#include maps\mp\zombies\_zm_weap_slipgun; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_equipment; #include maps\mp\gametypes_zm\_weaponobjects; #include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm; #include maps\mp\animscripts\zm_utility; #include maps\mp\animscripts\zm_shared; #include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_audio; init() { if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "slipgun_zm" ) ) return; precachemodel( "t5_weapon_crossbow_bolt" ); precacheitem( "slip_bolt_zm" ); precacheitem( "slip_bolt_upgraded_zm" ); if ( is_true( level.slipgun_as_equipment ) ) { maps\mp\zombies\_zm_equipment::register_equipment( "slipgun_zm", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING", &"ZM_HIGHRISE_EQUIP_SLIPGUN_HOWTO", "jetgun_zm_icon", "slipgun", ::slipgun_activation_watcher_thread, ::transferslipgun, ::dropslipgun, ::pickupslipgun ); maps\mp\zombies\_zm_equipment::enemies_ignore_equipment( "slipgun_zm" ); maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "slipgun", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING" ); } set_zombie_var_once( "slipgun_reslip_max_spots", 8 ); set_zombie_var_once( "slipgun_reslip_rate", 6 ); set_zombie_var_once( "slipgun_max_kill_chain_depth", 16 ); set_zombie_var_once( "slipgun_max_kill_round", 100 ); set_zombie_var_once( "slipgun_chain_radius", 120 ); set_zombie_var_once( "slipgun_chain_wait_min", 0.75, 1 ); set_zombie_var_once( "slipgun_chain_wait_max", 1.5, 1 ); level.slippery_spot_count = 0; level.sliquifier_distance_checks = 0; maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::slipgun_zombie_damage_response ); maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback( ::slipgun_zombie_death_response ); level._effect["slipgun_explode"] = loadfx( "weapon/liquifier/fx_liquifier_goo_explo" ); level._effect["slipgun_splatter"] = loadfx( "maps/zombie/fx_zmb_goo_splat" ); level._effect["slipgun_simmer"] = loadfx( "weapon/liquifier/fx_liquifier_goo_sizzle" ); level._effect["slipgun_viewmodel_eject"] = loadfx( "weapon/liquifier/fx_liquifier_clip_eject" ); level._effect["slipgun_viewmodel_reload"] = loadfx( "weapon/liquifier/fx_liquifier_reload_steam" ); onplayerconnect_callback( ::slipgun_player_connect ); thread wait_init_damage(); } slipgun_zombie_death_response() { if ( !isDefined( self.goo_chain_depth ) ) return false; level maps\mp\zombies\_zm_spawner::zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self ); self explode_into_goo( self.attacker, 0 ); return true; } slipgun_zombie_1st_hit_response( upgraded, player ) { self notify( "stop_find_flesh" ); self notify( "zombie_acquire_enemy" ); self orientmode( "face default" ); self.ignoreall = 1; self.gibbed = 1; if ( isalive( self ) ) { if ( !isdefined( self.goo_chain_depth ) ) self.goo_chain_depth = 0; self.goo_upgraded = upgraded; if ( self.health > 0 ) { if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() ) self.health = 1; self dodamage( level.slipgun_damage, self.origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" ); } } } explode_into_goo( player, chain_depth ) { if ( isdefined( self.marked_for_insta_upgraded_death ) ) return; tag = "J_SpineLower"; if ( is_true( self.isdog ) ) tag = "tag_origin"; self.guts_explosion = 1; self playsound( "wpn_slipgun_zombie_explode" ); if ( isdefined( level._effect["slipgun_explode"] ) ) playfx( level._effect["slipgun_explode"], self gettagorigin( tag ) ); if ( !is_true( self.isdog ) ) wait 0.1; self ghost(); if ( !isdefined( self.goo_chain_depth ) ) self.goo_chain_depth = chain_depth; chain_radius = level.zombie_vars["slipgun_chain_radius"]; if ( is_true( self.goo_upgraded ) ) { chain_radius *= 1.5; } level thread explode_to_near_zombies( player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded ); } explode_to_near_zombies( player, origin, radius, chain_depth, goo_upgraded ) { if ( level.zombie_vars["slipgun_max_kill_chain_depth"] > 0 && chain_depth > level.zombie_vars["slipgun_max_kill_chain_depth"] ) return; enemies = get_round_enemy_array(); enemies = get_array_of_closest( origin, enemies ); minchainwait = level.zombie_vars["slipgun_chain_wait_min"]; maxchainwait = level.zombie_vars["slipgun_chain_wait_max"]; rsquared = radius * radius; tag = "J_Head"; marked_zombies = []; if ( isdefined( enemies ) && enemies.size ) { index = 0; for ( enemy = enemies[index]; distancesquared( enemy.origin, origin ) < rsquared; enemy = enemies[index] ) { if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) && !isdefined( enemy.slipgun_sizzle ) ) { trace = bullettrace( origin + vectorscale( ( 0, 0, 1 ), 50.0 ), enemy.origin + vectorscale( ( 0, 0, 1 ), 50.0 ), 0, undefined, 1 ); if ( isdefined( trace["fraction"] ) && trace["fraction"] == 1 ) { enemy.slipgun_sizzle = playfxontag( level._effect["slipgun_simmer"], enemy, tag ); marked_zombies[marked_zombies.size] = enemy; } } index++; if ( index >= enemies.size ) break; } } if ( isdefined( marked_zombies ) && marked_zombies.size ) { foreach ( enemy in marked_zombies ) { if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) ) { wait( randomfloatrange( minchainwait, maxchainwait ) ); if ( isalive( enemy ) && !is_true( enemy.guts_explosion ) && !is_true( enemy.nuked ) ) { if ( !isdefined( enemy.goo_chain_depth ) ) enemy.goo_chain_depth = chain_depth; enemy.goo_upgraded = goo_upgraded; if ( enemy.health > 0 ) { if ( player maps\mp\zombies\_zm_powerups::is_insta_kill_active() ) enemy.health = 1; enemy dodamage( level.slipgun_damage, origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm" ); } if ( level.slippery_spot_count < level.zombie_vars["slipgun_reslip_max_spots"] ) { if ( ( !isdefined( enemy.slick_count ) || enemy.slick_count == 0 ) && enemy.health <= 0 ) { if ( level.zombie_vars["slipgun_reslip_rate"] > 0 && randomint( level.zombie_vars["slipgun_reslip_rate"] ) == 0 ) { startpos = origin; duration = 24; thread add_slippery_spot( enemy.origin, duration, startpos ); } } } } } } } }