = vectorToAngles(eattacker getCentroid() - self getCentroid()); if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") ) { pos_offset = vectorNormalize(vpoint - self getCentroid()) * 8; pos_offset = (pos_offset[0], pos_offset[1], 0); pos = self getCentroid() + pos_offset; angle = vectorToAngles(vpoint - self getCentroid()); } angle = (0, angle[1], 0); if(!isDefined(self.stun_fx)) { // spawning in model right before playfx causes the fx not to play occasionally // stun fx lasts longer than stun time, so alternate between different models self.stun_fx = []; self.stun_fx_ind = 0; for(i = 0; i < level.stun_fx_amount; i++) { self.stun_fx[i] = spawn("script_model", pos); self.stun_fx[i] setModel("tag_origin"); } } self.stun_fx[self.stun_fx_ind] unlink(); self.stun_fx[self.stun_fx_ind].origin = pos; self.stun_fx[self.stun_fx_ind].angles = angle; self.stun_fx[self.stun_fx_ind] linkTo(self); playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin"); self.stun_fx_ind = (self.stun_fx_ind + 1) % level.stun_fx_amount; } self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon)); self playsound( "zmb_player_hit_ding" ); score = level.stun_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(eattacker); self stun_score_steal(eattacker, score); if(!is_melee) { self store_player_damage_info(eattacker, sweapon, smeansofdeath); } } } do_game_mode_shellshock(is_melee, is_upgraded) { self notify( "do_game_mode_shellshock" ); self endon( "do_game_mode_shellshock" ); self endon( "disconnect" ); time = 0.5; if(is_melee) { time = 0.75; } else if(is_upgraded) { time = 0.625; } self._being_shellshocked = 1; self shellshock( "grief_stab_zm", time ); wait 0.75; self._being_shellshocked = 0; } stun_score_steal(attacker, score) { if(is_player_valid(attacker)) { attacker maps/mp/zombies/_zm_score::add_to_player_score(score); } if(self.score < score) { self maps/mp/zombies/_zm_score::minus_to_player_score(self.score); } else { self maps/mp/zombies/_zm_score::minus_to_player_score(score); } } store_player_damage_info(attacker, weapon, meansofdeath) { self.last_griefed_by = spawnStruct(); self.last_griefed_by.attacker = attacker; self.last_griefed_by.weapon = weapon; self.last_griefed_by.meansofdeath = meansofdeath; self thread remove_player_damage_info(); } remove_player_damage_info() { self notify("new_griefer"); self endon("new_griefer"); self endon("disconnect"); health = self.health; time = getTime(); max_time = level.game_mode_griefed_time * 1000; wait_network_frame(); // need to wait at least one frame while(((getTime() - time) < max_time || self.health < health) && is_player_valid(self)) { wait_network_frame(); } self.last_griefed_by = undefined; } grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) { self.grief_savedweapon_weapons = self getweaponslist(); self.grief_savedweapon_weaponsammo_clip = []; self.grief_savedweapon_weaponsammo_clip_dualwield = []; self.grief_savedweapon_weaponsammo_stock = []; self.grief_savedweapon_weaponsammo_clip_alt = []; self.grief_savedweapon_weaponsammo_stock_alt = []; self.grief_savedweapon_currentweapon = self getcurrentweapon(); self.grief_savedweapon_melee = self get_player_melee_weapon(); self.grief_savedweapon_grenades = self get_player_lethal_grenade(); self.grief_savedweapon_tactical = self get_player_tactical_grenade(); self.grief_savedweapon_mine = self get_player_placeable_mine(); self.grief_savedweapon_equipment = self get_player_equipment(); self.grief_hasriotshield = undefined; // can't switch to alt weapon if(is_alt_weapon(self.grief_savedweapon_currentweapon)) { self.grief_savedweapon_currentweapon = maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(self.grief_savedweapon_currentweapon); } for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ ) { self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] ); self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] = self getweaponammoclip(weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ) ); self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] ); self.grief_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i])); self.grief_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i])); } if ( isDefined( self.grief_savedweapon_grenades ) ) { self.grief_savedweapon_grenades_clip = self getweaponammoclip( self.grief_savedweapon_grenades ); } if ( isDefined( self.grief_savedweapon_tactical ) ) { self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical ); } if ( isDefined( self.grief_savedweapon_mine ) ) { self.grief_savedweapon_mine_clip = self getweaponammoclip( self.grief_savedweapon_mine ); } if ( isDefined( self.hasriotshield ) && self.hasriotshield ) { self.grief_hasriotshield = 1; } self.grief_savedperks = self.perks_active; } grief_laststand_weapons_return() { if ( !isDefined( self.grief_savedweapon_weapons ) ) { return 0; } self takeAllWeapons(); // fixes player always having knife_zm primary_weapons_returned = 0; i = 0; while ( i < self.grief_savedweapon_weapons.size ) { if ( isdefined( self.grief_savedweapon_grenades ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_grenades || ( isdefined( self.grief_savedweapon_tactical ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_tactical ) ) { i++; continue; } if ( isweaponprimary( self.grief_savedweapon_weapons[ i ] ) ) { if ( primary_weapons_returned >= 2 ) { i++; continue; } primary_weapons_returned++; } if ( "item_meat_zm" == self.grief_savedweapon_weapons[ i ] ) { i++; continue; } self giveweapon( self.grief_savedweapon_weapons[ i ], 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( self.grief_savedweapon_weapons[ i ] ) ); if ( isdefined( self.grief_savedweapon_weaponsammo_clip[ i ] ) ) { self setweaponammoclip( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_clip[ i ] ); } if ( isdefined( self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] ) ) { self setweaponammoclip( weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] ); } if ( isdefined( self.grief_savedweapon_weaponsammo_stock[ i ] ) ) { self setweaponammostock( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_stock[ i ] ); } if ( isdefined( self.grief_savedweapon_weaponsammo_clip_alt[ i ] ) ) { self setweaponammoclip( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_alt[ i ] ); } if ( isdefined( self.grief_savedweapon_weaponsammo_stock_alt[ i ] ) ) { self setweaponammostock( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_stock_alt[ i ] ); } i++; } if ( isDefined( self.grief_savedweapon_melee ) ) { self set_player_melee_weapon( self.grief_savedweapon_melee ); } if ( isDefined( self.grief_savedweapon_grenades ) ) { self giveweapon( self.grief_savedweapon_grenades ); self set_player_lethal_grenade( self.grief_savedweapon_grenades ); if ( isDefined( self.grief_savedweapon_grenades_clip ) ) { self setweaponammoclip( self.grief_savedweapon_grenades, self.grief_savedweapon_grenades_clip ); } } if ( isDefined( self.grief_savedweapon_tactical ) ) { self giveweapon( self.grief_savedweapon_tactical ); self set_player_tactical_grenade( self.grief_savedweapon_tactical ); if ( isDefined( self.grief_savedweapon_tactical_clip ) ) { self setweaponammoclip( self.grief_savedweapon_tactical, self.grief_savedweapon_tactical_clip ); } } if ( isDefined( self.grief_savedweapon_mine ) ) { self giveweapon( self.grief_savedweapon_mine ); self set_player_placeable_mine( self.grief_savedweapon_mine ); self setactionslot( 4, "weapon", self.grief_savedweapon_mine ); self setweaponammoclip( self.grief_savedweapon_mine, self.grief_savedweapon_mine_clip ); } if ( isDefined( self.current_equipment ) ) { self maps/mp/zombies/_zm_equipment::equipment_take( self.current_equipment ); } if ( isDefined( self.grief_savedweapon_equipment ) ) { self.do_not_display_equipment_pickup_hint = 1; self maps/mp/zombies/_zm_equipment::equipment_give( self.grief_savedweapon_equipment ); self.do_not_display_equipment_pickup_hint = undefined; } if ( isDefined( self.grief_hasriotshield ) && self.grief_hasriotshield ) { if ( isDefined( self.player_shield_reset_health ) ) { self [[ self.player_shield_reset_health ]](); } } if(level.scr_zm_ui_gametype_obj == "zcontainment") { if(isDefined(self.grief_savedperks)) { self.perks_active = []; foreach(perk in self.grief_savedperks) { self maps/mp/zombies/_zm_perks::give_perk(perk); } } } self.grief_savedweapon_weapons = undefined; primaries = self getweaponslistprimaries(); foreach ( weapon in primaries ) { if ( isDefined( self.grief_savedweapon_currentweapon ) && self.grief_savedweapon_currentweapon == weapon ) { self switchtoweapon( weapon ); return 1; } } if ( primaries.size > 0 ) { self switchtoweapon( primaries[ 0 ] ); return 1; } return 0; } sudden_death() { level endon("end_game"); if(level.scr_zm_ui_gametype_obj != "zgrief") { return; } level.sudden_death = 0; level.sudden_death_time = 300; level.sudden_death_health_loss = 100; while(1) { level waittill("restart_round_start"); level.sudden_death = 0; time = level waittill_notify_or_timeout("restart_round", level.sudden_death_time); if(!isDefined(time)) { continue; } level.sudden_death = 1; players = get_players(); foreach(player in players) { player thread show_grief_hud_msg( "Sudden Death!" ); player thread show_grief_hud_msg( "Lose " + level.sudden_death_health_loss + " Health!", undefined, 30, 1 ); player thread red_flashing_overlay_loop(); health = player.health; player setMaxHealth(player.maxhealth - level.sudden_death_health_loss); if(player.health > health) { player.health = health; } player.premaxhealth -= level.sudden_death_health_loss; } } } red_flashing_overlay_loop() { level endon("restart_round"); self endon("disconnect"); while(1) { self notify( "hit_again" ); self player_flag_set( "player_has_red_flashing_overlay" ); wait 1; } } unlimited_zombies() { while(1) { level.zombie_total = 100; wait 1; } } player_suicide() { self.playersuicided = 1; self notify( "player_suicide" ); wait_network_frame(); self maps/mp/zombies/_zm_laststand::bleed_out(); self.playersuicided = undefined; } func_should_drop_meat() { players = get_players(); foreach(player in players) { if(player getCurrentWeapon() == "item_meat_zm") { return 0; } } if(isDefined(level.item_meat) || is_true(level.meat_on_ground)) { return 0; } return 1; } remove_round_number() { level endon("end_game"); while(1) { level waittill("start_of_round"); setroundsplayed(0); } } remove_status_icons_on_intermission() { level waittill("intermission"); players = get_players(); foreach(player in players) { player.statusicon = ""; } } containment_init() { level.containment_time = 60; level.containment_zone_hud = newHudElem(); level.containment_zone_hud.alignx = "left"; level.containment_zone_hud.aligny = "top"; level.containment_zone_hud.horzalign = "user_left"; level.containment_zone_hud.vertalign = "user_top"; level.containment_zone_hud.x += 7; level.containment_zone_hud.y += 2; level.containment_zone_hud.fontscale = 1.4; level.containment_zone_hud.alpha = 0; level.containment_zone_hud.color = (1, 1, 1); level.containment_zone_hud.hidewheninmenu = 1; level.containment_zone_hud.foreground = 1; level.containment_zone_hud.label = &"Containment Zone: "; level.containment_time_hud = newHudElem(); level.containment_time_hud.alignx = "left"; level.containment_time_hud.aligny = "top"; level.containment_time_hud.horzalign = "user_left"; level.containment_time_hud.vertalign = "user_top"; level.containment_time_hud.x += 7; level.containment_time_hud.y += 17; level.containment_time_hud.fontscale = 1.4; level.containment_time_hud.alpha = 0; level.containment_time_hud.color = (1, 1, 1); level.containment_time_hud.hidewheninmenu = 1; level.containment_time_hud.foreground = 1; level.containment_time_hud.label = &"Containment Time: "; level thread containment_hud_destroy_on_end_game(); level.containment_zones = []; if(level.script == "zm_transit") { if(level.scr_zm_map_start_location == "transit") { level.containment_zones = array("zone_pri", "zone_pri2", "zone_station_ext", "zone_trans_2b"); } else if(level.scr_zm_map_start_location == "diner") { level.containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din"); } else if(level.scr_zm_map_start_location == "farm") { level.containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house"); } else if(level.scr_zm_map_start_location == "power") { level.containment_zones = array("zone_pow", "zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse"); } else if(level.scr_zm_map_start_location == "town") { level.containment_zones = array("zone_tow", "zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban"); } } else if(level.script == "zm_prison") { if(level.scr_zm_map_start_location == "cellblock") { level.containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office"); } } else if(level.script == "zm_buried") { if(level.scr_zm_map_start_location == "street") { level.containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn"); } } level.containment_zones = array_randomize(level.containment_zones); level thread containment_think(); } containment_waypoint_init() { containment_waypoint = []; containment_waypoint = newClientHudElem(self); containment_waypoint.alignx = "center"; containment_waypoint.aligny = "middle"; containment_waypoint.horzalign = "user_center"; containment_waypoint.vertalign = "user_center"; containment_waypoint.alpha = 0.5; containment_waypoint.hidewheninmenu = 1; containment_waypoint.fadewhentargeted = 1; containment_waypoint.foreground = 1; return containment_waypoint; } containment_hud_destroy_on_end_game() { level waittill("end_game"); level.containment_zone_hud setText(""); level.containment_time_hud setText(""); players = get_players(); foreach(player in players) { if(isDefined(player.containment_waypoint)) { player.containment_waypoint destroy(); } } level waittill("intermission"); level.containment_zone_hud destroy(); level.containment_time_hud destroy(); } containment_think() { level endon("end_game"); flag_wait("initial_blackscreen_passed"); level.containment_zone_hud.alpha = 1; level.containment_time_hud.alpha = 1; level waittill("restart_round_start"); wait 10; i = 0; while(1) { zone_name = level.containment_zones[i]; zone_display_name = scripts/zm/_zm_reimagined::get_zone_display_name(zone_name); zone = level.zones[zone_name]; players = get_players(); foreach(player in players) { player thread show_grief_hud_msg("New Containment Zone!"); } level.containment_zone_hud setText(zone_display_name); level.containment_time_hud setTimer(level.containment_time); held_time = []; held_time["axis"] = undefined; held_time["allies"] = undefined; start_time = getTime(); while((getTime() - start_time) <= (level.containment_time * 1000)) { in_containment_zone = []; in_containment_zone["axis"] = 0; in_containment_zone["allies"] = 0; players = get_players(); foreach(player in players) { if(!isDefined(player.containment_waypoint)) { player.containment_waypoint = player containment_waypoint_init(); } if(player get_current_zone() == zone_name) { if(is_player_valid(player)) { in_containment_zone[player.team]++; if(isads(player)) { player.containment_waypoint fadeOverTime(0.25); player.containment_waypoint.alpha = 0.25; } else { player.containment_waypoint.alpha = 0.5; } } else { player.containment_waypoint.alpha = 0; } player.containment_waypoint.x = 0; player.containment_waypoint.y = -100; player.containment_waypoint.z = 0; player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight")); } else { if(is_player_valid(player)) { player.containment_waypoint.alpha = 0.5; } else { player.containment_waypoint.alpha = 0; } player.containment_waypoint.x = zone.volumes[0].origin[0]; player.containment_waypoint.y = zone.volumes[0].origin[1]; player.containment_waypoint.z = zone.volumes[0].origin[2]; player.containment_waypoint setWaypoint(1, "waypoint_revive"); } } if(in_containment_zone["axis"] > 0 && in_containment_zone["allies"] > 0) { foreach(player in players) { player.containment_waypoint.color = (1, 1, 0); } held_time["axis"] = undefined; held_time["allies"] = undefined; } else if(in_containment_zone["axis"] > 0) { foreach(player in players) { if(player.team == "axis") { player.containment_waypoint.color = (0, 1, 0); } else { player.containment_waypoint.color = (1, 0, 0); } } if(!isDefined(held_time["axis"])) { held_time["axis"] = getTime(); } if((getTime() - held_time["axis"]) >= 1000) { held_time["axis"] = getTime(); increment_score("axis"); } } else if(in_containment_zone["allies"] > 0) { foreach(player in players) { if(player.team == "axis") { player.containment_waypoint.color = (1, 0, 0); } else { player.containment_waypoint.color = (0, 1, 0); } } if(!isDefined(held_time["allies"])) { held_time["allies"] = getTime(); } if((getTime() - held_time["allies"]) >= 1000) { held_time["allies"] = getTime(); increment_score("allies"); } } else { foreach(player in players) { player.containment_waypoint.color = (1, 1, 1); } held_time["axis"] = undefined; held_time["allies"] = undefined; } wait 0.05; } level.containment_zone_hud setText(""); level.containment_time_hud setText(""); players = get_players(); foreach(player in players) { if(isDefined(player.containment_waypoint)) { player.containment_waypoint.alpha = 0; } } wait 5; i++; if(i >= level.containment_zones.size) { i = 0; level.containment_zones = array_randomize(level.containment_zones); if(level.containment_zones[0] == zone_name) { num = randomIntRange(1, level.containment_zones.size); level.containment_zones = array_swap(level.containment_zones, 0, num); } } } } increment_score(team) { encounters_team = "A"; if(team == "allies") { encounters_team = "B"; } level.grief_score[encounters_team]++; level.grief_hud.team["axis"].score[team] setValue(level.grief_score[encounters_team]); level.grief_hud.team["allies"].score[team] setValue(level.grief_score[encounters_team]); setteamscore(team, level.grief_score[encounters_team]); if(level.grief_score[encounters_team] == level.grief_winning_score) { level.gamemodulewinningteam = encounters_team; level.zombie_vars[ "spectators_respawn" ] = 0; players = get_players(); i = 0; while ( i < players.size ) { players[ i ] freezecontrols( 1 ); if ( players[ i ]._encounters_team == encounters_team ) { players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_won" ); i++; continue; } players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_lost" ); i++; } level notify( "game_module_ended", encounters_team ); level._game_module_game_end_check = undefined; maps/mp/gametypes_zm/_zm_gametype::track_encounters_win_stats( level.gamemodulewinningteam ); level notify( "end_game" ); return; } } random_map_rotation() { if(!isDedicated()) { return; } initial_map = 0; if(getDvar("sv_mapRotationRandom") == "") { initial_map = 1; setDvar("sv_mapRotationRandom", 1); } if(!initial_map && getDvar("sv_mapRotationCurrent") != "") { return; } rotation_array = []; rotation_string = getDvar("sv_mapRotation"); tokens = strTok(rotation_string, " "); for(i = 0; i < tokens.size; i += 4) { rotation_array[rotation_array.size] = tokens[i] + " " + tokens[i+1] + " " + tokens[i+2] + " " + tokens[i+3]; } if(rotation_array.size < 2) { return; } // randomize maps rotation_array = array_randomize(rotation_array); // make sure current map isn't first // except for initially since map hasn't been played if(!initial_map) { tokens = strTok(rotation_array[0], " "); location = tokens[1]; // zm_gamemode_location.cfg location = strTok(location, "."); location = location[0]; // zm_gamemode_location location = strTok(location, "_"); location = location[2]; // location mapname = tokens[3]; if(level.scr_zm_map_start_location == location && level.script == mapname) { num = randomIntRange(1, rotation_array.size); rotation_array = array_swap(rotation_array, 0, num); } } rotation_string = ""; for(i = 0; i < rotation_array.size; i++) { rotation_string += rotation_array[i]; if(i < rotation_array.size - 1) { rotation_string += " "; } } setDvar("sv_mapRotation", rotation_string); setDvar("sv_mapRotationCurrent", rotation_string); // make initial map random if(initial_map) { exitLevel(0); } } spawn_bots(num) { if(isDedicated()) { return; } level waittill( "connected", player ); level.bots = []; for(i = 0; i < num; i++) { if(get_players().size == 8) { break; } // fixes bot occasionally not spawning while(!isDefined(level.bots[i])) { level.bots[i] = addtestclient(); } } }